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Thread: World of Tanks
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12-23-10, 02:40 AM #271Re: World of Tanks
I'm really not looking forward to the new arty in the patch. But...
- Added voice chat based on the Vivox technology for platoons in random battle and for companies in tank company battles.
- Improved match-making system for random battles.
Oh and this:
- Added customizable controls.Last edited by LuckyDucky; 12-23-10 at 07:46 AM.
"Murder and marriage aren't too much unlike each other, one ends your life, and the other is a crime"
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12-23-10, 09:11 AM #272
Re: World of Tanks
find a spot to hide, in bushes etc. Then hit shift which enters you into arti view. You can scroll anywhere on the map within range of your arti piece and enemies will show up as they are spotted by your team mates, once spotted drop pain from on high onto them.
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12-23-10, 12:44 PM #273
Re: World of Tanks
Huh... the changes to the SPGs aren't major and I'm interested to see if they have any real effects.
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
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12-23-10, 05:16 PM #274Re: World of Tanks
Looks like they want to slow SPG's down, and make their spam less of an issue. This means that if you actually move your tank an SPG won't be accurate enough to hit you on the go, I think...
"Murder and marriage aren't too much unlike each other, one ends your life, and the other is a crime"
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12-23-10, 05:20 PM #276
Re: World of Tanks
So what I can tell that line about the "influence of horizontal motion" means is that there is going to be serious increase in the amount the aiming circle expands if you move the point of aim perpendicular to the line of the shot. It will as you said Lucky, make it much harder to hit moving targets since you have to lead them and move the aim point.
I haven't been able to play the new update since I'm at the in laws with only a netbook, but that's my best guess.
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12-23-10, 05:26 PM #277
Re: World of Tanks
Also, the g-panther looks fucking halarious...
And damn! The g-tiger's upgraded 21 cm gun does 2000 damage! It could theoretically one shot any tank in the game and could pretty much be guaranteed to one shot all but the tier 10s...
(granted it fires 1.75 rounds a minute with a 100% crew....)Last edited by Arreo; 12-23-10 at 05:38 PM.
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12-23-10, 05:33 PM #278Re: World of Tanks
I wonder if this also makes rushing in light tanks to suicide spot useless, as arty won't be able to make an accurate shot fast enough to make any use of that. Ah well we'll see.
Also Tank company battles and news about clan sign ups, anyone getting in on that? If so count me in, ingame name LuckyduckyHD.
Also has anyone else watched that Christmas video? The Ms-1's made me smile."Murder and marriage aren't too much unlike each other, one ends your life, and the other is a crime"
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12-23-10, 05:37 PM #279
Re: World of Tanks
Yeah, I'm starting to think we should consider making a TPG member clan. We have a lot of people who play...
We'd just have to think up a decent name and 'register' it on the WoT forums.
Also, if we had a TPG clan we could request forums here and potentially drive traffic to TPG...Last edited by Arreo; 12-23-10 at 05:46 PM.
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