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Thread: CS:GO - Rob's Gameplay
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12-01-11, 03:38 PM #11
Re: CS:GO - Rob's Gameplay
Oh, one other quick consideration: friendly fire. We may need to turn it on because of the molotovs. Like, if you're a T and your teammate throws a molly and you walk through it, there's no penalty. That might be kind of cheap. At the very least I would recommend implementing what they are doing in beta: friendly fire stuns your teammates but does zero damage to them.
I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!
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12-01-11, 10:32 PM #13
Re: CS:GO - Rob's Gameplay
This is in pub mode, no friendly fire.
Also, you mentioned something about mollys not being there for CTs, but they are as I can see now, 850 dollars though, this could be in competitive mode though, I will check if it's in pub mode also.
And the blur is if you scope and MOVE, in any way, no blur = perfect aim.
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12-01-11, 10:53 PM #14
Re: CS:GO - Rob's Gameplay
yup
I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!
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12-05-11, 10:57 PM #19
Re: CS:GO - Rob's Gameplay
molotov video is up
shows you dmg and duration and that you are blind while in the fire, but after looking at you cant see size. ill post a better oneI broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!
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