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Thread: Base Raiding

  1. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #71

    Re: Base Raiding

    We are on the right track. We all want to do the right thing and as human beings of course emotions are going to come out. At the beginning of the server birth you can tell that things weren't going down the right road. I'm almost certain majority of the server was completely friendly with each other. Rules and regulations were laid down by the regulars who all, for the most part, felt the same about combat and raiding.

    Kraker then posted for new blood and new blood came. As much as I wanted to join the big group I knew that would not work. It didn't work with our DayZ server and it won't work here. There needed to be multiple factions. I tried to rally the lone players together and in the end even we broke up our group. I believe Syrx, Macbre, and Silly Pheasant are their own group now. I'm playing by myself, but using what I've learned so far, even I have had to make truces with certain players on the server...only truces, not alliances.

    It is said now that the main, original group has broken up. I think that's a great move for the server. As much as it sucks and puts all of your bases, gear, and lives at risk, it is better for the server this way. Of course I'm assuming you will continue to be friendly with the others who broke off also, but at least you aren't all pooling your resources and creating a powerhouse on the server. That is the key concept that Civil is obviously talking about.

    The server needs balance. We will see how much breaking into smaller groups helps, even though you will not be fighting over resources. If the server is populated with myself and my partner, scott, krom, kraker, adm, texan, bunni, grimbone, moving-target, hub, and there is a supply drop that everyone on the server goes for then from the looks of it, it's 2 vs 9. At least that's how I perceive it. Of course the grouping may be different, but I'm just making an example. The point is, yea you guys have broken up your group, but you are still allies. And until the server population grows there will be lop-sided numbers of foes and friendlies.
    Last edited by Mr_Blonde_OPS; 02-03-14 at 07:25 PM.

  2. Registered TeamPlayer ATEXANnHISGUN's Avatar
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    #72

    Re: Base Raiding

    I'm treating my allies as i did in day z if your in my ts channel your off limits other wise it is fair game.
    Likes SpecOpsScott, Kraker Jak liked this post

  3. Registered TeamPlayer gehn's Avatar
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    #73

    Re: Base Raiding

    Perhaps something to try to help prevent base raiding when no one is around would be to shutdown or lock the server during non-regular times? Else its just going to keep happening and people are going to keep bringing it up, despite the type of game this is.

  4. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #74

    Re: Base Raiding

    Quote Originally Posted by gehn View Post
    Perhaps something to try to help prevent base raiding when no one is around would be to shutdown or lock the server during non-regular times? Else its just going to keep happening and people are going to keep bringing it up, despite the type of game this is.
    This is the type of game that people will play 24/7. Like I said in another post, I bought the game Friday night....didn't stop playing till 10am Saturday morning.

  5. Registered TeamPlayer ATEXANnHISGUN's Avatar
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    #75

    Re: Base Raiding

    When we get the server rolling it wont matter any more, any of this.....

    We just have to get the server pop up if we get raided or killed then we just need to sack up and keep on trucking.... wipes are coming, we all know this, there is no way any one group will maintain base or resource superiority for very long.

    Yes in the beginning we were all holding hands and singing kumbyah but the server was new. We were all excited!
    Lots of us were very new to rust and it is our nature as community members to seek each other out to learn and grow from.
    I even saw people last night from different groups sharing research items. People who would normally kos each other. All in the name of helping get newer players established so they are worthy foes.

    Nothing in this thread is indicative of a genuine problem, either with individual players or the game it's self. It is nothing more then growing pains.

    And now that lots of us have a handle on the game, people are branching out into their own groups and teams or on their own.

    We are getting random connects some will stay some will move on that's life online...so be it.

    We all want this to thrive let's stop crying and bickering and demonizing each other.

