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Thread: CS:GO - Rob's Gameplay

  1. Registered TeamPlayer *Rob's Avatar
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    CS:GO - Rob's Gameplay
    #11

    Re: CS:GO - Rob's Gameplay

    Oh, one other quick consideration: friendly fire. We may need to turn it on because of the molotovs. Like, if you're a T and your teammate throws a molly and you walk through it, there's no penalty. That might be kind of cheap. At the very least I would recommend implementing what they are doing in beta: friendly fire stuns your teammates but does zero damage to them.
    I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!


  2. Registered TeamPlayer BISHOP's Avatar
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    #12

    Re: CS:GO - Rob's Gameplay

    Nice feedback Rob! Cant wait to play this

  3. Registered TeamPlayer SenSeiFAR's Avatar
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    #13

    Re: CS:GO - Rob's Gameplay

    Quote Originally Posted by *Rob View Post
    Oh, one other quick consideration: friendly fire. We may need to turn it on because of the molotovs. Like, if you're a T and your teammate throws a molly and you walk through it, there's no penalty. That might be kind of cheap. At the very least I would recommend implementing what they are doing in beta: friendly fire stuns your teammates but does zero damage to them.
    This is in pub mode, no friendly fire.

    Also, you mentioned something about mollys not being there for CTs, but they are as I can see now, 850 dollars though, this could be in competitive mode though, I will check if it's in pub mode also.

    And the blur is if you scope and MOVE, in any way, no blur = perfect aim.
    Australian-I feel for ya bro gaming on a piece of shit you should be twice as good at any game you play. Thats really really a scary thought. Part of me does not want you to get a new rig.

  4. Registered TeamPlayer *Rob's Avatar
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    #14

    Re: CS:GO - Rob's Gameplay

    yup
    I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!


  5. Registered TeamPlayer Vocal's Avatar
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    Gamertag: Rogueminotaur4 Steam ID: bigvocaL
    #15

    Re: CS:GO - Rob's Gameplay

    The blur sounds kind of lame. If I wanted a realistic rifle experience I'd shoot my rifles in real life, this is a game god damnit

  6. Registered TeamPlayer
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    #16

    Re: CS:GO - Rob's Gameplay

    I dont like it its going to be so hard to see things, just like cod........fail

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    Gamertag: LSUscoot Steam ID: iwillkillyourhusbandformoney
    #17

    Re: CS:GO - Rob's Gameplay

    Quote Originally Posted by Vocal View Post
    The blur sounds kind of lame. If I wanted a realistic rifle experience I'd shoot my rifles in real life, this is a game god damnit
    I welcome any nerf they feel like putting on that piece of shit crutch

  8. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #18

    Re: CS:GO - Rob's Gameplay

    Quote Originally Posted by Stephen Haddad View Post
    I welcome any nerf they feel like putting on that piece of shit crutch
    Indeed.
    We can do better.

  9. Registered TeamPlayer *Rob's Avatar
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    #19

    Re: CS:GO - Rob's Gameplay

    molotov video is up

    shows you dmg and duration and that you are blind while in the fire, but after looking at you cant see size. ill post a better one
    I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!


  10. Registered TeamPlayer Guyver's Avatar
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    #20

    Re: CS:GO - Rob's Gameplay

    I still don't understand the logic behind giving Molotov's to the CT's. I know CS has never been that realistic....but, damn.






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