Page 1 of 5 12345 LastLast
Results 1 to 10 of 43

Thread: The War Z devs

  1. Registered TeamPlayer SourceSkills's Avatar
    Join Date
    08-05-11
    Location
    Texas
    Posts
    2,927
    Post Thanks / Like
    Stat Links

    The War Z devs The War Z devs The War Z devs The War Z devs
    Gamer IDs

    Gamertag: phoenix12341 Steam ID: phoenix12341 SourceSkills's Originid: SourceSkills
    #1

    The War Z devs

    Dear fellow Survivors,

    *

    It has now been more than two months since we launched public access to The War Z. We’ve definitely had our ups and downs, and I thought that this Holiday break was the right time for me to try to step back a little and think about our journey since it started. This may be a little long, but I would appreciate if you could stay with me for a few minutes as I try to go over the highlights of the game as well as some of the hurdles and controversies, how we have addressed that and what our plans are.

    *

    First of all a very big and sincere “Thank You!” to all of you. We are really proud of the community we have formed with you guys. Every day we have hundreds of thousands of players on our servers, and this is a life-changing event for the team and me. We are blessed to have you as members of the community and we are well aware that without you the game would be nothing.* Along with that thanks, though, I need to admit that we failed to effectively communicate some of our plans and actions to both our existing players and to our new prospective players. This failure to communicate resulted in some very negative feedback from some members of our community, but while it might be easy to label them as “haters” or some other dismissive term, in all honesty this is my fault. *I became arrogant and blinded by the early success and quick growth of The War Z, our increasing number of players, numbers we were getting from surveys, etc., and I chose not to notice the concerns and questions raised by these members of the game community as well as others.* This failure is entirely on my shoulders and if anything I owe thanks to that vocal minority and admit that I should have paid attention sooner. I chose instead to concentrate on the bigger picture – my dream of turning The War Z from being a game developed by a small indie team into a large online venture, instead of addressing small things first and staying focused on the game issues. At the end my arrogance led us to the moment, when all those small things finally caught up and created a “perfect storm” that affected all of our community members.* For that I’m truly sorry and apologize to all of our community as well as the larger PC gaming community that is not yet playing The War Z.

    *

    I do not take this situation lightly, and last week events were especially humbling for me. I’ve experienced a range of emotions, most of which centered on regret for not having addressed some of the issues differently than we did, but we can’t change the past. The only thing we can do is to be sure that we won’t repeat the same mistakes in the future. I have realized that as the leader of this ship, I missed all early warnings that were saying, “Your community is not as happy as you think they are, you need to alter course.” I was too focused on how great we are and how a small independent team got their first game to over 700,000 users in a two-month period.* Though that is something to be very proud of, allowing that to overshadow the existing community and their satisfaction was poor judgment.*

    *

    I want to give you some insight into what our plans are for the future, but before we get to that, I’d like to clear the air with you on several important topics.

    *

    Community management and moderation – the problem

    Even since the early Alpha launch, this game has always cultivated a large and loyal player base that is very active in the game. Again, thank you for this. Unfortunately, we weren’t prepared for this large success and the way we managed the community was not the way it should’ve been. We relied too much on forum moderators, whose primary role was to punish those who break rules, not to engage the community and guide conversations into productive discussions about problems. There wasn’t enough presence of the development team on forums, there wasn’t enough updates on development of UPCOMING features. We failed to communicate our position and messaging on the outside platforms such as Facebook, twitter and various online websites, and when we did this we chose to rely more on arrogance rather than being humble and trying to understand why people were saying negative things. We chose to tune out negative reactions to the game, not paying enough attention to them – and this, again, is my fault. We chose to rely too much on numbers – percentage of refund requests, number and dynamic of our daily and monthly active users, etc. Well, in hindsight – those things probably work well for more casual games, but the hardcore PC gaming community is much different and can be very vocal about what they feel. Even when the percentage of players with negative comments is small, as the community grows, even a small percentage can add up to be a very significant absolute number. And it’s not just a number – those are real people with real issues they are having with the game. OP Productions (publisher for War Z) and me personally have failed to address those issues effectively.

    *

    Community management and moderation – the solution!

