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Thread: Post a tip to improve the skill of the community
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11-05-11, 07:48 PM #132
Re: Post a tip to improve the skill of the community
RED! :|
There are a few types of calls.
Rush as a team - You count on numbers and catching them off guard
Split as a team - You attack together from multiple positions
Fake - You send a few one way, hoping they over rotate
Simultaneous rush - You keep one side busy, while the other side plants
Kamikaze - You send a small group to rush one way, hoping they can either take a site, draw nades or fake it.
Rope a dope - You have 3 groups. Group A fakes a site, group B fakes another site, Group C goes back to group A's site and plants.
Ping Pong - You go one site, after one death you turn back, hit the other site, after one death, come back and hit the first site. [NOTE: PING PONG, not PING]
Gay call - Where you sacrifice most of your team, so your top 3 and bomb can clutch it.
Gladiator - You go one by one, doing your best to kill them
A key to good calls, is to understand your opponent.
Also, SLOW play means HOLD chokes and don't let them have it. Matches are won with a few key choke point domination.
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11-05-11, 08:38 PM #133
Re: Post a tip to improve the skill of the community
If I may give some advice for calling a slow play:
1. Make sure you have a real plan. It helps to keep the team organized. Like say "Slowplay until X:XX then rush A/B". It helps to keep the round under control more or less.
2. If you call slow plays more than rushes than you're taking momentum away from your team.
3. Use a slow play to set up the next call. Have the majority rush 1 site while bomb and 2 or 3 more go to the other. I don't know how many times I've seen this work, but when it does there ain't nothin' sweeter.
I think these are boring as fuck and I only call them when rushes aren't working, that way it helps me figure out how the other team is holding sites. Then I can figure out how to call around them.
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11-06-11, 12:39 AM #134
Re: Post a tip to improve the skill of the community
Good points.
Many times a caller will say things out of the norm, remember calling is a mental game, out smarting your opponent, so it won't always be the normal or usual.
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11-06-11, 01:13 AM #135Re: Post a tip to improve the skill of the community
I have to disagree with this. There is nothing about a slow play that will take away a team's momentum. I've been on maps where our default call is to slow play and the other team couldn't stop us if their lives depended on it. It really just depends on the team, the map, and how the other team is playing.
The only reason why a slow play would kill momentum is if it's executed poorly, which unfortunately happens a lot more than it should in these servers (Which is why I can understand you saying that it kills momentum).
Slow play DOES NOT mean sit in/near spawn. It should be about map control and working picks.
For example, a situation I see all the time is when people slow play on Dust 2, they sit outside of B Tuns and watch it from there. That does absolutely nothing. You're basically just conceding a part of that map that can control 3 different spots. Get in there and crossfire the entrance to B, watch mid, and watch Cat.
In general, pick spots where you can control the flow of the game, set up crossfires, put pressure on the other team, etc. And it's ok to have a couple of guys pushing spots...Not everyone needs to camp. Like I said, working picks should be part of the gameplan.
Also, one other tip: If you're calling, get the strat out quickly and clearly. Remember, you're making a call, not reading War and Peace. If you can't get your call off before the round starts, then you need to either plan better or come up with a better way to explain it. And tricky calls are good, but don't make them too complicated. If you have a team that can pull it off great, but calling some 7 group split with complicated timing pushes generally won't work with your average team.Last edited by Sundance; 11-06-11 at 01:33 AM.
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11-06-11, 06:33 PM #137
Re: Post a tip to improve the skill of the community
This is PvP, mentality is a major factor, losing one round, doesn't mean you lost the match.
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11-08-11, 12:53 AM #139
Re: Post a tip to improve the skill of the community
Slow play = Who ever rushes, dies, and loses.
Slow play = HOLD chokes, dominate spots.
Slow play does NOT mean cluster up in a place and hope they are stupid and ignore you, and when they spot you, not nade the shit out of you.
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12-07-11, 02:42 AM #140
Re: Post a tip to improve the skill of the community
Disagree. You should be calling strats to counter the way a team is playing the map or going to your execution style strats to specifically take a section of the map (say sky flashing upper on nuke). A lot of times in pubs and low level competitive leagues, teams won't call strats on ct side and run a generic play style that's similar all game long. Some will do specific things on certain spawns (the spawns cycle so you can actually count the spawn and know if they have that B jump or not or if a player will push apts on inferno that caused a problem some rounds ago). Being a caller you have to take into consideration the habits of the other team (and players if known), habits of your own players, spawns, money (both theirs and yours) as well as playing your specific role for the round calling the whole way through the round if your not dead (and on competitive play keep calling in vent/mumble/etc even after death).
You have a point about a slow play killing momentum but it's not the slow plays fault but the callers for calling it. If you just won 6 straight rounds on rushes and aggressive fakes, don't throw in a slow play just for good measure. Keep the pressure up keep running what's working. It's on them to counter it and you will have the momentum and money to keep the pressure up.
Vice-versa, impatient teams will be doomed against slow plays. You can force aggressive players into bottlenecks and low percentage situations and ultimately force them into a passive play style that they likely won't be comfortable in.
All strats have their place. I would rather run 15 slow plays and win them all then run 15 rushes losing them all. "Just win" ~ Al Davis.
Lastly for calling - only have one caller. You may have input or a suggestion but don't over-talk the caller. Simply type it out while your dead in team chat if the caller is dead with your suggestion or have it pretyped so it will be available to caller to see quickly. More than one caller and things will be confused and poorly executed. Also if your calling keep calling even if your losing. If you get discouraged then the team will also. Try to figure out why your calls aren't working and see if it's the way they're playing or your team is playing and try to counter strat that.
Disclaimer - The above is mostly typed from my perspective as a caller for all of my competitive teams from open to main. Implementing some of these practices may prove difficult in an 11v11 environment.
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