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Thread: Reserved slots and 11v10
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01-04-10, 12:21 AM #1
Reserved slots and 11v10
Currently, the Texas Teamplayers CSS server has a player limit of 22. This would be a logical number were it not for the fact that one slot is always reserved for paying players, resulting in routinely lopsided teams. Changing the limit to 21 or 23 would solve the problem.
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01-04-10, 12:23 AM #2
Re: Reserved slots and 11v10
I kinda like it how it is, cause css can be so one sided, and I'm not talking specific maps, it's nice to have that one extra on whatever side might actually need the help when trying to balance solely by skill doesn't always work.
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01-04-10, 12:27 AM #3Re: Reserved slots and 11v10
There are 2 r-slots. The only times you see 11v10 is when a reservist is joining. The server allows them to join first, then decides which non-reservist to kick out. Then it is back to 10v10.
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01-04-10, 12:30 AM #4
Re: Reserved slots and 11v10
If you're leaving it up to the players to "do the right thing" and join the losing team, I don't find that to be a reliable method of team balance. The odd player also has the (more likely) option of joining the winning team, making things worse. If an admin is going to be there making sure the odd man joins the losing team for the sake of balance, he could just as easily switch some better players to the losing team.
Originally Posted by CivilWars
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01-04-10, 12:35 AM #5
Re: Reserved slots and 11v10
Originally Posted by Vogrim
and no, it's actually maxed at 21/22, makin it 10 v 11 with the exception of the very little time it takes a reservist to load in after it kicks someone for that slot, since css takes such a short time to load
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01-05-10, 08:09 AM #6
Re: Reserved slots and 11v10
Originally Posted by CivilWars
BlitzKrieg: Just know that I love you.
MaximusBoomus: sigh knowing isnt enough these days... I need your black hoody man twisting my nipples
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01-05-10, 11:35 AM #7
Re: Reserved slots and 11v10
Originally Posted by Vogrim
amateur.
locked.
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