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Thread: CS:GO - Rob's Gameplay
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11-30-11, 10:37 PM #1
CS:GO - Rob's Gameplay
(Updated as of 12/07/11)
Just a super short teaser for now...
The CS:GO Beta content is very limited. As far as I can tell the only map you can play is 5v5 de_dust, unless you host a custom game (but there’s no ‘server list’ to choose from so I guess it’s only for testing out stuff in single player or possibly being able to create a game with friends). The weapon choices are also very restricted. So, for those of you wishing you could try it… I say… don’t worry… you’re not missing much (really, you’re not). I’m not even super excited to play this game as it is right now; it will be WAY more fun once it comes to our servers and we can implement teamplay and utilize the new toys and experience all of the content.
Also, the movement and aiming seems really clunky.
When I tap my ‘D’ key to side step, I appear to move a set amount (too much), as though I were on a grid. Another way this is apparent is when you are holding down the ‘D’ key and let go: again, you continue to move until you have moved a set amount. This is different from CSS where once you release your movement key, you barely move at all. Likewise, when you tap your movement key in CSS, you barely move.
As far as aiming goes, it seems like there is a SLIGHT delay when I aim. It might just be my own imagination and trying to get used to the new graphics, but I swear it does not seem as smooth as CSS. Like when I move my mouse to the right, it takes a tenth of a second before the cursor on my screen actually starts moving (doesn’t seem like much, but we all know how important a tenth of a second is in CSS). Again, not confirmed and might be due to other factors like lag, but just reporting as I experience it.
However, there are some new neat things, like the Molotov and the Decoy Grenade.
The Molotov definitely seems like a good anti-camper tool, even though the damage per second is pretty low (like 10 per second…?). Just throw it in key places to safely clear areas. I don’t think it will be overpowered in our teamplayer server. We would find good uses for it, too. Can you imagine harassing a site with 10 well placed Molotovs? Awesomeness. Additionally, it can be used to block off routes; both while trying to take a site and while defending the bomb. Very powerful stuff. I know it’s available to Terrorists. I’m pretty sure it’s not available to CT’s (I think that would be overpowered for bomb maps); I’ll confirm later. Oh, I guess it would be overpowered for Terrorists on a hostage map… really overpowered… hopefully they will prevent Terrorists from buying it on those maps (the only way I see it not being overpowered is by CT’s just waiting for the fire to go out… which just means longer rounds).
The Decoy Grenade is a grenade that works like a firecracker and produces the sound of gun fire. It actually seems like an interesting and fun tool, *especially in our teamplay style server, where I’m sure we could find good uses for it. For example, if we wanted someone to ‘make a bunch of noise’, we could send two more people to go with him, just throw Decoy Grenades, then run back (don’t make it obvious though by sending your entire team to throw decoy grenades). It might also be a good tool to hide sound. In competitive leagues… it may have use, but I’m not certain at this time.
I don’t know if it’s just because it’s beta testing or not, but everyone starts with full armor and helmet.
Also, in the options menu, I saw a key bind for what might be a bazooka or RPG of some type.
There were some map changes done to de_dust, so I guess there will be changes to the other maps, too. The Terrorists spawn a little bit closer to the underpass now (change for the better in my opinion). The B bombsite has been moved from the CT Spawn area to the ‘left corner’ if ‘you are a Terrorist and walk in the main entrance and look to your left’. There are stairs in the underpass that allow you to go to the upper section (change for the better in my opinion).
Lastly, I wanted to mention that while the graphics look way better, it doesn’t seem to overheat my video card (I play on a gaming laptop and modern games with high graphics usually melt my system).
I plan to post more videos and pictures this weekend. I’ll post short videos of the Molotov and Decoy Grenade. I’ll get screenshots or videos of the map changes. If there is an interest to see anything else please let me know and I’ll try to get a good demo.
Hope you guys enjoy these little bits of information. I really wish I could post more videos, but man it just takes forever to upload (any tips welcome).
Updates:
***CT's get Molotovs
***You can only carry one of each grenade
***Aiming or spray pattern seems different, can't kill like I normally can in CSS (especially when im camping and just waiting for them to turn corner - like the timing is off or im just failing or something).
***The moving issue is super, super annoying
***Dust2 is available for single player mode with bots
***Vision is blurry while zoomed in with sniper rifle and moving
***You can take control of bots if you die
i am convinced that it is fucking useless to use anything except the awp in this game. the rifles and smg's are absolute crap you cant even spray at close range and get kills like you can in css. and there are so many parts of the map that are so difficult to see at far range because there's lighting and dust and stuff that makes it so hard to see without an awp. edit: okay maybe rifles are still good and i just have bad aim.
Molotov - Blind in Molotov
Molotov - Molotov Size and Duration
Zoom Blur - Zoomed in Twice
Decoy Grenade - Example and Duration
finally! gameplay videos! i uploaded them while i was at work and they were successful! apologies in advance as they are not superb, but each video does show a little something something that i thought was key.
AK - Gameplay
AK - Gameplay
AK - Gameplay
AWP - Gameplay
AWP - Gameplay
UMP - Gameplay
UMP - Gameplay
AK - Gameplay
Can't See Guy in Dust Cloud
Zoom Blur - Zoomed in Once
Can't See in Dust Cloud from Far Away without Sniper Rifle
UMP - Gameplay
Last edited by *Rob; 12-08-11 at 12:01 AM.
I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!
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12-01-11, 01:34 PM #5
Re: CS:GO - Rob's Gameplay
Updated with more info.
I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!
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12-01-11, 02:36 PM #6
Re: CS:GO - Rob's Gameplay
I was watching netcode's stream and they were talking about how the friction was lower, which would explain your strafing issues.
As to being less responsive, try turning off HDR, bloom, and vertical sync (if you have those on) and see if its better.
Can't wait for more thoughts and info about it, getting excited.We can do better.
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12-01-11, 02:41 PM #7
Re: CS:GO - Rob's Gameplay
[QUOTE=*Rob;1561380](Updated as of 12/01/11)
Just a super short teaser for now...
As far as aiming goes, it seems like there is a SLIGHT delay when I aim. It might just be my own imagination and trying to get used to the new graphics, but I swear it does not seem as smooth as CSS. Like when I move my mouse to the right, it takes a tenth of a second before the cursor on my screen actually starts moving (doesn’t seem like much, but we all know how important a tenth of a second is in CSS). Again, not confirmed and might be due to other factors like lag, but just reporting as I experience it.
When I tap my ‘D’ key to side step, I appear to move a set amount (too much), as though I were on a grid. Another way this is apparent is when you are holding down the ‘D’ key and let go: again, you continue to move until you have moved a set amount. This is different from CSS where once you release your movement key, you barely move at all. Likewise, when you tap your movement key in CSS, you barely move.
I don’t know if it’s just because it’s beta testing or not, but everyone starts with full armor and helmet.
There were some map changes done to de_dust, so I guess there will be changes to the other maps, too. The Terrorists spawn a little bit closer to the underpass now (change for the better in my opinion). The B bombsite has been moved from the CT Spawn area to the ‘left corner’ if ‘you are a Terrorist and walk in the main entrance and look to your left’. There are stairs in the underpass that allow you to go to the upper section (change for the better in my opinion).
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12-01-11, 03:09 PM #10
Re: CS:GO - Rob's Gameplay
Yes, for the most part they should die. I'm going to adjust my crosshair size and confirm this. I couldn't tell last night as I was just running around for the most part. I'll try to get some short videos.
Oh, one other thing. When you zoom with the AWP, your sight is a little blurry for like 1/3 of a second. I'll try to get a short video of this, too.I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!
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