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    #521

    NVIDIA Video Card for PLEX Offer

    If you were attending Fanfest 2012 or watching the live stream, you may remember the graphics technology section of the CCP Presents! keynote, with our partners NVIDIA, and the stunning possibilities for future developments of EVE’s look and feel. As well as presenting an amazing demonstration of new technology in the field, Halldor Fannar (CCP CTO) and Tony Tamasi (NVIDIA Senior Vice President Content and Technology) announced a unique special offer enabling the exchange of PLEX for the GeForce GTX 560 NVIDIA video card.

    We’re delighted to offer an opportunity for pilots to enhance their EVE experience in a very direct way by translating a portion of their in-game wealth into a high-end DirectX 11 video card via our highly successful PLEX mechanism. Our Fanfest tickets for PLEX option has allowed dedicated pilots to expand their EVE experience in real life through their skill at playing the game. Now you can use your EVE power and wealth to upgrade your gaming rig.
    At present, we are able to offer a limited stock of 100 GeForce GTX 560 video cards to EVE Online account holders for the price of 20 PLEX each. This offer is limited to one purchase per active account and the stock of 100 cards will be sold on a first come, first served basis. To take advantage of the offer it is necessary to have 20 PLEX available in your account’s redeeming system. Please read the offer’s terms and conditions in full before making your purchase.
    We are proceeding carefully, with a limited stock at this time, to enable us to evaluate any impacts of this unique and innovative offer on the EVE economy, and understand any challenges arising from this form of exchange of game world currency for real world goods.
    This offer will be available through Account Management from 16:00 UTC/GMT on April 12th. As ever, we are looking forward to your feedback on this topic.
    Below are the terms of condition for this offer:

    • The offered product is the NVIDIA Geforce GTX 560 video card.
    • Any active paying EVE Online account may purchase this offer.
    • Only one purchase per account of this offer.
    • Offer is non-refundable.
    • Offer Price is 20 PLEX.
    • Shipping and handling is included in the offer price.
    • The offer is available to EVE Online account holders on Tranquility worldwide.
    • The offer is limited to 100 cards, and will be sold on a first come, first served basis.
    • Offer void where prohibited by applicable law.
    • Some jurisdictions may treat this as a taxable prize or award.
    • Purchaser is solely responsible for determining the tax consequences, if any, associated with this offer.
    • CCP´s decision on any sale is final.


    New to EVE? Start your 14-day free trial today.
    Returning pilot? Visit Account Management for the latest offers and promotions.


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    #522

    NVIDIA Video Card for PLEX Offer

    If you were attending Fanfest 2012 or watching the live stream, you may remember the graphics technology section of the CCP Presents! keynote, with our partners NVIDIA, and the stunning possibilities for future developments of EVE’s look and feel. As well as presenting an amazing demonstration of new technology in the field, Halldor Fannar (CCP CTO) and Tony Tamasi (NVIDIA Senior Vice President Content and Technology) announced a unique special offer enabling the exchange of PLEX for the GeForce GTX 560 NVIDIA video card.

    We’re delighted to offer an opportunity for pilots to enhance their EVE experience in a very direct way by translating a portion of their in-game wealth into a high-end DirectX 11 video card via our highly successful PLEX mechanism. Our Fanfest tickets for PLEX option has allowed dedicated pilots to expand their EVE experience in real life through their skill at playing the game. Now you can use your EVE power and wealth to upgrade your gaming rig.
    At present, we are able to offer a limited stock of 100 GeForce GTX 560 video cards to EVE Online account holders for the price of 20 PLEX each. This offer is limited to one purchase per active account and the stock of 100 cards will be sold on a first come, first served basis. To take advantage of the offer it is necessary to have 20 PLEX available in your account’s redeeming system. Please read the offer’s terms and conditions in full before making your purchase.
    We are proceeding carefully, with a limited stock at this time, to enable us to evaluate any impacts of this unique and innovative offer on the EVE economy, and understand any challenges arising from this form of exchange of game world currency for real world goods.
    This offer will be available through Account Management from 16:00 UTC/GMT on April 12th. As ever, we are looking forward to your feedback on this topic.
    Below are the terms of condition for this offer:
    • The offered product is the NVIDIA Geforce GTX 560 video card.
    • Any active paying EVE Online account may purchase this offer.
    • Only one purchase per account of this offer.
    • Offer is non-refundable.
    • Offer Price is 20 PLEX.
    • Shipping and handling is included in the offer price.
    • The offer is available to EVE Online account holders on Tranquility worldwide.
    • The offer is limited to 100 cards, and will be sold on a first come, first served basis.
    • Offer void where prohibited by applicable law.
    • Some jurisdictions may treat this as a taxable prize or award.
    • Purchaser is solely responsible for determining the tax consequences, if any, associated with this offer.
    • CCP´s decision on any sale is final.

