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Thread: Disconnect: Server uses different class tables.
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02-06-10, 07:34 PM #1
Disconnect: Server uses different class tables.
Code:Connecting to 72.233.44.146:27016... Connected to 72.233.44.146:27016 Day of Defeat: Source Map: dod_kalt Players: 1 / 26 Build: 4069 Server Number: 19 Attemped to precache unknown particle system "blood_impact_red_01"! Attemped to precache unknown particle system "blood_impact_green_01"! Attemped to precache unknown particle system "blood_impact_yellow_01"! Attemped to precache unknown particle system "slime_splash_01"! Attemped to precache unknown particle system "slime_splash_02"! Attemped to precache unknown particle system "slime_splash_03"! Got pure server whitelist: sv_pure = 1. Disconnect: Server uses different class tables. Disconnect: Server uses different class tables.
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02-06-10, 07:36 PM #2
Re: Disconnect: Server uses different class tables.
But.... I updated you....
Gimme a minute.
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02-06-10, 07:37 PM #3
Re: Disconnect: Server uses different class tables.
lol its cool, just let us know when you get it patched
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02-06-10, 07:40 PM #5
Re: Disconnect: Server uses different class tables.
Nope..
Code:Parent cvar in server.dll not allowed (bot_mimic) maxplayers set to 32 Steam config directory: c:\program files\steam\steamapps\xxxxxxxxx\day of defeat source\platform\config Type teleport_countdown_screen of meta class teleport_countdown_screen undefined! MetaClass missing for teleport_countdown_screen Hud element 'CHudWeapon' doesn't have an entry 'HudWeapon' in scripts/HudLayout.res Hud element 'CHudHDRDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res Hud element 'CHudFilmDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res Hud element 'CHUDAutoAim' doesn't have an entry 'HUDAutoAim' in scripts/HudLayout.res Hud element 'CHudGeiger' doesn't have an entry 'HudGeiger' in scripts/HudLayout.res ConVarRef cl_forwardspeed doesn't point to an existing ConVar Unknown command "cl_thirdperson" Can't use cheat cvar cam_snapto in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_ideallag in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdelta in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdist in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdistright in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdistup in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_collision in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_minpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_minyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxdistance in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_mindistance in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_orthowidth in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_orthoheight in multiplayer, unless the server has sv_cheats set to 1. Unknown command "sv_backspeed" Network: IP 192.168.1.102, mode MP, dedicated No, ports 27015 SV / 27005 CL Connecting to 72.233.44.146:27016... --- Missing Vgui material vgui/..\vgui\maps\menu_thumb_cp_badlands --- Missing Vgui material vgui/..\vgui\icon_con_high --- Missing Vgui material vgui/../vgui/icon_con_high.vmt Retrying 72.233.44.146:27016... Retrying 72.233.44.146:27016... Retrying 72.233.44.146:27016... Connection failed after 4 retries.
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02-06-10, 07:43 PM #6
Re: Disconnect: Server uses different class tables.
WTF?
Why is your client trying to load vgui for cp_badlands (a TF2 map)?!?
Ummmm... could someone else with DoD try connecting to the server quick?
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02-06-10, 07:44 PM #7
Re: Disconnect: Server uses different class tables.
And it just dropped Heavy for 'different class tables'.....
WTF
I damn well know the server is updated.....
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02-06-10, 07:44 PM #8
Re: Disconnect: Server uses different class tables.
Originally Posted by Arreo
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02-06-10, 07:44 PM #9
Re: Disconnect: Server uses different class tables.
I have no idea... I am a noob when it comes to TF2 and DOD.. haven't played much of either.. :8 lol
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02-06-10, 07:47 PM #10
Re: Disconnect: Server uses different class tables.
] connect 72.233.44.146:27016
Network: IP 192.168.7.144, mode MP, dedicated No, ports 27015 SV / 27005 CL
Connecting to 72.233.44.146:27016...
Connected to 72.233.44.146:27016
Day of Defeat: Source
Map: dod_avalanche
Players: 1 / 26
Build: 4069
Server Number: 1
Attemped to precache unknown particle system "blood_impact_red_01"!
Attemped to precache unknown particle system "blood_impact_green_01"!
Attemped to precache unknown particle system "blood_impact_yellow_01"!
Attemped to precache unknown particle system "slime_splash_01"!
Attemped to precache unknown particle system "slime_splash_02"!
Attemped to precache unknown particle system "slime_splash_03"!
Got pure server whitelist: sv_pure = 1.
Disconnect: Server uses different class tables.
Disconnect: Server uses different class tables.
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