    We’re changing our community management procedures and rules right now. We’re going to reevaluate publishing and marketing team performance, and I will make sure that Hammerpoint Interactive developers will have a much stronger voice when it comes to community management and we won’t rely 100% on OP Productions to single handedly handle this. Lots of changes will be happening very fast in the weeks to come. One of the ideas that I proposed was to select 10 players from around the world who can represent the player community and invite them to our offices in Los Angeles, to meet the team, check out what we’re doing, and share with actual developers their concerns, wishes and thoughts on the game. We also will involve community, to a much higher degree, in the process of making our next map for the War Z (called “California”). We’ll be discussing many of the aspects of the map with you and asking for feedback.

    *

    We’re revisiting our forum policies; we’re going to bring on an additional community management team, additional moderators and we’ll train them how to respond to things properly. There will still be restrictions on harassment, trash talk, etc. But we’ll make sure that every opinion is heard. At the same time, I must also be cautious: we cannot address all issues and there cannot be only one voice. Please accept that. With hundreds of thousands of players playing, talking, chatting, voicing their strong opinions, there will always be diverging opinions. And some issues that are minor ones are sometimes brought to light by very vocal channels. I would even say there is sometimes a beginning of controversy because the game is now so popular. So there is sometimes a distortion between the severity of the issue and the attention it gets. But we will clearly implement steps to better listen to the community.*

    *

    *

    What is Foundation Release?

    The most asked question of the last week was “is this the final release?” *My answer has always been that for an online game a “final” release means that the game is dead – so there’s really no such thing, you never stop developing, making changes to and adding new features to the game. This is how we came to call the current version of The War Z “Foundation Release.”* We launched the Foundation Release on December 17, 2012 as our first-stage release that we use as a foundation to build upon. It does include the core features and a fully playable environment. This is our version 1.0, and of course *we will continue to improve that version as time goes on.* Did we rush to get it done? That is a tough question, but to answer honestly I think that we all pushed very hard to be first to market and in time for the holidays. Our entire team was working late, long hours to iron out issues and include as many features as possible.* This is part of the reality of being a smaller, independent game developer. If we had a larger team and more funding we may have done things differently, but I’m not sure. I don’t think it was a mistake because our numbers have been strong since day one and, even with the recent negativity, our metrics are really solid and we’ve been continuing to grow.* The negative opinions are always the most vocal, but most players are really enjoying the game and we’ve been attracting more and more daily active players every week.* A lot of the gaming journalists that have been playing the game have also given us some great feedback. I realize that we will take a few hits from some of the traditional gaming press in terms of review scores, but I’m hoping that even they will consider that this game is a living project that will continue to evolve as time goes on. We are very proud of our Foundation Release, and we do stand behind it like we have stood behind any previous version.

    *

    What’s on the Horizon?

    As for what will happen next with The War Z? We’re currently evaluating the relationship between Hammerpoint and OP Productions.* I firmly believe that Hammerpoint should be playing a more prominent role in publishing/game operating process. We’re in a process of adding new key members to our team, bringing on guys who have much more experience operating and growing successful online games and I know this is going to make a huge difference in terms of development.* We’ll be making some big decisions in terms of leadership for both companies and I will personally change how I handle many things.* Above all we will continue to develop and make this game the best that it can be.*

    *

    I know that to some people my words won’t matter much. I understand that. I hope that will change as we move forward and deliver the features that our players have been waiting for. I can promise you that from now on things will be much more transparent, and we’ll provide better communication and engage our community to discuss upcoming features way before they appear in the game.

    *

    I do believe that we aren’t even close to uncovering the true potential for The War Z, and I hope that in the coming year, we’ll be able to regain trust from people who were alienated by our actions and we’ll be able to move forward and grow the game together.

    *

    Thank you for reading all this, thank you for supporting the game and thank you for helping us to change and realize what’s important as well as what is not.

    *

    I hope you are all having a happy holiday and I wish you the best for the New Year!

    *

    Sincerely,

    *

    Sergey Titov

    Executive Producer, The War Z
    Anyone still want to say these guys are still scum bags because I am ready for it!

    That is an email sent out by Sergey himself to the entire community.


    Sent from my Samsung Galaxy Note II
    Last edited by SourceSkills; 12-27-12 at 01:17 PM.

