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Thread: today...

  1. Registered TeamPlayer Ryan's Avatar
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    today...
    #11

    Re: today...

    We actually played rush today. I shit bricks and had a ball.

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    #12

    Re: today...

    Quote Originally Posted by Webs View Post
    People just want to play the same maps because they know there decently balanced and know the map well. Its also easier for people to pick up calling and make calls.
    ^ +1

    People keep voting for the same maps over and over again (Dust2, Season, Strike, LT) because they are some of the most well balanced maps in the game. There's a reason why Dust2 is the most popular map in the game...It's simple and the most well balanced map out there.

    Unfortunately, a lot of maps skew heavily towards one side or the other, and just don't work well with the server's style of gameplay. If this was just another run of the mill, frag hunting, teammate baiting pub server, then it really wouldn't matter what maps were played because the only thing you'd have to worry about is your own score. But it's not...It's about teamplay and working together, and it really does take a certain style of map for that sort of gameplay to work well.

    There just aren't a lot of well balanced maps out there. I mean really, who wants to play a map where all Ts have to do is rush 1 site 15 times to win? Or a map where Ts have to slowplay for 15 rounds and lose? It's boring and not very fun at all.

    There are some decently balanced maps on the list that I'd like to see more of, but most of these are still a bit popular...Contra, Nighthawk, Russka, Tuscan/Mill (Which I have noticed is being picked more often lately). I can do without super skewed maps like Pira, Chateau, Port, Nuke, Aztec, and Train

  3. Registered TeamPlayer space.cowboy's Avatar
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    #13

    Re: today...

    Quote Originally Posted by Thorsen View Post
    I don't get complaints like this. That's how voting works. If a map gets voted it's because the majority wants it.

    Quote Originally Posted by Mr_Blonde_OPS View Post
    I would like $20 for using a quote of mine in your signature.

  4. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #14

    Re: today...

    There was a time when we never played de_season. It was added and became popular. There is always a chance that another new map will be just as balanced and well received.

    A lot of people unfairly judge maps. Some stock maps are terrible yet get played, while a well balanced custom map will not be. And it isn't waiting for the map to download, people come into the map and say "This map sucks it will kill the server". Then it doesn't actually kill the server, but people still associate it that way. I think that with the popularity of TPG CSS, we could play any de_ or cs_ map during primetime and keep it full. Shoot, I even primed one of the servers playing de_inferno_pro once...
    We can do better.

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    #15

    Re: today...

    Mannn what u talkin bout we never play season..... wait what?

  6. Registered TeamPlayer B-@-n-@-n-@'s Avatar
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    #16
    I remember the days season was not popular and people knew/called anne frank on cbble 0.o funny how things change lol


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  7. GReYVee's Avatar
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    #17

    Re: today...

    Quote Originally Posted by Webs View Post

    I think the problem is regularity. People just want to play the same maps because they know there decently balanced and know the map well. Its also easier for people to pick up calling and make calls. Its hard to get a team organized if major of the people don't know the map or some basic calls.
    --truncated--

    Maybe have a week or two were only lesser played maps are available and get them off the ground.
    Well we have had runs in the past where we play lots of customs. And a couple get shifted into the rotation more routinely. And though I understand your view about calls, getting the team organized, and familiarity -- I still think when we have a bunch of regs/reservists/admins on we should be trying more different maps. When it's our normal group of people the calls/organizing are not really a problem. Lol but instead we seem to play the odd ball maps when the regulars/reservists aren't around. Then it is difficult to organize. And it turns the few regulars present at the time off of the map.

  8. Registered TeamPlayer ~BigTymer~'s Avatar
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    #18

    Re: today...

    It does get old playing D2 Season Contra Lost TemplePro constantly. Maybe go back to a Top 5 server and see how things go?
    Son calls Dad a fag.
    Dad says dude I bust a nut in yo mother 4 times a week

  9. Registered TeamPlayer yungryder's Avatar
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    #19

    Re: today...

    I miss the days when de_dust, office, assault, and alamo were popular here.
    Last edited by yungryder; 10-05-11 at 06:25 PM.

  10. Registered TeamPlayer firedx's Avatar
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    #20

    Re: today...

    Quote Originally Posted by Toker View Post
    A questions that was never answered. I don't really care anymore, but still one worth looking into an answer for:
    when you nominate a map it goes onto the map vote list when the vote for next map comes up after a team wins 12 rounds or whatever.
    1st nomination gets 1st spot, 2nd nomination gets 2nd spot, etc.

    max answered your question right below that post you quoted... http://www.teamplayergaming.com/coun...ml#post1522398



    anyways, when will de_scud and the other maps that were tested be added to the servers?

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