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Thread: Custom Map Testing Day.

  1. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #1

    Custom Map Testing Day.

    There seems to be a lot of interest in adding new maps to the CSS servers, so Blonde and I thought it would be a good idea if we had a map testing day to see if any are TPG worthy. I think Thursday (6-23) would be a good day to do it, starting at 4-5 central and going until we finish testing out the maps.

    Here is a list of maps I compiled that I think are balanced nicely and could be fun to play.

    First up, de_cache.
    This map was created by "Volcano" of Team3D. His words: "I began working on this project to create a map that would be well balanced and fun for competition. I tried to keep the map simple and quick to learn while also leaving lots of room for creativity in strategy and playstyle. I have really enjoyed working on the map and I hope that the community enjoys playing it!"
    Overview:

    Screenshots:
    http://static.esportsea.com/global/i...mages/7024.jpg http://file001.esportsea.com/images/...mages/7019.jpg


    Next, de_greene.
    This map was finalized by "cashed", the mapper who created de_season. It uses the de_prodigy theme, but plays nothing like de_prodigy.
    Screenshots:

    http://tedmcilwain.com/maps/pics/css/de_greene0003.jpg
    http://tedmcilwain.com/maps/pics/css/de_greene0005.jpg

    3rd, de_cevo_hazard.

    This map is fairly large, featuring numerous routes to rotate through. I can see a lot of opportunities for crafty calls and diversions, as well as straight site rushes being viable.
    Overview:

    Screenshots:
    http://wizard.gamebanana.com/img/ss/maps/49897.jpg
    http://wizard.gamebanana.com/img/ss/maps/49898.jpg

    de_lite_rc2.
    This map was also created by "cashed" (of de_season fame) for ESEA.

    Screenshots:

    http://file001.esportsea.com/images/...mages/5846.jpg
    http://file001.esportsea.com/images/...mages/5847.jpg
    http://file001.esportsea.com/images/...mages/5848.jpg



    Finally, de_scud_pro_beta3 will be tested as well, thanks to Fire's thread. See his thread for a video and other comments.



    All the maps are on the FTP and can be auto-downloaded, but here they are if you'd like to pre-download them:
    Gamefront
    Extract to you cstrike/maps folder

    Server info:
    connect 66.150.221.88:27015; password m@tch

    Feel free to PM me or post here with any questions or suggestions.
    We can do better.

  2. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    PSN ID: Mr_Blonde_OPS Steam ID: 76561197997819398 Mr_Blonde_OPS's Originid: Mr_Blonde_OPS
    #2

    Re: Custom Map Testing Day.

    Nice! Can't wait for tomorrow night. Let's get a good showing for all of Madmax's hard work. If you want to play new maps, then this is the time to do so. If I'm correct we will only be playing these NEW maps. It should be a really good time. I'll be on at 5pm central.

  3. Registered TeamPlayer Rellik's Avatar
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    #3

    Re: Custom Map Testing Day.

    nice. will this be on the TPG match server?

  4. Registered TeamPlayer
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    Custom Map Testing Day.
    #4

    Re: Custom Map Testing Day.

    ARG! way too early! How about 7 CST!

  5. Registered TeamPlayer
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    #5

    Re: Custom Map Testing Day.

    I'll try and get in there.

  6. Registered TeamPlayer (2)manno's Avatar
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    #6

    Re: Custom Map Testing Day.

    why can't i auto-download rush_tpg? have to leave everytime it's voted in.
    Quote Originally Posted by Murker1 View Post
    You don't find (2)manno...(2)manno finds you.

  7. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #7

    Re: Custom Map Testing Day.

    Quote Originally Posted by Rellik View Post
    nice. will this be on the TPG match server?
    Yes. First come, first serve.
    Quote Originally Posted by Action View Post
    ARG! way too early! How about 7 CST!
    We will still be doing it at that time, you would just miss a few maps.
    Quote Originally Posted by (2)manno View Post
    why can't i auto-download rush_tpg? have to leave everytime it's voted in.
    I have no idea, others seem to be able to. Try here: http://www.teamplayergaming.com/down...do=file&id=522
    Last edited by Madmax (Grape); 06-23-11 at 11:44 AM.
    We can do better.

  8. Registered TeamPlayer D23's Avatar
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    Custom Map Testing Day.
    #8

    Re: Custom Map Testing Day.

    Aww, I'm working evening shift tonight, so I may be late to the party, but I'll try to get on. Some of these maps look pretty interesting. I've actually played de_cevo_hazard before on another server. It is a rather large map. It'd be good to see how it plays in an 11v11 setting.

    On a side note, I'm actually working on a map of my own as well, called de_friction. I'm hoping to one day complete it and play test it for TPG as we're doing for these. I'm fairly novice at map-making though, so it's going to take me a very long time. I've done a lot of messing around with Hammer in the past, but have never actually finished a full map. At this rate, I'd expect to finish it sometime in early 2012.

  9. Registered TeamPlayer
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    #9

    Re: Custom Map Testing Day.

    Nice
    Last edited by Morbx Core; 06-23-11 at 06:28 PM.

  10. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #10

    Re: Custom Map Testing Day.

    From the playtest, de_cache and de_scud were the favorites.
    We can do better.

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