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Thread: New sounds

  1. Registered TeamPlayer
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    New  sounds
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    Steam ID: faisjdas
    #1

    New sounds

    The latest update made the AK and M4 sound different.

    The AK feels like it sprays more accurately too.




    EDIT: Full update news:


    Counter-Strike: Source Update Released
    Product Update - Valve
    Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Counter-Strike: Source
    Fixed new weapon firing integration causing some guns to over-fire on single taps
    Fixed a couple of cases where machine guns could skip slightly with enough lag
    Fixed c4 explosion pre-caching
    Added precise audio timing fixes for client-side prediction
    Increased the tolerance for skip detection in client side audio to prevent sound dropping out due to client clock drift
    Completed work on clan tag strings validation
    Last edited by Fajita!; 07-26-10 at 10:00 PM.

  2. Registered TeamPlayer Sosiego's Avatar
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    Steam ID: sosiego
    #2

    Re: New sounds

    I really don't care for the new sounds. It wasn't only the AK and the M4, either. I was playing a GunGame right after the update because I was getting the "server is running an older version" error when I tried to join TPG and the Galil, P90, Para, and FAMAS all sounded different. I think the TMP might have sounded different as well. It seemed like only the weapons that scoped in didn't have any changes in how they sound.

    Regardless, the change of sound was throwing off my game and apparently I wasn't alone in that happening to me...


  3. Registered TeamPlayer Xtreme's Avatar
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    #3

    Re: New sounds

    yea they sounded really bad, I kept quiting and re-opening steam, I thought it was my headset. Almost ordered a new headset

  4. Registered TeamPlayer Senses's Avatar
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    Gamertag: Rumspringaaa Steam ID: pdSenses
    #4

    Re: New sounds

    yet again valve just couldn't leave shit alone. Now it sounds like the ak is firing twice the amount of bullets.

  5. Registered TeamPlayer space.cowboy's Avatar
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    Steam ID: SsTspacecowboy
    #5

    Re: New sounds

    Turns out I actually started having problems with my headset today. I was hoping I could just blame valve for that too. :\

    Quote Originally Posted by Mr_Blonde_OPS View Post
    I would like $20 for using a quote of mine in your signature.

  6. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #6

    Re: New sounds

    At least they are working on CSS now. They will fix it, just give them some time.

    And although unrelated to the sound issue, valve is currently fixing numerous bugs in dust2 and dust, including illegal boost spots, dust floating around that is not as transparent as it should be, and adding HDR (which is optional).
    We can do better.

  7. Registered TeamPlayer E_Pluribus_Unum's Avatar
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    Steam ID: E_Pluribus_Unum
    #7

    Re: New sounds

    I am in a GG server now and the TMP sounds like it is putting out 2 or 3 bullets with every click. So dumb sounding too..

  8. Registered TeamPlayer idunn's Avatar
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    #8

    Re: New sounds

    What they need to fix is the damn defuse glitch since day 1, its even worse since the update.
    http://i187.photobucket.com/albums/x167/idunn04/ramp_sig_idunn.jpg

  9. Exiled
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    #9

    Re: New sounds

    I don't like the new sounds, but I can get used to it.

    Quote Originally Posted by idunn View Post
    What they need to fix is the damn defuse glitch since day 1, its even worse since the update.
    I know! Someone dies on top of the bomb, you can't defuse it!

  10. Registered TeamPlayer Dusk's Avatar
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    Gamertag: RelientDusk PSN ID: RelientDusk Steam ID: RelientDusk Dusk's Originid: Dusk3
    #10

    Re: New sounds

    Quote Originally Posted by Cyanide View Post
    I know! Someone dies on top of the bomb, you can't defuse it!
    That explains a lot, was wondering WTH last night... Ya, these new sounds are awful. I hope Valve can get their shit together over CSS: Changing sounds of guns and adding new features is all fine and dandy, but not until you fix critical crap first... like not being able to defuse a bomb when theres another object on it... or a ragdoll... or, soon, air.
    Why no rank?

    Because that isn't why or how I play.

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