  2. Registered TeamPlayer SpecOpsScott's Avatar
    Join Date
    01-20-07
    Location
    Saratoga NY
    Posts
    8,583
    Post Thanks / Like
    Stat Links

    The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs
    Gamer IDs

    PSN ID: Spec_Ops_Scott Steam ID: SpecOpsScott SpecOpsScott's Originid: SpecOpsScott
    #2

    Re: The War Z devs

    Could have saved a lot of time if he just wrote, "Im sorry, still working on the game, promise not to bullshit you anymore."

    Hey, i hope it all comes together. I hope more people get some enjoyment out of it rather than feeling like they were just ripped off.

  3. Registered TeamPlayer SourceSkills's Avatar
    Join Date
    08-05-11
    Location
    Texas
    Posts
    2,927
    Post Thanks / Like
    Stat Links

    The War Z devs The War Z devs The War Z devs The War Z devs
    Gamer IDs

    Gamertag: phoenix12341 Steam ID: phoenix12341 SourceSkills's Originid: SourceSkills
    #3

    Re: The War Z devs

    Quote Originally Posted by SpecOpsScott View Post
    Could have saved a lot of time if he just wrote, "Im sorry, still working on the game, promise not to bullshit you anymore."

    Hey, i hope it all comes together. I hope more people get some enjoyment out of it rather than feeling like they were just ripped off.
    Lol yah.

    Sent from my Samsung Galaxy Note II

  4. Registered TeamPlayer CivilWars's Avatar
    Join Date
    02-13-07
    Location
    Fort Worth, TX
    Posts
    42,785
    Post Thanks / Like
    Blog Entries
    5
    Stat Links

    The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs
    Gamer IDs

    Steam ID: CivilWars CivilWars's Originid: CivilWars
    #4

    Re: The War Z devs

    I got apology letters from EA for both BF3 and SWTOR, yet I never play those games anymore. I don't own, and have not played, WARZ, but if you are making your stand on a mass email that clearly reads as "Oh shit" then I have some ocean front property for sale...


  5. Registered TeamPlayer
    Join Date
    04-17-07
    Posts
    20,817
    Post Thanks / Like
    Blog Entries
    4
    #5

    Re: The War Z devs

    Quote Originally Posted by CivilWars View Post
    I got apology letters from EA for both BF3 and SWTOR, yet I never play those games anymore. I don't own, and have not played, WARZ, but if you are making your stand on a mass email that clearly reads as "Oh shit" then I have some ocean front property for sale...
    You got an apology letter from them?

    Shocked.

    But from everything I've read about the WarZ debacle it sounds like a not good situation.

    Sent via highly charged bolt of electricity.

  6. Registered TeamPlayer SmokenScion's Avatar
    Join Date
    11-27-06
    Location
    Denver
    Posts
    11,452
    Post Thanks / Like
    Blog Entries
    13
    Stat Links

    The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs
    Gamer IDs

    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #6

    Re: The War Z devs

    Quote Originally Posted by Alundil View Post
    You got an apology letter from them?

    Shocked.

    But from everything I've read about the WarZ debacle it sounds like a not good situation.

    Sent via highly charged bolt of electricity.
    This letter only addresses the Bans given to WARz community members for voicing their opinions. It says nothing about flat out lies about features.

  7. Registered TeamPlayer SourceSkills's Avatar
    Join Date
    08-05-11
    Location
    Texas
    Posts
    2,927
    Post Thanks / Like
    Stat Links

    The War Z devs The War Z devs The War Z devs The War Z devs
    Gamer IDs

    Gamertag: phoenix12341 Steam ID: phoenix12341 SourceSkills's Originid: SourceSkills
    #7

    Re: The War Z devs

    Quote Originally Posted by SmokenScion View Post
    This letter only addresses the Bans given to WARz community members for voicing their opinions. It says nothing about flat out lies about features.
    How was it lies if the game was alpha and didn't even have half the features it boasted yet. Hate continues in the community while neither DayZ or WarZ devs care. They will make their games regardless of each other and neither care about what one another are doing. As for features and the game itself yes you paid for an alpha but might I remind d you of another sandbox alpha you probably purchased. It goes by the name of Minecraft and you don't see anyone hating on notch and crew about that now do you? Oh and let's not forget to mention all the people who paid the money for ARMA 2 so that they could play DayZ.

