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Thread: World of Tanks

  1. Registered TeamPlayer RagunCajun's Avatar
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    #481

    Re: World of Tanks

    Here's a fix for the "Memory leak" problem, y'know, the one where all the terrain turns red.

    How do I turn on the 3GB Switch - fmepedia

    I just wish they would explain why it's recommended to remove this fix "When not needed". How and when are we supposed to know this?

    Word of caution, my system didn't like this "fix" at all. So you may not want to use it.
    Last edited by RagunCajun; 02-06-11 at 12:39 AM. Reason: Update

  2. Registered TeamPlayer RagunCajun's Avatar
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    #482

    Re: World of Tanks

    Quote Originally Posted by BigHub View Post
    Nobody can fuck with my T1 Cunningham... Ya... that's right.
    Every man love a little Cunny........ lol

  3. Registered TeamPlayer Phyrelight's Avatar
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    #483

    Re: World of Tanks

    Quote Originally Posted by RagunCajun View Post
    Here's a fix for the "Memory leak" problem, y'know, the one where all the terrain turns red.

    How do I turn on the 3GB Switch - fmepedia

    I just wish they would explain why it's recommended to remove this fix "When not needed". How and when are we supposed to know this?

    Word of caution, my system didn't like this "fix" at all. So you may not want to use it.
    oh hell no, instead of them fixing the code they want you to limit your system to 3GB of memory on start up. That is poor code writing on their part. I will not limit my 6GB triple channel system to 3GB so their memory leak is "fixed"

  4. Registered TeamPlayer DancingCorpse's Avatar
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    #484
    Quote Originally Posted by Phyrelight View Post
    oh hell no, instead of them fixing the code they want you to limit your system to 3GB of memory on start up. That is poor code writing on their part. I will not limit my 6GB triple channel system to 3GB so their memory leak is "fixed"
    QFT.

    No way I'm limiting my 8 gigs to 3.



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  5. Registered TeamPlayer Allane's Avatar
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    #485

    Re: World of Tanks

    The simplest fix I could come to for solving the memory leak problem was placing my textures down to Medium. It typically takes minimum 20 consecutive maps for the leak to happen again, and I still get decently modeled tanks.
    "In matters of style, swim with the currents... in matters of principle, stand like a rock."
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  6. Registered TeamPlayer bust331's Avatar
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    #486
    I'm now averaging like 3-4 kills a game with a T2 medium. I also have a little better understanding of what's going on.


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  7. Registered TeamPlayer Blakeman's Avatar
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    #487

    Re: World of Tanks

    New patch.

    World of Tanks Open Beta v.0.6.2.8 - v.0.6.3.8 patch notes:

    - Added new map Westfield.
    - Added interface for clan battles ("Special battles" under "Battle!" button).
    - Removed New Year attributes from maps and hangars.
    - Added premium tanks (box and pre-order): PzII J (German tier 3 light tank), BT-SV (Soviet tier 3 light tank), M6A2E1 (American tier 8 heavy tank).
    These vehicles won’t be available in Store, and can be obtained in box version and/or pre-order packages.

    - Recalculated static lights on some maps.
    - Fixed certain cases of shells flying outside the aim circle.
    - Fixed certain cases of disappearing shells.
    - Fixed certain cases of SPG aim getting outside the map in sniper mode
    - Fixed bug of autoaim sticking to destroyed tank.
    - Fixed too intense SPG aim shaking after being damaged in sniper mode.
    - Fixed rare case of voice chat activation button failure.
    - Fixed rare case of game crash during voice chat usage.
    - Fixed wrong water simulation at high options on certain computer configurations.
    - Hotkeys [ and ] are unbound from "fire" and "autoaim" commands.
    - Fixed mistiming of "the battle starts in" counter for different players.
    - Map loading mechanism reworked to fix rare case of game crash in training battles.
    - Fixed problem with missing textures of wrecked T-28 model.

    - Fixed long names of HE shells in Service window.
    - Fixed wrong representation of hotkeys bindings in Options.
    - Fixed possibility of entering game menu during map loading.
    - Fixed client freezing during Company Search.
    - Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
    - Fixed bug in searching for a contact with less than 4 symbols in its name.
    - Clarified conditions getting certain awards.
    - Fixed condition for getting Billotte’s award.
    - Fixed copyright year at intro screen and EULA.
    - Removed turret for GW-Panther, M12, M40/M43, and Object 704 from the store.
    - Removed unupgradable modules of top tier tanks from the store.
    - Removed test gun "128mm_testgun" from shells description.
    - Recompiled sounds output library.
    - Fixed map pictures and team lists during map loading.
    - Fixed hill climbing at Sand River map.
    - Fixed water submersing at Malinovka map.
    - "Special battle" choice is blocked if player does not have any events planned.
    - Changed certain graphics options that could lead to increased performance on certain PC configurations.

