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Thread: DoD:S update Dec 22

  1. Registered TeamPlayer
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    #1

    DoD:S update Dec 22

    Allied Garand is now more accurate
    Allied 30cal machine gun is now more accurate
    Made the garand sight ring larger when in iron sights.
    Moved Axis k98 rifle iron sight model away from the player slightly.
    View model no longer sways in iron sight mode
    Decreased the recoil on the Allied Garand when in iron sights.
    Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
    Improved weapon pickup to search in radius around crosshair
    Fixed prediction bug where players would get stuck together
    Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
    Increased footstep volume
    Updated firing sounds for both Allied and Axis machine guns.
    Optimizations to lag compensation

    there were more updates but these caught my eye the most.
    will it worthwhile using the garand now?


  2. Administrator ...bigdog...'s Avatar
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    #2

    RE: DoD:S update Dec 22

    I could answer that.....if I could get on the damn thing.

    fucking updates......merry christmas.
    Quote Originally Posted by ...bigdog... View Post
    If turd fergusons want to troll their lives away, that's the world's problem. Go read the CNN.com comments section, or any comments section, anywhere. All of the big threads are going to be the crazy people saying stupid shit.

  3. Registered TeamPlayer
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    #3

    RE: DoD:S update Dec 22

    Increased foostep volume ARE YOU FUCKING KIDDING ME? Fucking peachy FUCKING PEACHY.

  4. Administrator ...bigdog...'s Avatar
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    #4

    RE: DoD:S update Dec 22

    I always wondered why I couldn't hear some people that were right by me.

    and I'm fucking 7.1 surround.....I hear everything.
    Quote Originally Posted by ...bigdog... View Post
    If turd fergusons want to troll their lives away, that's the world's problem. Go read the CNN.com comments section, or any comments section, anywhere. All of the big threads are going to be the crazy people saying stupid shit.

  5. Registered TeamPlayer
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    #5

    RE: DoD:S update Dec 22

    Looks like I'll have to put my spade away from now on...

  6. Registered TeamPlayer
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    RE: DoD:S update Dec 22

    ok the garand is awesome now, but people who hadnt used it before probably wont see much of a difference.
    the ironsights are much better now, you can actually see whats going on, unlike the old ones.
    the accuracy kicks ass too.

    and maybe its just me.. maybe its just me.. but i think they might've messed with the k98 accuracy.... or it could just be me...
    but if i was valve and lowered k98 accuracy i wouldnt release it to the public in hopes that mostly everyone wouldnt notice.. but i have noticed.. damn you valve

    the footsteps are hella cool.
    in donner, in the house with the two floors next to the tank, you can be in the bottom floor and hear people moving around up top without having to raise your volume, its pretty cool.
    also, for some reason now the glossing on textures is everywhere, its like a big ass grease spill. (only if you havea good videocard)
    when someone caps the last flag and wins the round, a little window will come up telling you who was the winning capper and the top 3 cappers for that round.

    so far i like the update
    oh btw if nobody else got the message, i keep getting "server out of date" when i try to join it.

  7. Registered TeamPlayer
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    #7

    RE: DoD:S update Dec 22

    I like how the garand is better now at least... but footsteps... wtf... they must of had too many MGers bitching... great... no mo shoveling...

  8. Registered TeamPlayer
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    #8

    RE: DoD:S update Dec 22

    i dont think an MG is going to do jack even if he hears a footstep, that pistol will only kill the suckiest players.

  9. Registered TeamPlayer MooMasterCowman's Avatar
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    #9

    RE: DoD:S update Dec 22

    i know. i liked the quiet footsteps . i was playing css for a little bit today, and as i was walking around, i'm thinking "holy fuck. is my character trying to stomp around like that and make so goddamn much noise?" it's pretty easy to run fairly silently. just takes a little control of the foot. there's no excuse for the footsteps being so goddamned loud.

  10. Registered TeamPlayer
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    #10

    RE: DoD:S update Dec 22

    even Sneak would have problems sneaking around IRL with combat boots...

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