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Thread: Hi

  1. Registered TeamPlayer
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    #11

    RE: Re: Hi

    You're crazy... but the dense thing is true.

    You philosophize your games. :P

  2. Registered TeamPlayer
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    #12

    RE: Re: Hi

    I over-anaylyze EVERYTHING. It's a character trait.

    Or flaw?

  3. Registered TeamPlayer
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    #13

    RE: Re: Hi

    wat do u mean glad to see i listened?

  4. Registered TeamPlayer
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    #14

    RE: Re: Hi

    oh ja i think i know who tolded u to sign up
    i think that was me
    ja defintly me

  5. Registered TeamPlayer
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    #15

    Re: RE: Re: Hi

    Quote Originally Posted by scuba_steve
    wat do u mean glad to see i listened?
    You said glad you signed up, and I said... same with scuba, then glad you listened... meaning glad he listened to whoever told em to go to TTP.com.

  6. Registered TeamPlayer
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    #16

    RE: Re: RE: Re: Hi

    ^ Which was Rooster

  7. Registered TeamPlayer
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    #17

    Re: RE: Re: Hi

    Quote Originally Posted by Fajita_Jim
    I like DoD:S, and you'll see me using a lot of old QM techniques especially with my nades. A lot of people claim they don't like quake-style gameplay in DoD, but I think they're just talking about the running and gunning. There's more to it than that. It's an awareness of your mass and the ability to throw that mass around while still hitting your target. It starts with circle-strafing and gets much more complex from there, especially once you start figuring in lines of fire, crosspatters, likely avenues of threats, immediate and secondary obstructions, player forced management (taking actions to make an enemy mis-predict your intentions and knowing how to follow up on such), covering fire (almost no one undestands this principle), etc.

    I like seeing people THINK.
    I just thought I ran around and killed people by shooting them before they shoot me

    The only technique I use is find a guy, shoot him in the face and then find the next guy, shoot him in the face, then find the next guy and die. I then respawn, look for a guy without a shape over his head, shoot him, try to get a nade out, get shot, get mad because I didn't click the stinking nade, then respawn.

    What a great game.

  8. Registered TeamPlayer
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    #18

    RE: Re: RE: Re: Hi

    Lethal knows what hes talking about

  9. Registered TeamPlayer
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    #19

    RE: Re: RE: Re: Hi

    Welcome. Glad to see you in the forums.

    Quote Originally Posted by Fajita_Jim
    What's making this game difficult to trick on is all the objects seem sticky. Rub up against a sandbag...stop. Get within two feet of a corner...stop. It's like everything reaches out and grabs the player model. I keep jumping up on sandbags only to get snagged on the top.
    Yes, that is annoying but not as annoying as getting completely stuck in other players or walls and having to suicide or wait to get killed, which was the case before the last couple of DoD updates. I hope they continue to tweak the program and make it smoother.

  10. Registered TeamPlayer
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    #20

    RE: Re: RE: Re: Hi

    I agree about the being stuck. I still get stuck a little on Kalt...but it is fun to crawl around in the sewers. It gives me a sense of realism. Oh wait a minute, I don't crawl around in sewers. What is really annoying though is when you are sprinting through a door, but cut it a little too much and get stuck. That is not really a steam issue, that is just me trying to cut corners too fast. I should work on that.

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