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Thread: Global Agenda (mmorpg + fps)
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12-16-09, 11:43 PM #121Re: Global Agenda (mmorpg + fps)
Never played PlanetSide. I'll tell you this though, all the action is in instanced zones. You just join queues to get into any action, whether it is PvE or PvP based, you join a queue of some kind. There are multiple types of PvP modes too.
The modes are different in some aspects, but for the most part, think of them as the map types of TF2.
You get your 4 basic classes, each with at least 2 different trees really to change their roles. I'm trying to give you the info without saying too much with NDA and all.
Creation of up to eight different agent characters
Character visual customization
Access to all combat weapons and devices
Cooperative Player vs. Environment missions against the Commonwealth NPC faction, AI-controlled enemies, and Boss Fights
Matchmade Player vs. Player missions with a variety of different game types and maps
Character progression through 100 levels (All devices and skills unlocked by level 30)
Achievement and unlocks system for individual characters
Player Inventory for suits, flair, dyes, upgrades, and loot
Auction House with bidding and buyouts
Virtual Reality practice fighting area
Vendors and accumulation of in-game currency
Text chat with multiple channels
Built in voice chat during missions
Ability to join an established player-created agency
All play is on our single-shard, hosted server environment to ensure convenient and consistent gaming experience.
Ability to sign up for one free month of Global Agenda: Conquest subscription at registration (credit card required, can be cancelled at any time).
OPTIONAL: Requires Subscription:
Access to Alliance vs. Alliance (AvA) World Domination gameplay:
A massive scale campaign between player created agencies and alliances over scarce territory and resources on a persistent world map.
Attack and Defend Territories in zones that match your agency's schedule
Agency and Alliance Management - Create and maintain persistent player groups and officer ranks
Creation and Upgrading of Facilities - Control production and output
Base Raids - involving up to 60 players per side; coordinated between 6 different strike teams within linked territory instances
Agency Achievement System, Leveling, and Recognition
Mail System
Upgrade Text and Voice chat to support multiple channels and strike teams
Player Crafting with blueprints
Additional character customization options including elite character suits, dye colors, and seasonal flair
Ongoing Co-Op content at max character level
Ongoing AvA content, multiplayer PvP content, and new social areas
Must first purchase Global Agenda to activate a Conquest subscription.
http://www.globalagendagame.com/TheGame_FAQs.html
So just think of the queues for the BGs in WoW but playing map modes similar to TF2. Think of a Heavy as your Tank and the Medic is well a Medic. You can build stuff like an Engi if you are the right class, or you can stealth and be a sneaky melee DPS kind of like a Rogue with traps or a Sniper.
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12-17-09, 12:59 AM #122
Re: Global Agenda (mmorpg + fps)
Sounds fun, but not what I was hoping it'd be - sounds like World of Warcraft with shock rifles and redeemers.
I still want a proper successor to PlanetSide - think Battlefield, only in a persistent world and it never quite ends. It'd probably have to be instanced (I really don't see a way of controlling lag without instancing it), but even so... damn, that'd be a hell of a game, wouldn't it?
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12-17-09, 09:29 AM #123
Re: Global Agenda (mmorpg + fps)
Originally Posted by PizzaSHARK!
The crafting is a side bar, and can help you out (especially in the AvA stuff, from what I've heard). The levelling unlocks skill points for your (now standard) skill trees and new weapons, but it doesn't increase your damage every level. The later level weapons are certainly better, but the low ones can hold their own. That's how they keep the combat more about skill and less about level gaps. Hell, after a fairly early point in the game, the levels are strictly cosmetic and act more like a "look how long/much I play" badge-get.
I don't know if you'll ever see 48-man MMO combat, as it's failed everywhere I've seen it tried, but most of the stuff I've done in GA has been 10/10 or 12/12. It's not huge, but making it a part of a larger effort helps some.
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12-17-09, 09:39 AM #124
Re: Global Agenda (mmorpg + fps)
http://www.rockpapershotgun.com/2009...global-agenda/
There's a good review/hands-on. The persistant world stuff starts soon in the beta, but this should answer your big-game planetside question:
“The unique mechanic that unfolds in our territory framework is you have a base raid set up with takes organised teams of 60 versus 60 which is kind of the maximum size. We’re actually using some technical tricks to do that, to run in multiple linked instances.” So you’ll have multiple instances of ten on ten all influencing each other’s games based on the objectives they complete. So you have six strike teams, all with different missions. “One is ‘go, take down the generators’, so each one of the six teams has a mission. And they interconnect, so once the generator is down, the turrets go down over the whole base, which helps everyone else.”
So making your agency (your guild) a big player in a large alliance is going to be a big deal. That sounds like it will play out more along the lines of Eve's 0.0 space, without the boring slide-show fleet battles (which were lame) and more of the small-group slugfests (where were awesome, as much as I hate to admit I liked eve).
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12-17-09, 11:25 AM #126
Re: Global Agenda (mmorpg + fps)
Originally Posted by Keiron
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12-17-09, 10:52 PM #128
Re: Global Agenda (mmorpg + fps)
http://www.rockpapershotgun.com/2009...global-agenda/
There's a good review/hands-on. The persistant world stuff starts soon in the beta, but this should answer your big-game planetside question:
Quote
“The unique mechanic that unfolds in our territory framework is you have a base raid set up with takes organised teams of 60 versus 60 which is kind of the maximum size. We’re actually using some technical tricks to do that, to run in multiple linked instances.” So you’ll have multiple instances of ten on ten all influencing each other’s games based on the objectives they complete. So you have six strike teams, all with different missions. “One is ‘go, take down the generators’, so each one of the six teams has a mission. And they interconnect, so once the generator is down, the turrets go down over the whole base, which helps everyone else.”
So making your agency (your guild) a big player in a large alliance is going to be a big deal. That sounds like it will play out more along the lines of Eve's 0.0 space, without the boring slide-show fleet battles (which were lame) and more of the small-group slugfests (where were awesome, as much as I hate to admit I liked eve).
So the concept is sound. I guess I'll have to wait til the NDA is lifted and get my mitts on some raw gameplay footage (not that edited BS teaser reel they've got out right now) to see if the gameplay will match with the concept.
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12-18-09, 07:04 AM #129
Re: Global Agenda (mmorpg + fps)
Beta Schedule: http://hi-rez.custhelp.com/app/answers/detail/a_id/2
It's up pretty much all of January, and they don't say when the NDA will be lifted. Kind of strange, but I'm betting it'll be lifted after the first week of testing (they have a few things we haven't seen yet).
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01-03-10, 09:19 PM #130
Re: Global Agenda (mmorpg + fps)
Just an update for the community. Disorder will be expanding into Global Agenda at launch/headstart/whatever fancy things they decide to do.
We welcome any and all TTP members who are interested in the game to post for private forum access to Disorder. We'll be looking to lead a strong unified team into the world. Most of the missions are a max of 10v10, so just slightly smaller than CS:S/TF2 games are on our servers.
I don't know about you guys, but having a full team of TTP players working together in a primarily fps/third person shooter style game just gets me all hot and bothered.
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