Page 1 of 3 123 LastLast
Results 1 to 10 of 25

Thread: Rust Server Population and Future

  1. Registered TeamPlayer SgtRazor's Avatar
    Join Date
    05-01-08
    Posts
    1,149
    Post Thanks / Like
    Stat Links

    Rust Server Population and Future Rust Server Population and Future
    #1

    Rust Server Population and Future

    I think it is safe to say that unless server pop picks up by the end of the month, we need to let the TPG Rust server go.

    5-10 max players a night makes for an uninteresting game. It is minecraft and loot hoarding 101, and not a survival game. This has been the chatter going on in TS and now on the forums so here is the place to let your opinion/voice heard.

    This game does not have the support of the community, at least not in its current state, and I do not see that changing anytime soon.

  2. Registered TeamPlayer Thelus1's Avatar
    Join Date
    02-11-14
    Posts
    1
    Post Thanks / Like
    #2

    Re: Rust Server Population and Future

    Its doing better than most of the other TPG servers. i haven't even seen one player in BF4 in a while. Also Roll Tide!
    Likes SpecOpsScott liked this post

  3. Registered TeamPlayer Kraker Jak's Avatar
    Join Date
    02-12-07
    Posts
    9,210
    Post Thanks / Like
    Stat Links

    Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future
    Gamer IDs

    Steam ID: Buckweet007
    #3

    Re: Rust Server Population and Future

    the problem is 5 to 10 is not enough to support a game like rust. There is no shame in saying we tried, not at all. At least we did that, and we should continue to do that with every game that is available.

    I say let it go, it was a good run, it just can't sustain.

  4. Registered TeamPlayer SmokenScion's Avatar
    Join Date
    11-27-06
    Location
    Denver
    Posts
    11,452
    Post Thanks / Like
    Blog Entries
    13
    Stat Links

    Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future
    Gamer IDs

    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #4

    Re: Rust Server Population and Future

    We need to be quicker. On the ball, not wait till 5 months into a game.

  5. Registered TeamPlayer CivilWars's Avatar
    Join Date
    02-13-07
    Location
    Fort Worth, TX
    Posts
    42,785
    Post Thanks / Like
    Blog Entries
    5
    Stat Links

    Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future
    Gamer IDs

    Steam ID: CivilWars CivilWars's Originid: CivilWars
    #5

    Re: Rust Server Population and Future

    Quote Originally Posted by Kraker Jak View Post
    the problem is 5 to 10 is not enough to support a game like rust. There is no shame in saying we tried, not at all. At least we did that, and we should continue to do that with every game that is available.

    I say let it go, it was a good run, it just can't sustain.
    So how do we get more than 5-10? I think Scion has part of the answer right when he says:

    Quote Originally Posted by SmokenScion View Post
    We need to be quicker. On the ball, not wait till 5 months into a game.
    But if I play DayZ on BMRF, then when I start playing RUST why would I choose TPG over BMRF again? How do we reach those who are playing elsewhere, and how do we convince them they are better off playing here?


  6. Registered TeamPlayer SmokenScion's Avatar
    Join Date
    11-27-06
    Location
    Denver
    Posts
    11,452
    Post Thanks / Like
    Blog Entries
    13
    Stat Links

    Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future
    Gamer IDs

    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #6

    Re: Rust Server Population and Future

    Quote Originally Posted by CivilWars View Post
    So how do we get more than 5-10? I think Scion has part of the answer right when he says:


    But if I play DayZ on BMRF, then when I start playing RUST why would I choose TPG over BMRF again? How do we reach those who are playing elsewhere, and how do we convince them they are better off playing here?
    We have good portion of players who will buy a game because we have a Server. Lets recruit those to be admins. they obviously care enough to buy the game and support it and us(tpg).
    I supposed a good deal of those are already Admins. Heck we got one high/Red hat who has 600+ games already.

    Lets get more focus on the Game Discussions forum. See a new thread? READ IT. Check the game out.

    Can we get the Media Folks to on a list to get Early reviews of games?
    This is a Win Win just with that list alone.....


    Our Big thing is we have MANY more Active Admins than any other community. That is a SELL right there. That's a full on conversion. Baptised and going to communion. Praying to the east conversion.
    Last edited by SmokenScion; 02-14-14 at 05:37 PM.

  7. Registered TeamPlayer CivilWars's Avatar
    Join Date
    02-13-07
    Location
    Fort Worth, TX
    Posts
    42,785
    Post Thanks / Like
    Blog Entries
    5
    Stat Links

    Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future
    Gamer IDs

    Steam ID: CivilWars CivilWars's Originid: CivilWars
    #7

    Re: Rust Server Population and Future

    I agree with those things, and we have done some of them, but if we started up a RUST server day 1, and hired all of the people who had it we would still be a low pop server if we couldn't recruit new people, so how do we do that?


  8. Registered TeamPlayer SgtRazor's Avatar
    Join Date
    05-01-08
    Posts
    1,149
    Post Thanks / Like
    Stat Links

    Rust Server Population and Future Rust Server Population and Future
    #8

    Re: Rust Server Population and Future

    Quote Originally Posted by CivilWars View Post
    So how do we get more than 5-10? I think Scion has part of the answer right when he says:


    But if I play DayZ on BMRF, then when I start playing RUST why would I choose TPG over BMRF again? How do we reach those who are playing elsewhere, and how do we convince them they are better off playing here?

    Chances are low you are going to pull someone in from an established group/community unless they become dissatisfied. We need to focus on the random connects. And we do that by being one of the first choices when the game launches. Emulate our success with Arma3. We were the top server in the world because we were one of the first to get a server up and admin it properly.
    Likes SmokenScion liked this post

  9. Registered TeamPlayer SmokenScion's Avatar
    Join Date
    11-27-06
    Location
    Denver
    Posts
    11,452
    Post Thanks / Like
    Blog Entries
    13
    Stat Links

    Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future
    Gamer IDs

    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #9

    Re: Rust Server Population and Future

    Quote Originally Posted by CivilWars View Post
    I agree with those things, and we have done some of them, but if we started up a RUST server day 1, and hired all of the people who had it we would still be a low pop server if we couldn't recruit new people, so how do we do that?
    It's a dirty deed, to advertise on another's sever, but that maybe the only way to do it.

    When you're on BMRf and someone needs an admin and there isn't one around that's a great time to type it into chat.

  10. Registered TeamPlayer Warflagon's Avatar
    Join Date
    09-16-07
    Location
    Classified
    Posts
    1,145
    Post Thanks / Like
    Stat Links

    Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future Rust Server Population and Future
    Gamer IDs

    Steam ID: 76561197980266785 Warflagon's Originid: WARFLAGON
    #10

    Re: Rust Server Population and Future

    I think we need to post to FB when we have news!
    Even though only a few of us "like" it currently, if TPG posts something, that gives all our followers a chance to share, like and/or comment. Those folk's friends will see it and so on.

    I really think our community as a whole could benefit, across games and servers.
    "The bravery of idiots is bravery none the less."
    Staal the Undefeated

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title