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Thread: Global Agenda (mmorpg + fps)

  1. Registered TeamPlayer
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    #191

    Re: Global Agenda (mmorpg + fps)

    Quote Originally Posted by kyle700
    I wonder if it has improved a lot since Alpha...

    It was pretty fun, but eventully on me and Dancing were playing.

    Really, any game will improve between alpha and launch. That is, after all, the purpose of alpha. In this case, GA has become quite a game. Tag in, you'll enjoy it.

  2. Registered TeamPlayer DJ Ms. White's Avatar
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    #192

    Re: Global Agenda (mmorpg + fps)

    Go kick Goon ass!
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
    Bigdog-
    Sweet home Alabama you are an idiot.

  3. Registered TeamPlayer Imisnew2's Avatar
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    #193

    Re: Global Agenda (mmorpg + fps)

    Anything like PSO?

  4. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #194

    Re: Global Agenda (mmorpg + fps)

    Spent a couple of hours watching some videos on Youtube and they've sold me on GA - it looks really, really fun. I'll be getting it probably Monday or Tuesday.

    Any idea which classes seem to be the rarest and thus most in need? I'm drawn to Assault because I like the big guns... but somehow I figure Medic is probably the least played class.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

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    #195

    Re: Global Agenda (mmorpg + fps)

    Medic is actually not the least played from what I remember in beta. But that is because Medic also has some awesome abilities and they don't even have to heal or can be a good balance of offense & defense if they set it up correctly. I think Robotics was harder to come by when I played.

    However that was also beta, & I have not gotten the release version yet so things might have changed. I think Manse is playing a Medic though and Menoske is Assault. But really play whatever you'll enjoy. If you play with TTP people, you should almost always have a good group to play with.

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    #196

    Re: Global Agenda (mmorpg + fps)

    It's fairly even across the board. There are only 4 to choose from and it is by far the most balanced game I've played. Play whatever class you want. Assaults are a blast, as are medics. I haven't played much of the other two, but they are very versatile.

    Another nice thing about the game: You have the same name across all your characters. No more "oh, I was on my alt, sorry." Plus, it makes it easy to know who is who and why they suck at a class because they are used to playing another.

    I expect steam messages or you on vent when you get in, Pizza. You can also find the agency center, look up disorder, and apply through the game if you can't find any of us.

  7. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #197

    Re: Global Agenda (mmorpg + fps)

    Got my little Robotics dude up to level 6. I hear we start getting useful stuff soon, right now you just get a little peashooter and a wicked turret that has like... no range at all.

    Probably gonna go the Engineering route for the most part. Robotics = TF2 Engineer = Love.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  8. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #198

    Re: Global Agenda (mmorpg + fps)

    Grinded up to lvl 11 for some shotgun love, and it's good. I think I'll really start to enjoy life when I unlock the rocket turret and can just comfortably camp somewhere halfway across the map and watch my turret pick off people flying around.

    Right now, I think I'll be going for a skill build like this: http://serv.hexagenda.com/skills/robotics.html#a01n26d3

    If that link doesn't work, I'm breaking it down like this:

    - Jetpack Power and Power Pool Increase out of the Balanced tree.

    - Turret Weapon Range, Repair Power Reduction, Repair Increase, Station Radius, Station Buff, and Cyber Specialist out of the Engineering tree.

    - Cyber Health, Cyber Armor, Robotics Rifle Range, Robotics Rifle Power, and Robotics Rifle Damage from the Drones tree.

    The end result is this: I have a larger power pool, allowing me to repair/buff my turrets (or the robot in Demo) for a longer period of time, and this is further increased by the repair skills in the Engineering tree; Power reduction skills for my jetpack, weapons, and repair tool further extend my power pool; more pure health and more effective health through skills like Cyber Health and Cyber Specialist; and better deployables, especially my Force Wall, Medical Station, and Power Station, as well as slightly improved turrets, with increased range and shorter deploy times.

