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Thread: WoW Cataclysm Announced

  1. Registered TeamPlayer Agent's Avatar
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    #31

    Re: WoW Cataclysm Announced

    Quote Originally Posted by Master_Magus
    Quote Originally Posted by agentazn303
    Yeah most of this new expansion info is quite startling , although having a goblin rogue will be nice to finally pwn all the gnome biatches and furry worgen hoes.

    Im not sure what to make of all of this just yet, its still soaking in.
    I knew we didn't get along Agent, gnomes are the best race. When I did play back a year or so I had a 80 gnome warrior(tank)
    LOL Its funny that you say that, when I started playing wow my first character was a gnome tank named whysk. I only got him to 50 though, then I switched to horde WHICH IS TOTALLY BETTER IMO......



    Gnomes are funny and stuff, but gobbos will put them to shame with their insane money making skills/goblin engineering yo!

    :4

    R.I.P E7 SFC Mark Alan Jacobson
    (4/12/62 - 12/24/97)
    Quote Originally Posted by digital View Post
    All this time I thought Agent was black.
    http://agentjacobson.deviantart.com/

  2. Registered TeamPlayer Redratson's Avatar
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    #32

    Re: WoW Cataclysm Announced

    Quote Originally Posted by PizzaSHARK!
    They're destroying lore for golden milk. Odds of me playing the next xpac, extremely slim to absolute zero.

    To destroy such a story for more money, to me, suggests desperation, or greed.
    Personally, I think they started destroying the lore with TBC and when they started whoring the franchise out to horrible authors like Knaak... and then started calling that drivel canon lore!

    At any rate, I'm actually pretty excited about the expansion so far, though confirmed information is actually pretty minimal.

    They're only adding five new levels to the game, and talent trees will stay the same as they are now - you'll just have five more points to play with (which opens up some lovely options for pretty much everyone.)

    They're talking about completely redesigning the talent system in some way, so that it's more exciting. They made a joke about someone getting a level and going "whee, 1% more hit!" Likewise, you no longer learn new ranks of abilities at the trainers - those abilities automatically scale as you level up. This is an extension of what they did with WotLK when they removed the ability to downrank spells effectively (which, unfortunately, did destroy some of the complexity of caster-based DPS and healing.)

    It's also sounding like you'll gain those five new levels by accomplishing objectives and completing quests, rather than grinding experience. I definitely like the sound of this.

    All the lore isn't bad, though. While I think the whole "lol Thrall's handing the Horde over to Garrosh so he can become a guardian of something that doesn't need guarding anymore", it's a good means of getting the Horde and Alliance back into fighting each other... which is what the game should be about, anyway.

    The expansion so far honestly sounds like it's going to be pretty badass... definitely has me more interested than WotLK (which I basically didn't follow at all until late in its development cycle.)

    I just hope they take their time with this one and do it right, instead of shoving it out the doors, half-finished to take advantage of Christmas sales.
    Hopefully they wont do it half ass done, and i might have to agree with Cainun a bit, in a way, but not much in my opinion, they are messin up the lore of warcraft a bit, and doing some stuff that seems......wierd, such as making dwarves shamans and tauren paladins.I would like to see how they are goin to explain that.

  3. Registered TeamPlayer
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    #33

    Re: WoW Cataclysm Announced

    Quote Originally Posted by Redratson
    Quote Originally Posted by PizzaSHARK!
    They're destroying lore for golden milk. Odds of me playing the next xpac, extremely slim to absolute zero.

    To destroy such a story for more money, to me, suggests desperation, or greed.
    ~snip~
    Hopefully they wont do it half ass done, and i might have to agree with Cainun a bit they are destroying the lore of warcraft, and doing some stuff that seems......wierd, such as making dwarves and tauren paladins.I would like to see how they are goin to explain that.
    I can explain this for you.

    1) It's their lore.
    2) It's a game!

  4. Registered TeamPlayer RudyTheRocka's Avatar
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    #34

    Re: WoW Cataclysm Announced

    I hate reading WoW articles. They make me want to play again, but WoW is banned from my house.

    However I'm highly considering popping in the discs and using a private server. Otherwise Wc3 for mee.


  5. CanadianPersian's Avatar
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    #35

    Re: WoW Cataclysm Announced

    looks like i'll be disappearing from TTP again :3
    head to head, chest to chest, which country is the very best? and in the land of rape and honey, you pray.

  6. Registered TeamPlayer Redratson's Avatar
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    #36

    Re: WoW Cataclysm Announced

    Quote Originally Posted by RudyTheRocka
    I hate reading WoW articles. They make me want to play again, but WoW is banned from my house.

    However I'm highly considering popping in the discs and using a private server. Otherwise Wc3 for mee.

    Heh yeah i know wat you, WoW aint very popular in my household either.

  7. Registered TeamPlayer Arreo's Avatar
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    #37

    Re: WoW Cataclysm Announced

    Quote Originally Posted by Redratson
    Quote Originally Posted by RudyTheRocka
    I hate reading WoW articles. They make me want to play again, but WoW is banned from my house.

    However I'm highly considering popping in the discs and using a private server. Otherwise Wc3 for mee.

    Heh yeah i know wat you, WoW aint very popular in my household either.
    Ditto, me playing any MMORPG (subscription based) results in Adsartha threatening to leave me.

    I'm already addicted to TTP enough.

  8. Registered TeamPlayer Redratson's Avatar
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    #38

    Re: WoW Cataclysm Announced

    Quote Originally Posted by AxisofLint
    Quote Originally Posted by Redratson
    Quote Originally Posted by PizzaSHARK!
    They're destroying lore for golden milk. Odds of me playing the next xpac, extremely slim to absolute zero.