    No one has any grounds to cry any more about being killed or raided unless it is by a person ghosting you in TS
    Last edited by ATEXANnHISGUN; 02-03-14 at 07:57 PM.
    Likes SpecOpsScott, Kraker Jak liked this post

  6. Administrator Bunni's Avatar
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    #76

    Re: Base Raiding

    Quote Originally Posted by maximusboomus View Post
    I'm very glad you guys posted this; reaffirms to me that I probably wouldn't enjoy this game - I like mine craft and love the creative freedom of making something, I don't like the idea that the creations you make can be destroyed by someone waiting for you to log off for the night. Thanks Blonde for being a Guinea pig

    Sent from my SAMSUNG-SGH-I717 using Tapatalk
    Yeah,

    although, as the game currently is, its extremely limited: mild minecraft + dayz. While the thought of someone raiding my stuff scares me, I am on the other hand... at max stuff, nothing left for me to do... Dying would give me something to do I guess. If I logged in right now to find myself dead and my stuff gone, would I go make new stuff? Probably not, because beyond scavanging for materials, and building stuff, I'd be back at nothing to do after 5 hours at most...

    Honestly though, at its current state, Rust is a little shallow. Currently its just a paradigm of: explore, scavenge, horde, ally, ~build, ~conflict, ~fight. Theres no reason to build really (beyond a place to store your spoils), you can carry just about everything you need. You might build to build (like in minecraft), but the build system is designed and balanced around the idea of base raiding (i.e. it takes a while to craft walls and what not, so you don't build a base 100 walls deep). Beyond crafting and hunting people, there's not much, if anything to do.



    Its alot like lord of the flies, or some kids in the wild hording and fighting over resources... Except that is way to easy to craft high tier items... It takes resources and you have to learn the recipies, but once you do thats it, no real need to fight over anything, there's a lot to go around hahah. Might be a lot more interesting if certain resources were a LOT more scarse so you'd get the dynamic of item rarity over its use (e.g. high quality ammo). But as it stands, you can make any weapon in around 40 minutes (includes mining and smelting)... Furthermore, the resource spawns are much too frequent, I can log on at noon EST and be the only one on and go raid just about everything and come back overflowing with loot.

    Would be interesting if friending someone like, turned off friendly fire, as it stands paranoia leads to bloodbaths without a word being spoken, eh, thats cool I guess... For the few minutes it lasts....

    It'd be interesting if there was more people on the server, but people are kind of scarce even with contested resource drops, resource spawns (e.g. animals, minable rocks, log piles), loot spawns (e.g. small village, oil tanks, hangers, etc). And to clarify, its not really minecraft, there's no blocks in that sense, there's a very limited set of mine-able things... Mostly a few special rocks that spawn here and there along with some wood and animals, all are static really. The whole idea of minecraft type resources (everything is mineable) really conflicts with the idea of a scavange game (which relies on the dynamic of players fighting over resources), even as it is now is kind of silly (resource spawns are static).




    If you are on the fense about the game, I'd hold off, there's probably not enough to do to keep you busy unless you are a compulsive builder or horder.

  7. Registered TeamPlayer maximusboomus's Avatar
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    #77

    Re: Base Raiding

    Quote Originally Posted by Bunni View Post
    Yeah,

    although, as the game currently is, its extremely limited: mild minecraft + dayz. While the thought of someone raiding my stuff scares me, I am on the other hand... at max stuff, nothing left for me to do... Dying would give me something to do I guess. If I logged in right now to find myself dead and my stuff gone, would I go make new stuff? Probably not, because beyond scavanging for materials, and building stuff, I'd be back at nothing to do after 5 hours at most...

    Honestly though, at its current state, Rust is a little shallow. Currently its just a paradigm of: explore, scavenge, horde, ally, ~build, ~conflict, ~fight. Theres no reason to build really (beyond a place to store your spoils), you can carry just about everything you need. You might build to build (like in minecraft), but the build system is designed and balanced around the idea of base raiding (i.e. it takes a while to craft walls and what not, so you don't build a base 100 walls deep). Beyond crafting and hunting people, there's not much, if anything to do.



    Its alot like lord of the flies, or some kids in the wild hording and fighting over resources... Except that is way to easy to craft high tier items... It takes resources and you have to learn the recipies, but once you do thats it, no real need to fight over anything, there's a lot to go around hahah. Might be a lot more interesting if certain resources were a LOT more scarse so you'd get the dynamic of item rarity over its use (e.g. high quality ammo). But as it stands, you can make any weapon in around 40 minutes (includes mining and smelting)... Furthermore, the resource spawns are much too frequent, I can log on at noon EST and be the only one on and go raid just about everything and come back overflowing with loot.

    Would be interesting if friending someone like, turned off friendly fire, as it stands paranoia leads to bloodbaths without a word being spoken, eh, thats cool I guess... For the few minutes it lasts....

