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Thread: World of Warcraft

  1. Registered TeamPlayer
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    #341

    Re: World of Warcraft

    Quote Originally Posted by Cainun

    Also, GM/HWL and other PVP ranks were from way back in vanilla days. It was pretty much a ranking system on the server done weekly. The person who got the most HKs in a week was awarded High Warlock/ Grand Marshal, and was able to buy the top of the line pvp gear and such. Don't recall how advancing through the ranks though.
    Wrong. HWL/GM were ranked not by the person with most hk's in a week. I had to farm for litterally 4 months at 18  hours a day 6 days a week to obtain my Grand Marshal title and gear along with it. There could only be 1 HWL/GM per week but you hard to farm for HOURS on end to get that much honor.  I was the 2nd Grand Marshal on my server. Not easy to obtain. And it was High warlord not warlock ;]
    Advancing through the rank was based on The best player with most honor kills Say the best player had 2000 kills last week he would get a higher % gain in ranking then someone who had only gotten 1000 kills that week. Now if someone got 3000 kills and that same person got 1000 again his rank wouldnt go up as much as the week before. Complicated but it worked. Back when this game was accually worth playing imo Because you HAD to be good to get good gear. Now its your ARE good because you have good gear.

    And note. I help my Grand Marshal title for 4 weeks. Longer then anyone else on my server.

  2. Registered TeamPlayer Cojiro's Avatar
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    #342

    Re: World of Warcraft

    Quote Originally Posted by Sora
    Quote Originally Posted by Cainun

    Also, GM/HWL and other PVP ranks were from way back in vanilla days. It was pretty much a ranking system on the server done weekly. The person who got the most HKs in a week was awarded High Warlock/ Grand Marshal, and was able to buy the top of the line pvp gear and such. Don't recall how advancing through the ranks though.
    Wrong. HWL/GM were ranked not by the person with most hk's in a week. I had to farm for litterally 4 months at 18 hours a day 6 days a week to obtain my Grand Marshal title and gear along with it. There could only be 1 HWL/GM per week but you hard to farm for HOURS on end to get that much honor. I was the 2nd Grand Marshal on my server. Not easy to obtain. And it was High warlord not warlock ;]
    Advancing through the rank was based on The best player with most honor kills Say the best player had 2000 kills last week he would get a higher % gain in ranking then someone who had only gotten 1000 kills that week. Now if someone got 3000 kills and that same person got 1000 again his rank wouldnt go up as much as the week before. Complicated but it worked. Back when this game was accually worth playing imo Because you HAD to be good to get good gear. Now its your ARE good because you have good gear.

    And note. I help my Grand Marshal title for 4 weeks. Longer then anyone else on my server.
    you did not have to be good to get hwl/gm you just had to have no life and be patient enough to do the same thing 5000 times a day, 7 days a week

    also im pretty the # is 1% of the server, not 1 person on the server, at any given time.

    ...or was it .1% hmmm


  3. Registered TeamPlayer
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    #343

    Re: World of Warcraft

    Quote Originally Posted by Cojiro
    Quote Originally Posted by Sora
    Quote Originally Posted by Cainun

    Also, GM/HWL and other PVP ranks were from way back in vanilla days. It was pretty much a ranking system on the server done weekly. The person who got the most HKs in a week was awarded High Warlock/ Grand Marshal, and was able to buy the top of the line pvp gear and such. Don't recall how advancing through the ranks though.
    Wrong. HWL/GM were ranked not by the person with most hk's in a week. I had to farm for litterally 4 months at 18  hours a day 6 days a week to obtain my Grand Marshal title and gear along with it. There could only be 1 HWL/GM per week but you hard to farm for HOURS on end to get that much honor.  I was the 2nd Grand Marshal on my server. Not easy to obtain. And it was High warlord not warlock ;]
    Advancing through the rank was based on The best player with most honor kills Say the best player had 2000 kills last week he would get a higher % gain in ranking then someone who had only gotten 1000 kills that week. Now if someone got 3000 kills and that same person got 1000 again his rank wouldnt go up as much as the week before. Complicated but it worked. Back when this game was accually worth playing imo Because you HAD to be good to get good gear. Now its your ARE good because you have good gear.

