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Thread: Why diff map lists for servers?

  1. Registered TeamPlayer VinDeagle's Avatar
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    Why diff map lists for servers?
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    Steam ID: BigEDawg1
    #1

    Why diff map lists for servers?

    I was wondering why there are more maps available on the AWP server. Not that there is a huge difference but it would be nice to get some of the other maps into the no AWP/Auto server. With all of our bitching about over playing maps I've noticed lesser played maps being nominated and played a little bit more lately (keep it up!).

    And on a side note...
    I'm not sure, but I'm guessing the map lists TPG has are competetive (or something like that)? Would it be possible to put custom maps in (or w/e their called)? Is there some kind of test that maps have to pass to be put into rotation?

  2. Registered TeamPlayer Mango_Attack's Avatar
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    #2

    Re: Why diff map lists for servers?

    yeah because a lot of custom maps just don't work with TPG 11 man teams. We used to have a lot more custom maps like jungle & other stuff but who knows what happened
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  3. Registered TeamPlayer SenSeiFAR's Avatar
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    Why diff map lists for servers?
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    Steam ID: SenSeiFAR
    #3

    Re: Why diff map lists for servers?

    I told Madmax about this a long time ago. No idea why it wasn't changed.
    Australian-I feel for ya bro gaming on a piece of shit you should be twice as good at any game you play. Thats really really a scary thought. Part of me does not want you to get a new rig.

  4. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #4

    Re: Why diff map lists for servers?

    Quote Originally Posted by VinDeagle View Post
    I was wondering why there are more maps available on the AWP server. Not that there is a huge difference but it would be nice to get some of the other maps into the no AWP/Auto server. With all of our bitching about over playing maps I've noticed lesser played maps being nominated and played a little bit more lately (keep it up!).
    A little while back we removed some maps from the standard vote list that either weren't being played or had some sort of issue. I guess it only got changed on one of the servers.
    Quote Originally Posted by VinDeagle View Post
    And on a side note...
    I'm not sure, but I'm guessing the map lists TPG has are competetive (or something like that)? Would it be possible to put custom maps in (or w/e their called)? Is there some kind of test that maps have to pass to be put into rotation?
    They need to be free of game-breaking bugs, conducive to teamplay (radar required), and have a demand to be played.
    Quote Originally Posted by Mango_Attack View Post
    yeah because a lot of custom maps just don't work with TPG 11 man teams. We used to have a lot more custom maps like jungle & other stuff but who knows what happened
    Some never got re-installed after the OB update. I believe de_losttemple2 was one.

    Quote Originally Posted by SenSeiFAR View Post
    I told Madmax about this a long time ago. No idea why it wasn't changed.
    I don't have the power to change the maps on the server. That requires a high admin.
    We can do better.

  5. Registered TeamPlayer Toker's Avatar
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    Why diff map lists for servers? Why diff map lists for servers? Why diff map lists for servers? Why diff map lists for servers? Why diff map lists for servers?
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    Gamertag: Mr ARIZ0NA Steam ID: tokerskillz Toker's Originid: ARlZ0NA
    #5

    Re: Why diff map lists for servers?

    Edit: Wrong thread... (multiple threads open in my browser)
    Last edited by Toker; 08-31-11 at 04:51 PM.

  6. Exiled
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    #6

    Re: Why diff map lists for servers?

    being nominated and played a little bit more lately (keep it up!).

  7. Unconfirmed User Tinkman1's Avatar
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    Why diff map lists for servers?
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    Gamertag: Tinkman2 Steam ID: tinkman1
    #7

    Re: Why diff map lists for servers?

    Talk came up earlier about forest as a good map. I am inclined to agree here. It offers some fantastic opportunities for the terrorists to get creative, and forces the cts to get some good communication. Personally I think we need to get some of these older maps that we used to play up and running again. We always seem to have a good time, and is always nice to mix things up a bit.

    Also, Max what's the latest on your newest map that we got to test a couple of weeks ago? That was such a great map. Can't wait to play it!
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  8. Registered TeamPlayer ~BigTymer~'s Avatar
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    #8

    Re: Why diff map lists for servers?

    You can put 100 new maps on the server and YOU PEOPLE will vote for the same 4. D2, Lost Temple Pro, Contra, Season
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  9. GReYVee's Avatar
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    #9

    Re: Why diff map lists for servers?

    Quote Originally Posted by ~BigTymer~ View Post
    You can put 100 new maps on the server and YOU PEOPLE will vote for the same 4. D2, Lost Temple Pro, Contra, Season
    Heh this map preference seems to rotate itself. D2 always being it's constant. Is sorta like one map replaces another. Nuke gets played as often now as cbble use to. Inferno has sorta replaced piranesi for popularity.

    Chateau, Port use to be played daily. Now I barely see them once every couple of weeks. I am in favor of playing Tuscan over mill, only because it's mostly the same just different. Nighthawk, NavarroBase, Scorch, Russka, and Strike get voted in quite regularly. I am surprised they don't see more playtime in the stats.

    Tides, Villa, Crane, Frost, train are some of the most strait forward maps. Nice change when these get played -- but alas it's once in a blue moon. Promhoz, Sewer, Fire are for whatever reason difficult to break ground with. See them get voted in RTV'd off more often than not.

    Classics like militia, prodigy, aztec, office, and italy barely even see the light of day anymore. Probably because of a common perception these maps are imbalanced (which they basically are).

    Rush, Cantina, and vertigo just don't have the kind of exposure they need to be voted in. I am not even sure if the latter two are even loaded into the rotation anymore.

    And let's face it. Havana, compound, assault, and dust1 really aren't worth playing. They are either really old maps or have a silly design that doesn't really match up with CS:S.


    Though I think BT is right, although these rotations should match on each server it doesn't seem to make much of a difference. We play the same 4-6 maps most nights.

  10. Registered TeamPlayer Guyver's Avatar
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    #10

    Re: Why diff map lists for servers?

    We need more Villa.






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