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Thread: Class limiting?!?!

  1. Registered TeamPlayer AK99's Avatar
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    #1

    Class limiting?!?!

    Why are the MG and sniper classes limited now? I play on our DOD server not only for the teamplay, but to get away from all the other servers that limit the classes. And now we limit them too?

    None of our other servers limit classes not even TF2 when they get stacked every time a new class update comes out and teams can see 6+ numbers of that class and there is no limit on how many. Then on CS there can be a team full of AWP's until a non-admin asks for a vote (which may not even pass).

    I guess I just don't understand why they are limited...

  2. Registered TeamPlayer Ficet99's Avatar
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    #2

    Re: Class limiting?!?!

    I agree with this really We can easily kick those who are causing problems, there for I see no reason to limit them. 3 MG's can be useful if they are used correctly, very useful...

  3. Registered TeamPlayer KYle's Avatar
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    #3

    Re: Class limiting?!?!

    This is just temporary until we get the ability to run such votes.

    Quote Originally Posted by Ficet99
    3 MG's can be useful if they are used correctly, very useful...
    How often do you see them used correctly? I know I have never seen it. I think insane best sums it up

    Quote Originally Posted by insanegammer109
    But when one team is sitting at their first with a team half-full of MG's neither team is playing a productive team play filled game, It makes for a long and boring, repetitive game, that causes players to leave on both teams, On one side people are tired of running across the map just to run into a group of 4-6 MG's and the other side is tired of trying to get their team of MG's to move up and go for objectives, One of the golden rules at TTP is go for the objective and die trying, and in no way is holding your first point with 4+ MG's going for the objective, you need to loosen the enemy's grip on your first and push past into the battlefield, even if you have to risk the fact that you might lose the first.
    Quote Originally Posted by Defiant View Post
    I say blow it safely and quickly but I like to wait for enemies to be in range before I blow it.

    Also, in the wise and thought provoking words of Kyle, who is to C4 what Mozart is to the piano, "C4 is a double edged sword".

  4. Registered TeamPlayer FragRaptor's Avatar
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    Class limiting?!?! Class limiting?!?! Class limiting?!?! Class limiting?!?! Class limiting?!?! Class limiting?!?!
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    Gamertag: FragRaptor Steam ID: FragRaptor
    #4

    Re: Class limiting?!?!

    I'm not sure exactly when but myself and someone whom I dont remember had a good run as 2 MGs, one defending the other(me) attacking/clearing out the point for me to move up. Any class combination can win a match if coordinated.

  5. Registered TeamPlayer rock_lobster's Avatar
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    #5

    Re: Class limiting?!?!

    Depends on who you are playing with. With 10 players, 3 mg's arent a bad idea, especially on bombing maps. But Im sure once they get all the admin tools straight, they will take off the limits and go back to letting the admins decide when limits need to be placed.

  6. Registered TeamPlayer damian's Avatar
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    #6

    Re: Class limiting?!?!

    Couldn't of said it better [Insane's quote]

  7. Registered TeamPlayer AK99's Avatar
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    #7

    Re: Class limiting?!?!

    Quote Originally Posted by KYle
    This is just temporary until we get the ability to run such votes.

    Quote Originally Posted by Ficet99
    3 MG's can be useful if they are used correctly, very useful...
    How often do you see them used correctly? I know I have never seen it. I think insane best sums it up

    Quote Originally Posted by insanegammer109
    But when one team is sitting at their first with a team half-full of MG's neither team is playing a productive team play filled game, It makes for a long and boring, repetitive game, that causes players to leave on both teams, On one side people are tired of running across the map just to run into a group of 4-6 MG's and the other side is tired of trying to get their team of MG's to move up and go for objectives, One of the golden rules at TTP is go for the objective and die trying, and in no way is holding your first point with 4+ MG's going for the objective, you need to loosen the enemy's grip on your first and push past into the battlefield, even if you have to risk the fact that you might lose the first.
    Insane said something useful?!?!


    But, ok. Fair enough I guess I never thought of it that way.

    But how do you know those 4 MG's aren't using tactics and teamplay? If they know they are being crushed there going to hang back and defend for a few then pounce. And a team of teamplayers can whipe out those MG's

  8. Registered TeamPlayer Ficet99's Avatar
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    #8

    Re: Class limiting?!?!

    I like how Rick sums it up

    Quote Originally Posted by HGRickover
    Quote Originally Posted by insanegammer109
    But when one team is sitting at their first with a team half-full of MG's neither team is playing a productive team play filled game,
    You can only know that the 'mg' team is not using teamwork to try to win unless you are either on that team or you have irrefutable evidence (another admin for instance). In the case that they aren't using teamplay, you then take strong action towards the direction of making them understand what team play is... that is, you ask them pointedly to do tasks. It is at that moment that you create a teamplayer.

    Never, not once, does running a limit weapon vote reinforce teamplay... to use that reason for the vote is absurd.

    In the case that they are using teamplay and trying to win then it's not your place as an admin to try to change their strategy simply because it bores you. TTP, as far as I know, does not guarantee the lack of boredom.

    The golden rule is 'win, or die trying, using teamplay'. There are no guidelines, no rules, that define proper strategy.

    I think that the in-game limit vote makes us look weak, feeble minded, cheap, win-by-vote bitches.

    This whole thing makes me feel sooooo... ADD.

    Look, my point of view did not win the day but if we keep running in-game votes then 'teamplay enforcement' lost a key battle too. It's time to quit being team stacking, win-by-vote bitches. Define how this bitch is gonna run and go make teamplayers. Votes won't do it.
    I fail to see how class limiting encourages or enforces teamplay? Why are we allowing six people to sit in spawn with MG's? How do we know their not communicating when they do it if were on the other team? I just fail to see why we need these limits.

    With a full team of people coordinating 4 MG's are going to give the enemy heck. You then have 6 people capping flags with 4 MG's getting in position and just locking down the entire enemy team.

    Were limiting the possibility for players to experiment tactics freely and telling them that they must play this way. They must play as a team, but limiting the ability for them to do that with limit votes and limiting the way they can play as a team just doesn't seem like the way we should do things.

    Just my 2 cents.

  9. Registered TeamPlayer AK99's Avatar
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    #9

    Re: Class limiting?!?!

    ^^^


    That! Is what I am trying to say.

  10. Registered TeamPlayer AK99's Avatar
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    #10

    Re: Class limiting?!?!

    And why would you punish the team that IS working together to hold their last flag (or any flag for that matter.) It seems like they got limited because people got tired of trying to get past them.

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