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Thread: EVE making main stream news
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07-29-13, 09:56 AM #1EVE making main stream news
For the second time this month EVE Online has been featured in some pretty prominent main stream media outlets. Earlier this month Pandemic Legion, an alliance that Ranger10, myself, and possibly a few other afk TPGers are part of, made the news by losing a ship valued at ~$9,000 USD. EVE Online Player Loses A Spaceship Worth Approximately $9,000 - Forbes This story also appeared on many gaming sites, but pretty cool to see someone like Forbes pick it up.
One of today's stories in the BBC technology section is about the battle yesterday between the CFC, whose members include TPG notables like Alundil, DJ Mr White, Gehn, Evil Blackjack, Highstakes72, and possibly others I forgot, and TEST alliance. At the peak of the battle there were 4,070 pilots in the same system. This is confirmed as the most ever in EVE, and I would wager the most ever in one battle in any MMO in the world seeing as how most other MMOs split their players by server, and I know from the MMOs I have played many do not pass that number often, and if they do not all of those players are in the same region within said server. Total losses in this battle have not been calculated yet, but some estimates have total losses exceeding $20,000 USD. BBC News - Eve players stage giant online space battle
For those wondering how these values are calculated all EVE transactions are handled in ISK. You can also buy game time with ISK, so we can convert ISK value to USD value. Right now 30 days of game time is $14.95 USD and ~500 million ISK, so for every billion ISK lost the real world equivalent is about $30 USD.
If you are an EVE player and I missed you let me know. If you are interested in becoming an EVE player contact myself, or any of the others mentioned in this post. If you are a "retired" EVE player it's time to resub.Last edited by CivilWars; 07-29-13 at 10:11 AM.
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07-29-13, 11:50 AM #4Re: EVE making main stream news
Once you pass probably 1k or so in system TiDi kicks in. Short answer is yes. Long answer is someone said they launched probes before the 5 hour fight began, and the probes, which auto-recall now after an hour of "game time" were still out when the fight ended. So basically the pilots in the fight accomplished in 5 hours what under normal conditions would have taken less than one. BUT on the bright side it is better than in years past where once you hit a certain number of pilots in system the rest that join after just black screen, and end up dying without ever loading into system on their end even though the game thinks they have.
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07-29-13, 04:13 PM #6Re: EVE making main stream news
No. It is just that you have modules, guns and other stuff, that has a cycle timer of say a minute. In normal game mechanics you click it, you see it activate virtually instantly, it cycles for said minute, then depending on your settings and the location/life of the target it shuts off or re-cycles. In a fight like this one you click it, wait ~5 minutes, see it cycle on, wait 5-10 minutes for it to cycle, then watch it turn off for 5 minutes before you can click it again to start the process over again.
Most people, if being honest with themselves, don't really care for battles in 10% TiDi, although winning the battle and the objective make it worth it, but it is one of those "I was there" moments.
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07-30-13, 04:28 PM #7Re: EVE making main stream news
Another notable thing about why an hour long battle took 5 hours, the servers slow down the perceived time in the game in order to allow the server to serve all the clients fairly. They do that whenever there is a huge battle like this is going to happen.
In the early days, the closer you were to the server, the better you were going to do in the battle, so it was very unfair to a lot of players dying before the even let them in or complete the action they started long before someone closer to the server.
So in this battle, the game was running at 10% of real time.
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07-30-13, 10:52 PM #8
Re: EVE making main stream news
No it's not turn based. It is all real time. But as noted when the system is that heavily loaded the developers have a "tool" (server side setting really) that kicks in called TiDi (Time Dilation). This queues requests up in order and throttles them so that the server doesn't crash. A big improvement to be quite honest.
And Party as Civil mentioned. Fast/slow can be a relative term depending on what's going on. Big baked like the one he's talking about..... Slow but that's more a factor of the time dilation than anything else. A lot of fights happen very fast though. Just depends.
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