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Thread: Lagoa Multiphysics 1.0

  1. Registered TeamPlayer Aegis-77A's Avatar
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    #1

    Lagoa Multiphysics 1.0

    This physics engine is amazing... It just makes me wonder what next gen versions of the Battlefield series are going to be like...



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    “We have discovered that the scheme of 'outlawing war' has made war more like an outlaw without making it less frequent and that to banish the knight does not alleviate the suffering of the peasant”

    -- C.S. Lewis

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    #2

    Re: Lagoa Multiphysics 1.0

    nice find Defiant

    the developer of this works as a Lead Technical Director at Ubisoft Digital Arts in Montreal
    Last edited by Alundil; 07-22-10 at 04:45 PM.

  3. Registered TeamPlayer drfroob's Avatar
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    #3

    Re: Lagoa Multiphysics 1.0

    Ouch, poor bunni.

    I'm still waiting for the day when stuff like this will be standard issue in games.

    EDIT: that was supposed to sound excited, not impatient.
    Last edited by drfroob; 07-23-10 at 11:15 PM. Reason: tone :P

  4. Administrator Bunni's Avatar
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    #4

    Re: Lagoa Multiphysics 1.0

    Eh simulators like this have been around for a quite some time, they are quite crafty and fail to mention thats a pre-rendered piece, ie maybe 1/100 fps. (thats 1 frame ever 100 seconds).

    The day when the average user has a machine powerful enough to run simulations like that (and as background details, for that matter) in real time, with decent fps will be the day that i have hardware powerful enough in my possession to rule the world on a laptop... but for now, will have to make due with clusters and farms.

  5. Administrator Bunni's Avatar
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    #5

    Re: Lagoa Multiphysics 1.0

    wait a minute? Thiago Costa? no way.... wow small fucking world. HaH!

  6. Registered TeamPlayer Aegis-77A's Avatar
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    #6

    Re: Lagoa Multiphysics 1.0

    Quote Originally Posted by drfroob View Post
    Ouch, poor bunni.
    Ya, I thought that to actually hahaha Kind of a funny choice to demo physics lol

    Quote Originally Posted by Bunni View Post
    Eh simulators like this have been around for a quite some time, they are quite crafty and fail to mention thats a pre-rendered piece, ie maybe 1/100 fps. (thats 1 frame ever 100 seconds).

    The day when the average user has a machine powerful enough to run simulations like that (and as background details, for that matter) in real time, with decent fps will be the day that i have hardware powerful enough in my possession to rule the world on a laptop... but for now, will have to make due with clusters and farms.
    So true... oh and if you do eventually rule the world I'd like the midwest and Hawaii please.
    “We have discovered that the scheme of 'outlawing war' has made war more like an outlaw without making it less frequent and that to banish the knight does not alleviate the suffering of the peasant”

    -- C.S. Lewis

  7. Registered TeamPlayer Option hunter's Avatar
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    #7

    Re: Lagoa Multiphysics 1.0

    You can't have Hawaii, Defiant.

    I already called it in the super secret meeting of "Future world dictators anonymous".

  8. Registered TeamPlayer Aegis-77A's Avatar
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    #8

    Re: Lagoa Multiphysics 1.0

    Quote Originally Posted by Option hunter View Post
    You can't have Hawaii, Defiant.

    I already called it in the super secret meeting of "Future world dictators anonymous".
    Yes but I claimed it in the "Super Super Double Secret Conference of All Future World Leaders and Potato Farmers United" which took place 3 weeks before your conference... I'm sorry. I can give you a nice beach or something though...
    “We have discovered that the scheme of 'outlawing war' has made war more like an outlaw without making it less frequent and that to banish the knight does not alleviate the suffering of the peasant”

    -- C.S. Lewis

  9. Registered TeamPlayer Blood_Thirst's Avatar
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    #9

    Re: Lagoa Multiphysics 1.0

    Don't be stingy now, there are plenty of Hawaiian islands to share.
    Last edited by Blood_Thirst; 07-24-10 at 04:50 PM.

  10. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #10

    Re: Lagoa Multiphysics 1.0

    Quote Originally Posted by Bunni View Post
    Eh simulators like this have been around for a quite some time, they are quite crafty and fail to mention thats a pre-rendered piece, ie maybe 1/100 fps. (thats 1 frame ever 100 seconds).

    The day when the average user has a machine powerful enough to run simulations like that (and as background details, for that matter) in real time, with decent fps will be the day that i have hardware powerful enough in my possession to rule the world on a laptop... but for now, will have to make due with clusters and farms.
    Wouldn't physics hardware solutions like PhysX becoming commonplace and thus programmed around make something at least vaguely like this possible to have in games?

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