    Drones seem powerful, but if I wanted to play a killer, I'd probably be playing Assault. Turrets are fun, but have the inherent downside of mostly tying you down to a general area - they're still very useful (and I always have one with me, usually the personal turret when aggressive and autocannon turret when defensive), but I'd rather be able to constantly move my little deployables farm around if necessary - a Force Wall protects everyone while I get it set up, then the shorter deploy times, faster repairing, and extra health for my minions means everything stays alive longer. I've already noticed that a mk4 medcrate dramatically increases everyone's staying power.

    I WILL say that Robotics fairly sucked until around 9 or so; your little basic peashooter ain't very effective (it's a semi-accurate weapon, yet isn't hitscan, and Robotics doesn't seem to have trouble fighting people at a distance, it's close range that causes problems) and lack of tools like the autocannon turret (which has like double the effective range of the personal turret) and especially the medical station makes it hard to be useful for your team.

    I also feel that Recon is wildly overpowered, but somehow I think this is because they're something of a counter to Robotics - they either snipe me and my minions while I'm trying to get setup (force wall helps here), or they run up while invisible, spam their little bombs, then run away before I can kill them.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  9. Registered TeamPlayer
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    #199

    Re: Global Agenda (mmorpg + fps)

    Quote Originally Posted by PizzaSHARK!
    I WILL say that Robotics fairly sucked until around 9 or so; your little basic peashooter ain't very effective (it's a semi-accurate weapon, yet isn't hitscan, and Robotics doesn't seem to have trouble fighting people at a distance, it's close range that causes problems) and lack of tools like the autocannon turret (which has like double the effective range of the personal turret) and especially the medical station makes it hard to be useful for your team.

    I also feel that Recon is wildly overpowered, but somehow I think this is because they're something of a counter to Robotics - they either snipe me and my minions while I'm trying to get setup (force wall helps here), or they run up while invisible, spam their little bombs, then run away before I can kill them.
    Everything sucks below 10. Try playing an assault and sucking wind after two or three seconds of shooting. It gets much better past ten, once you can throw points into jetpack and powerpool, as you've mentioned. They are just bigtime quality of life boosters. I usually go full balance on my medic for the extra health and recharge and juggle my other points between poison and healing. The shotgun is nice, especially once you have rocket turret to handle your long-range needs. The force wall is also useful on point captures, it provides cover AND breaks the opponents heal beams, which can mean dead medics a lot faster. A minor correction: Both of your guns are hitscan. In fact, the only things that aren't hitscan for robos are Rocket Turrets and Hornets. All Medic stuff is hitscan while sniper rifles, rocket launchers, and grenade launchers are projectiles. It makes it tough playing a medic and going to a recon and having to lead targets, I can't hit a damned thing.

    As for recons, you're going to hate them the entire game. For a turret robo, it only gets worse later when they have all kinds of bombs to drop on you. You do, however, get sensor. It uncloaks them, plus provides a fairly sexy AoE damage buff to your team. Most recons that want upclose (either bomb or melee) are fairly stupid and won't kill your medcrate before they try to kill you. If they go after you, your medcrate will cover a lot of their damage. If they go after the crate, whack them once for the power sap, then shoot them in the kidneys.

    Start watching for patterns in melee attacks, too. You'll notice most people will hit your block shield 2 or 3 times before they figure it out, then about 75% of the time they start blocking in hopes you'll retaliate. Now that you have a shotgun, plan for this. Block a few, then switch to shotty and pound them once or twice. If the're alive, they'll either try to run (keep shooting) or pull out their gun (keep shooting or melee, they might switch back which costs them dps time).

    As for snipers, there's not much you can do as a robo. Just try to keep you and your medcrate out of their LoS. You'll start figuring out where they are and hopefully can get someone on your team to punch them in the face. Later in the game, the classes balance out, but a lot of people have crappy low-level recons just like there are a lot of crappy rogues in WoW.

  10. Registered TeamPlayer Image's Avatar
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    #200

    Re: Global Agenda (mmorpg + fps)

    Ya i agree Recons are a robo's worst enemy unless you actually encounter a assault with a medic on him coming up behind you lol.

    I wanted to quit robo so many times because of recons. But im getting it to 50 first only lvl 36 atm.

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