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Thread: CS:S Multiplayer Networking Explained

  1. Registered TeamPlayer 3manno's Avatar
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    #1

    Post CS:S Multiplayer Networking Explained

    For those of you who are curious how CS:S determines if you hit someone or not and general CS:S networking topics, I found this article and thought it was a great read. It is pretty long but if you are interested in this type of stuff it goes quickly with some really good information.

    here is the link.

  2. Unconfirmed User Tinkman1's Avatar
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    #2

    Re: CS:S Multiplayer Networking Explained

    Ah yes. I stumbled across this article a couple of weeks ago when trying to get my rates back to normal after the update. An excellent read, some of it seemed like technical mumbo jumbo to me, but most of it got across. I think it's cool how they talk about how the server sends the player you are shooting back in time per say so that your hit registers, to compensate with the player to server to player lag. That seems extreme to me, but clearly necessary.
    http://www.teamplayergaming.com/signaturepics/sigpic3527_3.gif

  3. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    PSN ID: Mr_Blonde_OPS Steam ID: 76561197997819398 Mr_Blonde_OPS's Originid: Mr_Blonde_OPS
    #3

    Re: CS:S Multiplayer Networking Explained

    Wo wo wo to much information lol. Interesting though...thanks for the post manno3.

  4. Registered TeamPlayer E_Pluribus_Unum's Avatar
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    #4

    Re: CS:S Multiplayer Networking Explained

    Yea a lot of info but really was a good read 3. Thanks for the article..

  5. Registered TeamPlayer Hanselx Twin's Avatar
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    #5

    Re: CS:S Multiplayer Networking Explained

    it was definitely a good read, M3 thanks for the tips

  6. Registered TeamPlayer Toker's Avatar
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    Gamertag: Mr ARIZ0NA Steam ID: tokerskillz Toker's Originid: ARlZ0NA
    #6

    Re: CS:S Multiplayer Networking Explained

    It's been posted a few times on here.

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