    To destroy such a story for more money, to me, suggests desperation, or greed.
    ~snip~
    Hopefully they wont do it half ass done, and i might have to agree with Cainun a bit they are destroying the lore of warcraft, and doing some stuff that seems......wierd, such as making dwarves and tauren paladins.I would like to see how they are goin to explain that.
    I can explain this for you.

    1) It's their lore.
    2) It's a game!
    Well no shit! Thank you for clearing that up for me. I was not aware of this at all.

  9. Registered TeamPlayer Cainun's Avatar
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    #39

    Re: WoW Cataclysm Announced

    Redoing the starting zones would take a fair chunk of work.

    Recycled models (Recoloring the skins/models)
    Bandaid fixes
    Server instance limit not being fixed for a YEAR
    Several quest breaking bugs not being fixed, even though they've been present since release.

    See the trend and argument I'm working towards Pizza?

  10. Registered TeamPlayer
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    #40

    Re: WoW Cataclysm Announced



    Quote from Blizzard staff
    Rated Battlegrounds

    * Rated Battlegrounds will be an alternative way to get arena points.
    * Each week, one of the BG will be the Rated Battleground of the week. Winning in this battleground will improve your rating and give you points. Losing will not lower your rating.
    * New PvP titles will be added, as your rating progress you will unlock higher titles. If you earned a PvP title you will keep it.
    * When a Battleground is rated for the week, its normal non-rated version will still be available.
    * The amount of Arena Points will be limited to prevent grinding.
    * You will also earn guild level by playing these rated battlegrounds with your guildmates.


    Tol'barad

    * Tol'barad is a mix of Lake Wintergrasp and the Isle of Quel'danas.
    * Every x hours the Daily Quests of the zone will shutdown and players will fight to capture the control points, the first team to get all of them wins.
    * The winning team gets access to better daily quests rewarding more gold/better items.


    Guild Leveling

    * Guild experience is earned through multiple ways, players leveling, killing bosses, leveling professions, PvP victories, reputations.
    * Each guild level rewards you with one talent point, these talents affect the whole guild. The top 20 earners of the guild will contribute to the guild experience for the day.
    * Some of the guild talents will allow you to remove reagent costs from spell, get increased gold drops, summon your entire raid, rez your entire raid after a wipe, automatically transfer a % of gold dropped by bosses to the guild bank. Guild talents can be reset.
    * Once your guild reached level 20, the guild experience becomes a currency and let you buy things like mounts, professions plans, banners, potions, rare reagents and guild talent respecs.
    * Anyone can learn a guild profession recipe, if you leave the guild after learning it you will loose the recipe and it will be transferred back to the guild bank. Guild heirlooms also work the same way and are bound to the guild.


    Guild Interface

    * Guilds will have their own achievements, some of the old achievements might be converted to guild achievements. Some of the achievements are building a legendary item, maxing out every profession, etc ...
    * A guild news feed will be added, it will shows boss kills, items looted, it will come with different filters to let you find specific information.
    * You can now check the professions of every members of your guild and check their recipes list to see if they can create an item.
    * You will also be able to invite other guilds to your guild events through the in-game calendar.


    Mastery system

    * There are too many talents right now and a lot of them are boring and just give passive bonuses. (1% hit bonus, etc ...)
    * The goal is to make talents more fun and useful, Body and Soul or Juggernaut are a good example.
    * The old passive bonuses will be automatically added to your character through the Mastery system as you spend more points in a talent tree. Spending a lot of points in Fury will give you extra crit, etc ... this will be implemented for all classes.
    * Mastery bonuses will lower energy cost, increase your armor penetration, etc ...


    Path of the Titans

    * Character progression slows down drastically at level 80. Players will improve their character through the Path of the Titan by using the new Archeology profession.
    * Archeology rewards you with "Ancient Glyphs" and give you bonuses reduced damage, reduced stun duration, etc ...
    * They are NOT inscription glyphs and are totally different, as you progress after level 85 you will earn points to buy more glyphs. They are tied to your talent specialization and cannot be respecced.
    * You will eventually get all your ancient glyphs, but hardcore players will get them faster. There will be a weekly limit to how fast you can get them.
    Path of the Titans
    Here is an official description of the Path of the Titans sytem by Aratil from the official systems panel write up.
    Quote from: Aratil (Source)
    Path of the Titans
    Path of the Titans is another great new feature we covered that encompasses rewarding progression at max level. This new feature implements a third new type of glyph called “Ancient Glyph,” and as you can see, it is themed after the titans. These special glyphs are not associated with the Inscription tradeskill, and are also not specific to any class.

    You’re able to unlock a path and progress within that path as you continuously engage in different aspects of the game. As you advance, you will be able to unlock special glyph sockets for your character. You can also respec your path at any time, in case you decide to change your path.

    You earn these ancient glyphs by using the new Archaeology secondary profession to recover and trade in titan artifacts. Each path will have 2-3 choices per rank, and again, you can respec if you decide to go down another path.
    - Path of Aman’Thul, the High Father
    - Path of Eonar, the Lifebinder
    - Path of Norgannon, the Dreamweaver
    - Path of Khaz’Goroth, the Shaper
    - Path of Aggramar, the Avenger
    - Path of Golganneth, the Thunderer

    You can earn progress down any of these paths by doing things such as questing, raiding, PvP, trade skills, etc., with a possible weekly cap for maximum progress. Over time, you’ll be able to unlock new ancient glyphs that will greatly benefit your character.

    This new system will be accessible to all players at max level. Players will eventually be able to reach new ranks for ancient glyphs, encouraging them to further develop their characters. There is also a possibility that we will introduce whole new paths in future content patches.

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