    Balance and tank parameters changes:

    - Chance of fire for diesel engines set to 15%, for gasoline engines - to 20%. If the initial value for -certain models was lower than the values above, it remains as it is.
    - Rebalanced premium vehicles: Valentine and Matilda.
    - Adjusted match-making parameters for Valentine and Matilda.
    - Added extra battle tier between the existing tiers 3 and 4.

    - V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
    - Т-26, T-46: increased reverse speed, durability increased by 10 Hit Points.
    - Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
    - Т-34: increased rate of fire for 57mm ZiS-4 gun.
    - BТ-2, BТ-7: increased reverse speed.
    - T-43: increased rate of fire for 100mm D10T gun.
    - T-54: repair cost increased by 15%, hull height increased by 10 cm, increased chance of being spotted after firing 100 mm D-54 cannon, decreased tracks armor by 5 mm, track repair time increased by 10%.
    - KV-3: slightly increased passability.
    - KV-1S: slightly increased passability.
    - IS-7: repair cost increased by 5%.
    - ISU-152: repair cost increased by 8%, increased weight limit for top suspension.
    - Shell 203 mm F-625D: increased cost by 4%.
    - Shell 203 mm G-620: increased cost by 4%.
    - SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm.
    - Object 212: doubled repair cost, reduced guns armor.

    - LTraktor: durability increased by 10 Hit Points.
    - PzII: increased reverse speed, durability increased by 5 Hit Points.
    - PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
    - Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
    - PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
    - PzIII: durability increased by 10 Hit Points.
    - PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
    - VK3001H: durability increased by 20 Hit Points.
    - S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passability for normal terrain by 10%.
    - 38H 735(f), Pz IV, and VK1602: increased reverse speed.
    - Grille: fixed turret name.
    - 15 cm sFH18 L/30 gun (top Hummel): range of fire decreased by 15%, increased trajectory curve.
    - 15 cm sFH36 L/43 gun (top GW-Panther): increased shell velocity, increased trajectory curve.
    - 17 cm K72Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
    - Hetzer: added new 220 HP engine, traverse speed decreased, decreased passability for normal and bad terrain by 15%.
    - StuGIII: increased weight limit for second suspension, tier decreased by 1 for balancing in random battles.
    - JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
    - Ferdinand: increased reloading time for 128mm Pak 44 L/55 gun by 0.29 s.
    - Better durability for guns: 7.5 cm KwK42 L/70, 7.5 cm KwK45 L/100, 8.8 cm KwK43 L/71, 10.5 cm KwK45 L/52 Ausf. B.
    - Ferdinand: increased reloading time for 128mm Pak 44 L/55 gun by 0.29 s.
    - 12.8 cm Kwk44 L/55 (VK 4502 B, Maus): decreased reloading time by 0.21 s.

    Panther II changes:
    - Decreased size.
    - 7.5 cm KwK42 L/70 gun dispersion radius decreased by 7%.
    - 7.5 сmKwK42 L/100 gun dispersion radius decreased by 4%.
    - 10.5 cm KwK45 L/52 Ausf B top gun: gun dispersion radius decreased by 7%, dispersion during turret movement decreased by 14%, shell velocity increased by 20%.
    - top engine Maybach HL 234P50: reduced chance of fire by 5%, increased durability by 12.5%.
    - increased weight limit for basic suspension in order to allow mounting second turret.
    - ammo rack durability increased by 8%.
    - repair cost reduced by 6%.

    - T30: repair cost increased by 10%.
    - T29 decreased rate of fire for 105 mm T5E1 gun.
    - 90mm AT Gun M3 gun: price increased from 110550 to 127300 credits.
    - 120mm Gun T53 gun: rate of fire increased by 5%.
    - QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
    - M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
    - T2 Med, M2 lt, M2 med, M3 Lee, M4 Sherman: increased reverse speed
    - Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passability.
    - M12: decreased horizontal aiming angle.
    - T14: tier decreased by 1 for balancing in random battles, increased passability.
    - T1 heavy: increased passability.
    - Т23: repair costs increased by 30%.

  8. Registered TeamPlayer Blakeman's Avatar
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    #488

    Re: World of Tanks


  9. Registered TeamPlayer bust331's Avatar
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    #489
    I can't check at the moment, but don't you need 2500 gold?


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  10. Registered TeamPlayer Blakeman's Avatar
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    #490

    Re: World of Tanks

    You might need premium to make a clan, dunno if you need it to be in a clan or not. I can't check right now either.

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