Page 6 of 7 FirstFirst 1234567 LastLast
Results 51 to 60 of 68

Thread: Improving de_dust

  1. Registered TeamPlayer Madmax (Grape)'s Avatar
    Join Date
    07-10-08
    Location
    Bremerton
    Posts
    3,734
    Post Thanks / Like
    Stat Links

    Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust
    Gamer IDs

    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #51

    Re: Improving de_dust

    Well, this is a bump-and-a-half, but I started working on it again because I finally have a few days off.

    I am going through and making all my new areas match the visual quality of the rest of the map. So far I slightly redesigned the lower tunnels to B and greatly upgraded their look and feel. Still not done with that part yet, but here it is so far.

    Screenshots:






    Download:
    Download de_dust_remake_b3.bsp


    Also, I thought about one more change to the map, one that DaveJ considered back in CS 1.1; A stairway leading from the underpass into the tunnels. This would allow Ts to rotate out of the underpass faster and possibly hit A. Thoughts?
    We can do better.

  2. Registered TeamPlayer flame's Avatar
    Join Date
    09-27-06
    Location
    Arlington, TX
    Posts
    6,598
    Post Thanks / Like
    Stat Links

    Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust
    Gamer IDs

    PSN ID: flame862 Steam ID: flame862 flame's Originid: flame862
    #52

    Re: Improving de_dust

    i like the stairway idea. hopefully we can get a playtest going again sometime soon.
    [SsT] Sigs and Avatars-sstflame-png

  3. Registered TeamPlayer Mr_Blonde_OPS's Avatar
    Join Date
    06-14-10
    Location
    Chicago, IL
    Posts
    6,656
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust
    Gamer IDs

    PSN ID: Mr_Blonde_OPS Steam ID: 76561197997819398 Mr_Blonde_OPS's Originid: Mr_Blonde_OPS
    #53

    Re: Improving de_dust

    Looks very cool Max! I like the openness of lower B tunnels now. I think a staircase would be an excellent idea. The only problem is that I/We would have to wait another week or so till you completed it. I want to play this now! lol jk Take your time, your doing an amazing job, I'm just really excited to see how this puppy works in a 22/22 TPG environment.

  4. Registered TeamPlayer Adretheon's Avatar
    Join Date
    06-07-07
    Posts
    10,524
    Post Thanks / Like
    Blog Entries
    7
    Stat Links

    Improving de_dust Improving de_dust Improving de_dust
    Gamer IDs

    Gamertag: Adreatheon PSN ID: Adretheon Steam ID: Adretheon
    #54

    Re: Improving de_dust

    Looking good, I'll Dl it and play around on it ina bit.

    I needa get (all)mine finished before classes start back up. :\

  5. Registered TeamPlayer Toker's Avatar
    Join Date
    07-02-07
    Location
    Arizona
    Posts
    14,560
    Post Thanks / Like
    Stat Links

    Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust
    Gamer IDs

    Gamertag: Mr ARIZ0NA Steam ID: tokerskillz Toker's Originid: ARlZ0NA
    #55

    Re: Improving de_dust

    I'll be available most of the day tomorrow if we want to get some folks to test this and other maps out...

  6. Registered TeamPlayer Madmax (Grape)'s Avatar
    Join Date
    07-10-08
    Location
    Bremerton
    Posts
    3,734
    Post Thanks / Like
    Stat Links

    Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust
    Gamer IDs

    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #56

    Re: Improving de_dust

    Quote Originally Posted by Toker View Post
    I'll be available most of the day tomorrow if we want to get some folks to test this and other maps out...
    That would be awesome. Anyone else interested?

    Oh, and I added that staircase.
    We can do better.

  7. Registered TeamPlayer Toker's Avatar
    Join Date
    07-02-07
    Location
    Arizona
    Posts
    14,560
    Post Thanks / Like
    Stat Links

    Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust
    Gamer IDs

    Gamertag: Mr ARIZ0NA Steam ID: tokerskillz Toker's Originid: ARlZ0NA
    #57

    Re: Improving de_dust

    Just hit me up on steam..

  8. Registered TeamPlayer Etnies^'s Avatar
    Join Date
    10-10-09
    Location
    Slovakia
    Posts
    463
    Post Thanks / Like
    Stat Links

    Improving de_dust Improving de_dust Improving de_dust
    Gamer IDs

    Gamertag: TopazSquash2085 Steam ID: 76561198003683897
    #58

    Re: Improving de_dust

    I like the staircase idea, i probably won't be able to come tommrow.

  9. Registered TeamPlayer Mr_Blonde_OPS's Avatar
    Join Date
    06-14-10
    Location
    Chicago, IL
    Posts
    6,656
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust Improving de_dust
    Gamer IDs

    PSN ID: Mr_Blonde_OPS Steam ID: 76561197997819398 Mr_Blonde_OPS's Originid: Mr_Blonde_OPS
    #59

    Re: Improving de_dust

    I'll be on tonight also, hit me up Max.

  10. Registered TeamPlayer BUtta's Avatar
    Join Date
    03-09-08
    Location
    Oklahoma
    Posts
    988
    Post Thanks / Like
    Stat Links

    Improving de_dust Improving de_dust
    Gamer IDs

    Steam ID: 76561197962874729
    #60

    Re: Improving de_dust

    Looks pretty sweet.. Cant wait to try it out..

Page 6 of 7 FirstFirst 1234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title