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Thread: Ever get like that nade just...

  1. Registered TeamPlayer BUtta's Avatar
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    Ever get like that nade just... Ever get like that nade just...
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    Steam ID: 76561197962874729
    #21

    Re: Ever get like that nade just...

    I dont really care about the stupid nades... ive never had a problem with the nades... My deal is the stupid HITBOXES!!!! They suck very bad... Hitboxes are way way behind the body itself. Which makes it hard for me and a lot of others im sure. I got used to shooting infront of the body when css came out b/c of the hitboxes were in front. Then they fixed it (Somewhat) in the next updates. Now they tried to fix them again and WOW! very unhappy with the beta updates.

  2. Registered TeamPlayer 3.89's Avatar
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    Ever get like that nade just...
    #22

    Re: Ever get like that nade just...

    Quote Originally Posted by Madmax (Grape) View Post
    It is which ever gun the nade thrower is holding when the nade explodes. The nade then uses the armor penetration of that weapon, which can halve the damage a nade does.
    so which guns should i hold to do maximum damage?

  3. Registered TeamPlayer space.cowboy's Avatar
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    Ever get like that nade just... Ever get like that nade just... Ever get like that nade just... Ever get like that nade just... Ever get like that nade just...
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    #23

    Re: Ever get like that nade just...

    Quote Originally Posted by $3.89 View Post
    so which guns should i hold to do maximum damage?
    Before they fix it, the awp will have the greatest damage, followed by the AK I believe. AK is going to be the standard for the damage when it is fixed.

    Quote Originally Posted by Mr_Blonde_OPS View Post
    I would like $20 for using a quote of mine in your signature.

  4. Registered TeamPlayer BUtta's Avatar
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    Ever get like that nade just... Ever get like that nade just...
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    #24

    Re: Ever get like that nade just...

    i wonder what the knife is now... the left click or the right click damage

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    #25

    Re: Ever get like that nade just...

    Quote Originally Posted by $3.89 View Post
    so which guns should i hold to do maximum damage?
    awp - scout - ak - deagle - m4 if i remember correctly

    terrorist auto sniper is somewhere before the ak

  6. Registered TeamPlayer space.cowboy's Avatar
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    Ever get like that nade just... Ever get like that nade just... Ever get like that nade just... Ever get like that nade just... Ever get like that nade just...
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    #26

    Re: Ever get like that nade just...

    Quote Originally Posted by BUtta View Post
    i wonder what the knife is now... the left click or the right click damage
    It's not straight damage, it has to do with the modifier regarding armor. The knife will have the same modifier whether you left or right click.

    If nobody on the opposing team has armor, the damage will be the same. It only changes how the nade penetrates the armor.

    Quote Originally Posted by Mr_Blonde_OPS View Post
    I would like $20 for using a quote of mine in your signature.

  7. GReYVee's Avatar
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    #27

    Re: Ever get like that nade just...

    Quote Originally Posted by space.cowboy View Post
    Before they fix it, the awp will have the greatest damage, followed by the AK I believe. AK is going to be the standard for the damage when it is fixed.
    Looks like the update just happened about an hour ago. Though some of these items look like repeats.

    Counter-Strike: Source
    Fixed a memory leak in the dedicated server
    Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
    Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
    Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
    Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
    Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
    Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
    Fixed an issue that could cause KeyHintText to generate junk characters
    Prevented ragdoll spasm that could occur when using the jointeam command
    Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
    Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
    Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
    Fixed mp_restartgame so that it resets MVPs as well as score and deaths
    Removed fun fact from achievements summary screen and associated playerblotter functionality
    Throttled warning messages for disabled achievements to no more than once every 60 seconds
    Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
    Fixed lock radar rotation option in the GUI. Setting this option now works
    Fixed a potential crash with custom huds
    Fixed a bug in walk prediction

  8. Registered TeamPlayer Toad's Avatar
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    Ever get like that nade just...
    #28

    Re: Ever get like that nade just...

    I kinda love Valve for still updating games that have been out for many years.

  9. Registered TeamPlayer Guyver's Avatar
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    Ever get like that nade just... Ever get like that nade just...
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    Gamertag: Guyver72 Steam ID: guyver72 Guyver's Originid: guyver72
    #29

    Re: Ever get like that nade just...

    I hit a guy in the head with a nade in CS:S the other day. It exploded and did a whopping 8 damage.

    8!!!!!!!!








  10. Registered TeamPlayer Dusk's Avatar
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    Ever get like that nade just... Ever get like that nade just... Ever get like that nade just... Ever get like that nade just... Ever get like that nade just...
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    Gamertag: RelientDusk PSN ID: RelientDusk Steam ID: RelientDusk Dusk's Originid: Dusk3
    #30

    Re: Ever get like that nade just...

    Isn't that fun when it happens? Supposed to be fixed, but why do i doubt that.... OH YA! Because Valve has a habit of "fixing" something, and causing a couple new problems to pop up from it.
    Why no rank?

    Because that isn't why or how I play.

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