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Thread: CRYSIS reviews up on Gamespot and IGN

  1. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #161

    Re: CRYSIS reviews up on Gamespot and IGN

    Sounds like they're doing a nice job of simulating combat in a frictionless vacuum, though if they're trying for realism, firing your gun would propel you backward much as being hit by anything would. And, of course, without some form of thrust in the opposite direction, you would continue to be propelled backward until you hit something or come into contact with a large enough entity's gravitational pull

    Slick floors have been in other games before. Metroid Prime had visor smear (and even SMOD-based mods for Half-Life 2 engines can provide visor smearing) for rain, blood, and other particle effects, though I remember them being primarily cosmetic. I'm not sure how you'd worry about your body temperature in a shooter; there's a lot more to surviving in a cold environment than just jumping or running around in circles. Guns jamming realistically is always something I thought was incorrectly missing from Counter-Strike, but I can quite easily see how it'd easily become annoying instead of innovative.

    As for the aircraft carrier bit, it's been done in other games. Maybe not that specific situation, but there have been other games that have done large-scale fights where you have to keep track of multiple problems before the end of a timer; hell, Starcraft made you do this in a few of the campaign missions.

    Crysis may be a good game, but it's nothing new.

    EDIT: The RPG elements. Generally speaking, RPGs will have a stats or leveling system for playable characters, often an inventory system (something that's more complex than mousewheeling between different guns), and almost always a significant focus on character development. Non-linear gameplay is not new to the shooter genre, and it's not necessarily an RPG element. There are plenty of linear RPGs, much like there are many non-linear shooters.
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    #162

    Re: CRYSIS reviews up on Gamespot and IGN

    I could just repeat that very same post I posted and still answer all those points. I think it's about time you admit that Crysis is a hell of a game.

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    #163

    Re: CRYSIS reviews up on Gamespot and IGN

    Ok, Glock bring it on.

    In Cyrsis the gravitational physics are just as that. You are propelled back when you shoot whether it be one shot or full auto. As I said it obeys almost all of Newtons Laws of Motion. Anything you can think of, it's there. Your nanosuit provides you with gravitational boosters which allow you to fly inside the alienship. It allows you to stop yourself after you shoot your gun or attacked by a enemy. It's contradicts many of the factors of space and it also doubles as a space suit and scuba suit allowing you to breath in oxygenless environments.

    I'm not talking just slick floors, I'm talking slick floors which you also have to worry about it breaking. If you step on a slick enough sheet of ice you'll go right through and end up in pretty much the coldest water you've ever encountered. As for worrying about your body functions, the suit handles that part. You also seem to continually ignore the point that this is Sub Zero combat never experienced before. Your gun doesn't just jam, your whole gun freezes over unless fired to keep it warm. You have to worry about your mask frosting over so you have to keep moving to keep your heat and friction up or you'll pretty much freeze over.

    For the aircraft carrier, I'll repeat what I said. Name me one game that involves you fighting on a aircraft carrier and having to manage it completely. Keeping the crew/ship/yourself safe. There is no end time either, you do everything at your own pace. I can't believe you just compared Starcraft to Crysis. Are you crazy!? Starcraft is a RTS game and Crysis is a FPS game. Get some real facts, not the desperate kind.

    Crysis is a new game and it is new! Can't believe you really just said it's nothing new.

    As for the RPG elements. Were not considering Crysis as a full time RPG game, I'm saying it has RPG related elements to it, I didn't call it a complete RPG game. Crysis does have a inventory that you acquire over time. As the beginning of the game you start with of course your basic equipment. As you progress you can steal enemy equipment such as scopes, laser pointer, explosive ammo and many many different weapons. You customize your weapon using a very easy inventory menu which enables you to view all your current items. If you follow the story line of Crysis there is very much character development involved. It may not be interactive character development, but you'll understand if you play it. Remember I didn't say Crysis is a RPG, I said it has RPG elements to it. So we don't need to go into deep deep detail on the core elements of a RPG and then use them against Crysis.