    And note. I help my Grand Marshal title for 4 weeks. Longer then anyone else on my server.
    you did not have to be good to get hwl/gm you just had to have no life and be patient enough to do the same thing 5000 times a day, 7 days a week

    also im pretty the # is 1% of the server, not 1 person on the server, at any given time.

    ...or was it .1% hmmm
    1 HWL/1 Grand Marshal a week.
    No if and or buts about it.

    And on the note of You didnt have to be good just do the same thing 5000 times a day 7 days a week. When you Grind honor 5000 time a day 7 days a week. By the time you got HWL or GM you were good. Hence you needed to be good to have the gear.

  4. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #344

    Re: World of Warcraft

    Not necessarily. Most people that made rank 14 didn't even spend the entire time playing the toon themselves... they had friends and family play it for them while they were at school/work/whatever so that they'd be making honor as often as possible.

    Plenty of people that made rank 12-14 that weren't any good... just obsessed.

    Arena rating is the closest metric to judging how good a person is at the game, but even that's flawed due to certain team compositions just dominating. In season five, it was Holy Paladin/Unholy Death Knight... this season, it's looking like it's gonna be Rogue/Discipline Priest. Mage/Rogue/Priest is dominating 3's as per usual.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  5. Registered TeamPlayer Tick's Avatar
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    #345

    Re: World of Warcraft

    Reading these last couple pages reminds me why I quit playing in the first place.

  6. Registered TeamPlayer Howlin Mad Murphy's Avatar
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    #346

    Re: World of Warcraft

    haha yeh, i have been playing since a month after the game first came out. i still play the game, played it last night. and i love the game. but this conversation does not appeal to me.

    all i see is people either talking about how uber they are, or how much they got nerfed.

    regardless look at the data. 14 million people playing the game says to blizzard that they are doing something right. therefore you cant complain too much. caus admit, the game is fuckin fun. we all played the shit out of it. and im sure most of us are going to keep playing. if they didnt change it up every now and again then the game would get old. they have made many significant changes throughout the years and you have to expect some hiccups.

  7. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #347

    Re: World of Warcraft

    Blizzard isn't doing any worse than Valve is with TF2 these days. Both companies are still rock solid, even if they do make more fuckups now than they did ten years ago.

    WoW is still fun, but they really screwed up a lot of things with WotLK, and it's got a lot of people upset. The ones that really got upset left. The majority of the remainder play it and are happy. Then you've got that small, vocal minority that insists on bitching and moaning about every little bitty problem and crucifies Blizzard for their every mistake, and they often try to castrate their fellow gamers in the process.

    The funniest thing in WoW right now is to visit the official forums and flip through a few dozen posts in the Damage Dealing and Healing sections and see how vitriolic people are to each other. You'd think that a guy that plays a priest sees a guy that plays a paladin on the street and they end up fighting to the death because of mana burn or divine plea. It's silly.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  8. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #348

    Re: World of Warcraft

    I just made champion in the argent tournament today and I swear that once you hit champion rank Blizzard might as well let you coin your own money with how much cash that place starts throwing at you. You get 23g per champion-level quest (there are four of them per day) and then you get the usual 13g per quest for the valiant-level quests which you can begin doing for a different city. I made over 350g in less than an hour as a Holy paladin doing those dailies and regular Icecrown dailies in the same areas. When you consider how much gold per day you could be raking in from that stuff, you kinda want to go smack anyone that complains about things costing too much.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  9. Registered TeamPlayer Cainun's Avatar
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    #349

    Re: World of Warcraft

    I've got ~12-13k gold to farm(Not including 20k for Mammoth+Motorcycle)... Don't know where dailies and shit are yet, so hush.

  10. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #350

    Re: World of Warcraft

    Icecrown becomes just basically one giant daily-quest orgy. Roughly 70% of the quests you do for your faction unlock repeatable, daily versions of the same, and then you've got the tournament on top of it all. I usually do my tournament dailies, a few random Icecrown dailies, the Wintergrasp dailies, the Battleground daily (unless it's AB because Horde on my battlegroup cannot fucking win AB to save their lives), and then usually some Frenzyheart stuff and by that point I've gotten bored and end up doing something else or playing a different game for a while.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

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