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Thread: bethesda's skyrim gamejam

  1. Registered TeamPlayer sM0Ke's Avatar
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    #1

    bethesda's skyrim gamejam


  2. Registered TeamPlayer maximusboomus's Avatar
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    #2

    Re: bethesda's skyrim gamejam

    Add all of the above into a new mod and let me fly my percy the dragon.
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  3. Registered TeamPlayer SpiritOfF1re's Avatar
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    PSN ID: Splintrr Steam ID: SpiritOfF1re SpiritOfF1re's Originid: Runehearte
    #3

    Re: bethesda's skyrim gamejam

    I want it all. FFS. I cant wait for DLC...

  4. Registered TeamPlayer SapiensErus's Avatar
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    #4

    Re: bethesda's skyrim gamejam

    Yes please.


  5. Registered TeamPlayer Knee of Justice's Avatar
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    #5

    Re: bethesda's skyrim gamejam

    Giant Mudcrab yes plz.


    I want more huge enemies
    [QUOTE=QuickLightning;1240396]He seems like a nice guy from my experiences with him. He is a bit quiet though.[/][/center]

  6. Registered TeamPlayer Langrad's Avatar
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    #6

    Re: bethesda's skyrim gamejam

    I dont know how huge enemies would work though. With the wide vareity of attacks it would be really hard to make an enemy that any class would find hard to beat. You would need something that could spot rouges, do LONG range damage vs them (huge non moving target = easymode) Do good short range damage for 1h and 2h people and not do so much that mages wouldnt be able to handle it.

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    #7

    Re: bethesda's skyrim gamejam

    Location is usually the best way to remove the super long range fights, a small cave that gets blocked off or maybe even an area that gets sunken down like a sandy beach. Assuming it's possible to change terrain in real time. Proximity based add spawns work too to force players into range, unless they enjoy masses of little minions coming for them.

    Is it possible to do the things those devs did in the Creation Kit, or not really?

  8. Registered TeamPlayer SmokenScion's Avatar
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    #8

    Re: bethesda's skyrim gamejam

    they need to do this in all studios.
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  9. Registered TeamPlayer SovietDooM's Avatar
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    #9

    Re: bethesda's skyrim gamejam

    Yes, so, where these from user created mods? Are they out there now? Like WHERE THE FUCK DO I FIND THEM!! Those were epic. Don't link Skyrim Tesnexus site....
    Dispatch the DooM

  10. Registered TeamPlayer SapiensErus's Avatar
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    #10

    Re: bethesda's skyrim gamejam

    Quote Originally Posted by SovietDooM View Post
    Yes, so, where these from user created mods? Are they out there now? Like WHERE THE FUCK DO I FIND THEM!! Those were epic. Don't link Skyrim Tesnexus site....
    What we just saw were mods created by the developers at Bethesda, not the public. They suggested SOME of it will be in future DLC.


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