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    CRYSIS reviews up on Gamespot and IGN
    #164

    Re: CRYSIS reviews up on Gamespot and IGN

    dude glock I think u just got pwnd

  5. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #165

    Re: CRYSIS reviews up on Gamespot and IGN

    There's no arguing with a fanboy, it seems.

    If the suit is allowing you to move freely in a three-dimensional environment, you have precedent for that in the Descent series. It sounds as though Crysis has taken it a step further and tried to mix real-life Newtonian physics with a bit of movie realism to make things fun, but it's nothing wholly new. And, no, not all shooters allow movement within a true three-dimensional environment. Using Counter-Strike as an example, you may move forward-back (the Y axis) and side-side (the X axis.) While you can jump and crouch, you cannot move freely up or down (the Z axis) which means it's more of a two-dimensional environment.

    You say that you're not on a timer, that you do everything at your own pace. You also mentioned that eventually you lose the scenario regardless of your performance; does this mean the "end" of the scenario occurs after you pass a certain threshold? Reactor temperature, crew deaths, enemy deaths? Regardless, there are many games that utilize scenarios like this: you have multiple simultaneous objectives to track and accomplish while still fighting off enemies (which may or may not be one of those objectives.) One of Starcraft's earlier campaign missions came to mind. You could also say that fending off the waves of Striders in Episode Two is similar, though not quite as complex unless you're going for the achievement. It's a sort of precedent for the genre, though it's possible that Crysis has improved it somewhat.

    EDIT: The RPG elements.
    Where in that, or any of my previous posts, did I label Crysis an RPG or even an RPG/FPS hybrid?

    The weapon upgrade system and the ability to use different types of ammunition for the same weapons sounds very similar to how Deus Ex (which IS an RPG/FPS hybrid) handled it. You acquired a variety of upgrades along the path of the game which could be applied to some or all of the guns you could make use of - silencers, recoil suppressors, magazine extensions, speed reloaders, rate-of-fire increases, and so on - and some guns had multiple forms of ammunition they could make use of. This establishes precedent in the same genre.

    Now, slow down and read this very, very carefully:

    [b][u]I am not saying that Crysis is bad game. I am simply saying that very little - if any - of the gameplay aspects you're cranking out knucklechildren to are new to the genre. It's entirely possible that they've taken the precedent and improved on it like many fine shooters have done, but based on what you've said, I see nothing that Crysis has done that it can claim is wholly new to the shooter genre.

    Anyway, I'm done. As I said, it's pointless arguing with a zealot.

    EDIT: Tags.
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    #166

    Re: CRYSIS reviews up on Gamespot and IGN

    Your right it's pointless to a man who keeps repeating himself over and over again when if fact he has nothing more to say. Every post since 10 posts ago you've just been repeating yourself over and over again that Crysis is nothing new that it's game play methods are old and they are used in every other game. You've been trying to compare it to any game possible. All the old ass games that play no general resemblance to Crysis in the littlest of aspects. Then you tried to compare it to Starcraft, yea what were you thinking then. Then Counter-Strike a online game that is completely different from Crysis. Glock, right now the only thing your doing is just being insanely desperate to find something to shoot Crysis down. You even just started comparing Crysis to every other game because it uses movement keys, what the fuck. If your going to argue that Crysis is like every other game because you can move forward and backward, well in Counter Strike, you can't go prone, so booya. Crysis is a new game to it's genre and it has many different unique game play methods, so stop comparing it to games like Starcraft or Counter Strike simply because you can move forward and backward. I rest my case.

  7. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #167

    Re: CRYSIS reviews up on Gamespot and IGN

    I know I said I was done, but you really are just too stupid to grasp even the simplest of concepts. You're directly comparing games; I'm comparing specific situations and pieces of those games and showing you where they fit into Crysis. Whether or not the Crytek team drew their ideas from those specific sources is not important, but it does show that there is precedent for much of what you find in Crysis, and nearly all of what you're touting as groundbreaking gameplay.

