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Thread: Final Fantasy XIII
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07-09-09, 12:56 PM #1Final Fantasy XIII
Sparked from our discussion in the Aion thread I decided to make this thread to continue the discussion and expand upon it a little.
Info from the other thread:
Originally Posted by PizzaSHARK!Originally Posted by KeironOriginally Posted by CojiroOriginally Posted by LadyMischiefOriginally Posted by Pimp TrizkitOriginally Posted by CojiroOriginally Posted by Pimp TrizkitOriginally Posted by MenoskeOriginally Posted by LadyMischiefOriginally Posted by KeironOriginally Posted by Pimp Trizkit
G4 Videos: http://g4tv.com/games/ps3/37581/fina...sy-xiii/index/
Okay so the main reason for this thread. To discuss Final Fantasy and the most recent installment, FFXIII.
Based on the E3 footage that I've seen, they seem to be going more so back to an ATB type system that has been altered some so you can do multiple attacks/abilities per character per turn. I saw Lightning casting some sort of Cure spell 3 times on one of the opening combat videos.
I enjoy the ATB system because that is what makes it an RPG, otherwise it becomes more of an action based game with RPG elements. It works for some games, like Phantasy Star and the Tales series and Kingdom Hearts, but I'm not sure the way FF is going that it'll work for them. Or at least I don't like it.
And no Pimp, I don't think it is close minded, as I am all for advancing and changes. However, these games have been successful for a reason and what makes them all related as a series is their similarities. The combat system or other certain elements help keep them related and recognized at Final Fantasy games that have great stories, beautiful environments, and a nice combat system that is a challenge at times to master.
None of the FF games have had the exact same combat system even the early ones. They take various parts and modify it to add something new and different. FF12 was a huge change, and based on the reaction and the videos I've seen of FF13, many people did not like FF12s combat system or lvling system.
That is what makes Square and the FF series great, they change what they need to and are always putting out quality games. I still need to get a PS3 just for the FF games coming out in the future...need to save up for one though plus a nice HD TV to play it on.
As for the random battles, I enjoy them since I enjoy lvling my characters to max or close to max since it is takes a long time for some (FFX and I assume FFXII to max). Being able to dodge combat can tend to makes things more difficult in the end anyways and that's not to say I don't enjoy a challenge, sometimes it is just insane.
But I understand where you are coming from too Pimp. We all like these games for different reasons.
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07-09-09, 03:13 PM #2
Re: Final Fantasy XIII
Originally Posted by Keiron
And I would have to disagree with you about it being more of a action based game with RPG elements. If you wanted it to be more traditional, you just have to put it on wait mode, open up your menu and everybody else's charge gauge stops. The only real difference is the non-random encounters.
Originally Posted by Keiron
And I find that leveling to max is about the same for all of them. Actually, I think FFX might be faster if you do your leveling in the omega ruins. Dodging combat doesn't make it more difficult, it just saves time if your level is already good enough.
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07-09-09, 05:07 PM #3
Re: Final Fantasy XIII
As a Final Fantasy fan..played and beaten just about every single one of them, I enjoy many of the changes that Square tries. At first I hated the idea of the combat system in FFXII but as I played it more, I beagn to enjoy it even more.
They have done games where you saw the enemies on the field..similar to Star Ocean (another series I adore) and I don't really mind it. It allows you to choose when you want to fight, and sometimes you don't have a choice. It adds a new element to game play.
Random encounters are nice and have been a staple of many of the Final Fantasy series, however I used to hate just walking in a circle waiting for enemies to spawn. With the enemies on my map I can run into the ones I want and level up faster...or so it seems.
The gameplay trailer was nice, I hadn't seen it yet.
So far I think it'll fit right in to the Final Fantasy Dynasty and can't wait for it to come out...although I would like to play it on PS3...I might have to just deal wtih the 360 version.
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07-09-09, 06:34 PM #4
Re: Final Fantasy XIII
Well, they said the quality between the 360 and the PS3 would be the same, but, of course, there would have to be multiple discs for the 360 compared to the 1 that the ps3 would have. All this talk of FFXII makes me want to go beat it again...I'm already about halfway through for the second time...hmmm...
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07-09-09, 07:00 PM #5
Re: Final Fantasy XIII
I stopped playing at ff7, and then stopped playing again at ff10. I hope to be a fan again, the worlds that final fantasy throw you into are epic to say the least.
Hopefully 13 and 14 online will bring me back.
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07-09-09, 08:16 PM #9
Re: Final Fantasy XIII
Originally Posted by Pimp Trizkit
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07-10-09, 10:22 AM #10
Re: Final Fantasy XIII
Final Fantasy 2 was the epitome of player creation and customization (and I mean Jap 2, not US 2). You gained levels/abilities by actually casting spells or swinging a weapon. You could make your character a beast at duelweilding, or a hell of a caster, or sword and shield.
It was great...just took a lot more time.
I absoultely loved Final Fantasy 9. The tie-ins to the first one, I mean fucking Garland was in it, and the card game and just the feel of the game was something I was missing from 7 and 8. I'll admit I didn't play X for a long time because I saw it once and said...this isn't a Final Fantasy. After playing it I really enjoyed it though, and took back that statement.
All the games had some really great points to it and I can't wait to see what XIII does. Also I booted up my FFXII game last night and did some more clan hunts I missed. God it was hard remembering the quickenings and the chains and stuff.
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