    It'd be interesting if there was more people on the server, but people are kind of scarce even with contested resource drops, resource spawns (e.g. animals, minable rocks, log piles), loot spawns (e.g. small village, oil tanks, hangers, etc). And to clarify, its not really minecraft, there's no blocks in that sense, there's a very limited set of mine-able things... Mostly a few special rocks that spawn here and there along with some wood and animals, all are static really. The whole idea of minecraft type resources (everything is mineable) really conflicts with the idea of a scavange game (which relies on the dynamic of players fighting over resources), even as it is now is kind of silly (resource spawns are static).




    If you are on the fense about the game, I'd hold off, there's probably not enough to do to keep you busy unless you are a compulsive builder or horder.
    Thanks G this is exactly what I needed to hear!

    Sent from my SAMSUNG-SGH-I717 using Tapatalk
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  8. Registered TeamPlayer moving-target's Avatar
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    #78

    Re: Base Raiding

    right now your looking at 10% of the game and map things are gonna change supposedly tomorrow there is an update to repalce zombies its only an alpha and its only 20$ worth a gamble

  9. Registered TeamPlayer SgtRazor's Avatar
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    #79

    Re: Base Raiding

    Quote Originally Posted by Bunni View Post
    Yeah,

    although, as the game currently is, its extremely limited: mild minecraft + dayz. While the thought of someone raiding my stuff scares me, I am on the other hand... at max stuff, nothing left for me to do... Dying would give me something to do I guess. If I logged in right now to find myself dead and my stuff gone, would I go make new stuff? Probably not, because beyond scavanging for materials, and building stuff, I'd be back at nothing to do after 5 hours at most...

    Honestly though, at its current state, Rust is a little shallow. Currently its just a paradigm of: explore, scavenge, horde, ally, ~build, ~conflict, ~fight. Theres no reason to build really (beyond a place to store your spoils), you can carry just about everything you need. You might build to build (like in minecraft), but the build system is designed and balanced around the idea of base raiding (i.e. it takes a while to craft walls and what not, so you don't build a base 100 walls deep). Beyond crafting and hunting people, there's not much, if anything to do.



    Its alot like lord of the flies, or some kids in the wild hording and fighting over resources... Except that is way to easy to craft high tier items... It takes resources and you have to learn the recipies, but once you do thats it, no real need to fight over anything, there's a lot to go around hahah. Might be a lot more interesting if certain resources were a LOT more scarse so you'd get the dynamic of item rarity over its use (e.g. high quality ammo). But as it stands, you can make any weapon in around 40 minutes (includes mining and smelting)... Furthermore, the resource spawns are much too frequent, I can log on at noon EST and be the only one on and go raid just about everything and come back overflowing with loot.

    Would be interesting if friending someone like, turned off friendly fire, as it stands paranoia leads to bloodbaths without a word being spoken, eh, thats cool I guess... For the few minutes it lasts....

    It'd be interesting if there was more people on the server, but people are kind of scarce even with contested resource drops, resource spawns (e.g. animals, minable rocks, log piles), loot spawns (e.g. small village, oil tanks, hangers, etc). And to clarify, its not really minecraft, there's no blocks in that sense, there's a very limited set of mine-able things... Mostly a few special rocks that spawn here and there along with some wood and animals, all are static really. The whole idea of minecraft type resources (everything is mineable) really conflicts with the idea of a scavange game (which relies on the dynamic of players fighting over resources), even as it is now is kind of silly (resource spawns are static).




    If you are on the fense about the game, I'd hold off, there's probably not enough to do to keep you busy unless you are a compulsive builder or horder.
    I'd say youre pretty fair in your critique. Resources are common right now, because there really is not enough people joining to make them rare. Krom, Blondie and I were having this discussion last night. The game becomes more enjoyable the higher the pop is.

    So you people on the fence would make this game more fun by joining

  10. Registered TeamPlayer moving-target's Avatar
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    #80

    Re: Base Raiding

    and right now we have what 2 groups and one group is only 3 people big where as like on the BMRF servers you had 20 people at any time ready to put a bullet in you and if you want to make raiding fun do it when they are online not in the dead of night the games w hat you make of it you just need more bodies

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