    I'm sorry that I'm using devices and concepts beyond your clearly limited cranial capacity. Next time I won't even get involved.
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    #168

    Re: CRYSIS reviews up on Gamespot and IGN

    So now you want to turn this hostile, ok, my turn.

    Don't even start lecturing to me about what Crysis is related too, don't even think about it. Number one, you haven't even played Crysis so get the fuck out of here. You only want to defend your point to the limit because your to stupid and ignorant to just admit your faults, you just keep pushing and pushing.

    You compare Crysis to all these ridiculous games, whether it be a Real Time Strategy, Role Playing Game, First Person Shooter, you just won't give the fuck up. You are finding the most desperate reasons to compare Crysis in the tinniest of ways to another game.

    Quote Originally Posted by Glock
    Using Counter-Strike as an example, you may move forward-back (the Y axis) and side-side (the X axis.) While you can jump and crouch, you cannot move freely up or down (the Z axis) which means it's more of a two-dimensional environment.
    Don't even begin to tell me how stupid that sounded right there. Comparing Crysis with Counter Strike because you can move forward, backward and sideways. Are you out of your fucking mind!? As a matter of fact that was a completely void point. You compared other games Zero-G combat environment with Crysis right after I told you no other game uses the same concept as Crysis does. You continually try and prove your point about Crysis just being a take off of every other game, but name me one damn game that isn't based off your points. If your going to argue that argument you might as well compare every game made since Pacman to be a take off of it because it's related and believe me, you'll find a way to compare apples and oranges.

    Now we all know that Crysis isn't a take off any other game. It's the definition of a First Person Shooter to ultimately attack enemies, complete objectives and to have a enjoyable experience. However you on the other hand continually find it ok to call every game a take off of a previous game. Yes, every game is going to be related in same specific way and it may be in a general way. The thing I'm saying about Crysis is that it uses those game play methods and improves them to which no other game has used before. Now you can rant all day long about how Deux 3 or Starcraft uses a similar weapon system or a similar gaming environment and I'm not saying that's bad. I'm saying that Crysis takes that gaming environment and improves it to the point were no other game has used those specific methods before.

    Now personally, I don't even know why your arguing against Crysis when all you've read is a review and you haven't even experienced the gaming environment first hand. So the only thing fueling your arguing is your rage to prove yourself right. All you can say from reading the review is that Zero-G environment is used in every other game, but what the review doesn't say is what Crysis has changed and improved about Zero-G environment. You can argue all day about the simple fact that Zero-G has been used in other games, but as I said you have no idea what it's like to actually play it not just regular Zero-G, but Crysis Zero-G.

    It's hard to specifically say what I'm trying to get across to you. You can't criticize a game about it being like every other game, when all you've read is a review. Let's take this for example: You read the review and in the review it says, "Crysis introduced a whole new gaming environment Zero-G combat". Now you take that from the review and say "Meh, Zero-G, it's nothing new to me". When in fact it meant how much improved and how much it's changed since the last game you played involving Zero-G combat.

    My point is simple, don't judge a book by it's cover and I've said that so many times, but you just don't get it. You haven't played the game so shut the hell up about your damn ideals about how it's related to every other game. I rest my case there until you say some stupid shit again.

  9. Registered TeamPlayer Veovis's Avatar
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    #169

    Re: CRYSIS reviews up on Gamespot and IGN

    My girlfriend always giggles when she sees me browsing a gaming forum, as if it's an incredibly geeky thing to do.

    Whatever, I know better.

    But this thread is really giving some weight to her perspective. I don't know how much more silly you can look than spending several days arguing on the internet about whether or not a game is good, great, or ground-breaking. Remember those kids that always argued about which super hero could beat another one? Yeh, you get the picture.

    People have different preferences, end of story.

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    #170

    Re: CRYSIS reviews up on Gamespot and IGN

    Quote Originally Posted by Veovis
    Remember those kids that always argued about which super hero could beat another one?
    The Flash is the single most powerful character in existence, followed by Superman (but he's so generic and boring...)

    If you cut out those two, though, then the fights are more interesting.

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