    Sent from my Samsung Galaxy Note II

  8. Registered TeamPlayer SmokenScion's Avatar
    Join Date
    11-27-06
    Location
    Denver
    Posts
    11,452
    Post Thanks / Like
    Blog Entries
    13
    Stat Links

    The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs
    Gamer IDs

    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #8

    Re: The War Z devs

    Quote Originally Posted by SourceSkills View Post
    How was it lies if the game was alpha and didn't even have half the features it boasted yet.
    "I have a million dollars." ( I don't yet have it, but I will) Is that a Lie? What if Me having a million dollars is dependant on whether or not I render services for you, right now. Not when I get the Million, but right now.
    Quote Originally Posted by SourceSkills View Post
    Hate continues in the community while neither DayZ or WarZ devs care. They will make their games regardless of each other and neither care about what one another are doing.
    I didn't mention DayZ at all.
    Quote Originally Posted by SourceSkills View Post
    As for features and the game itself yes you paid for an alpha but might I remind d you of another sandbox alpha you probably purchased. It goes by the name of Minecraft and you don't see anyone hating on notch and crew about that now do you?
    It was never mentioned before that I was purchasing an Alpha, What was their term? Oh, Foundation, after it was released. I never bought Minecraft, never even played it.
    Quote Originally Posted by SourceSkills View Post
    Oh and let's not forget to mention all the people who paid the money for ARMA 2 so that they could play DayZ.
    Sent from my Samsung Galaxy Note II
    Again you go back to DayZ. Dayz is a Mod on a FULLY SUPPORTED 3 YEAR OLD GAME. I bought Arma2 when I bought Bad company 2. Never touched. Till Dayz. Now I keep smacking myself for that decision.

    It's cut and dry poor business practices.
    It ain't even got VOIP, boom!

  9. Registered TeamPlayer SourceSkills's Avatar
    Join Date
    08-05-11
    Location
    Texas
    Posts
    2,927
    Post Thanks / Like
    Stat Links

    The War Z devs The War Z devs The War Z devs The War Z devs
    Gamer IDs

    Gamertag: phoenix12341 Steam ID: phoenix12341 SourceSkills's Originid: SourceSkills
    #9

    Re: The War Z devs

    Quote Originally Posted by SmokenScion View Post
    "I have a million dollars." ( I don't yet have it, but I will) Is that a Lie? What if Me having a million dollars is dependant on whether or not I render services for you, right now. Not when I get the Million, but right now.

    I didn't mention DayZ at all.

    It was never mentioned before that I was purchasing an Alpha, What was their term? Oh, Foundation, after it was released. I never bought Minecraft, never even played it.

    Again you go back to DayZ. Dayz is a Mod on a FULLY SUPPORTED 3 YEAR OLD GAME. I bought Arma2 when I bought Bad company 2. Never touched. Till Dayz. Now I keep smacking myself for that decision.

    It's cut and dry poor business practices.
    It ain't even got VOIP, boom!
    If I understand you correctly you claim they never told you that the game was alpha and that if you bought it thats what you got but that's untrue. It said everywhere on the purchase page that the game was alpha soon to be beta. You can't blame them for not telling you anything. They had the money to finish development day 1 they didn't need to sell the game to make enough money to finish it but they saw an opportunity after the buzz it got from the initial media that was released and took advantage of it to make a profit. I don't see why you're all up in arms over that especially when there have been many games in the past that have done the same thing(and some pretty good ones at that) . Also it doesn't matter if you mentioned DayZ or not the game is a derivative of DayZ and that can't be helped. You might have bought ARMA 2 a while back before DayZ but I bet the majority of us didn't. How do you suppose Bohemia is paying for the DayZ standalone development? Probably with the money that influxed their bank accounts after the DayZ mod increased their profits on ARMA 2 by a staggering amount. You can't cry foul when the very game you play is doing the same thing.

    Sent from my Samsung Galaxy Note II

  10. Registered TeamPlayer SmokenScion's Avatar
    Join Date
    11-27-06
    Location
    Denver
    Posts
    11,452
    Post Thanks / Like
    Blog Entries
    13
    Stat Links

    The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs The War Z devs
    Gamer IDs

    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #10

    Re: The War Z devs

    When you come out of fantasy land and start believing facts then we'll talk, as of now, WarZ is just another Big Rigs, to me.

Page 1 of 5 12345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title