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Thread: Ever get like that nade just...
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08-25-10, 06:02 PM #21
Re: Ever get like that nade just...
I dont really care about the stupid nades... ive never had a problem with the nades... My deal is the stupid HITBOXES!!!! They suck very bad... Hitboxes are way way behind the body itself. Which makes it hard for me and a lot of others im sure. I got used to shooting infront of the body when css came out b/c of the hitboxes were in front. Then they fixed it (Somewhat) in the next updates. Now they tried to fix them again and WOW!
very unhappy with the beta updates.
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08-26-10, 05:42 PM #26
Re: Ever get like that nade just...
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08-26-10, 05:49 PM #27
Re: Ever get like that nade just...
Looks like the update just happened about an hour ago. Though some of these items look like repeats.
Counter-Strike: Source
Fixed a memory leak in the dedicated server
Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
Fixed an issue that could cause KeyHintText to generate junk characters
Prevented ragdoll spasm that could occur when using the jointeam command
Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
Fixed mp_restartgame so that it resets MVPs as well as score and deaths
Removed fun fact from achievements summary screen and associated playerblotter functionality
Throttled warning messages for disabled achievements to no more than once every 60 seconds
Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
Fixed lock radar rotation option in the GUI. Setting this option now works
Fixed a potential crash with custom huds
Fixed a bug in walk prediction
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08-26-10, 09:58 PM #30Re: Ever get like that nade just...
Isn't that fun when it happens? Supposed to be fixed, but why do i doubt that.... OH YA! Because Valve has a habit of "fixing" something, and causing a couple new problems to pop up from it.
Why no rank?
Because that isn't why or how I play.
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