    New to EVE? Start your 14-day free trial today.
    Returning pilot? Visit Account Management for the latest offers and promotions.


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    #523

    NVIDIA Video Card for PLEX Offer

    If you were attending Fanfest 2012 or watching the live stream, you may remember the graphics technology section of the CCP Presents! keynote, with our partners NVIDIA, and the stunning possibilities for future developments of EVE’s look and feel. As well as presenting an amazing demonstration of new technology in the field, Halldor Fannar (CCP CTO) and Tony Tamasi (NVIDIA Senior Vice President Content and Technology) announced a unique special offer enabling the exchange of PLEX for the GeForce GTX 560 NVIDIA video card.

    We’re delighted to offer an opportunity for pilots to enhance their EVE experience in a very direct way by translating a portion of their in-game wealth into a high-end DirectX 11 video card via our highly successful PLEX mechanism. Our Fanfest tickets for PLEX option has allowed dedicated pilots to expand their EVE experience in real life through their skill at playing the game. Now you can use your EVE power and wealth to upgrade your gaming rig.
    At present, we are able to offer a limited stock of 100 GeForce GTX 560 video cards to EVE Online account holders for the price of 20 PLEX each. This offer is limited to one purchase per active account and the stock of 100 cards will be sold on a first come, first served basis. To take advantage of the offer it is necessary to have 20 PLEX available in your account’s redeeming system. Please read the offer’s terms and conditions in full before making your purchase.
    We are proceeding carefully, with a limited stock at this time, to enable us to evaluate any impacts of this unique and innovative offer on the EVE economy, and understand any challenges arising from this form of exchange of game world currency for real world goods.
    This offer will be available through Account Management from 16:00 UTC/GMT on April 12th. As ever, we are looking forward to your feedback on this topic.
    Below are the terms of condition for this offer:
    • The offered product is the NVIDIA Geforce GTX 560 video card.
    • Any active paying EVE Online account may purchase this offer.
    • Only one purchase per account of this offer.
    • Offer is non-refundable.
    • Offer Price is 20 PLEX.
    • Shipping and handling is included in the offer price.
    • The offer is available to EVE Online account holders on Tranquility worldwide.
    • The offer is limited to 100 cards, and will be sold on a first come, first served basis.
    • Offer void where prohibited by applicable law.
    • Some jurisdictions may treat this as a taxable prize or award.
    • Purchaser is solely responsible for determining the tax consequences, if any, associated with this offer.
    • CCP´s decision on any sale is final.
    UPDATE 16:10, March 12th: Due to sudden technical difficulties with the Account Management site, we've had to push the offer back by two hours. It is set to go live at 18:00 UTC today, March 12th. We sincerely apologize for the inconvenience.
    New to EVE? Start your 14-day free trial today.
    Returning pilot? Visit Account Management for the latest offers and promotions.


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    #524

    UK Pricing Provides Sterling Service

    Greetings Capsuleers,
    I’m CCP Garlakadl, the producer responsible for CCP’s billing and account management team, and I’m writing to share the great new pricing options we have for our UK players.
    As announced by CCP Unifex at Fanfest, our UK players will finally be able to pay for their game time and services using pounds sterling (GBP). This change will take effect on May 1st, 2012 with the following pricing options available:
    GBP Subscriptions


    *Note that conversion was done March 23rd and will most likely not match to pence the current conversion
    As you can see, we are lowering GBP subscription prices significantly compared to the current equivalent conversion prices, and that is something we’re immensely pleased to be able to do. We have also made PLEX available for GBP, with the pricing as listed below:
    PLEX Prices


    Although the UK subscription prices will be lowered, PLEX prices will remain unchanged. However, you’ll now be able to use your native currency to purchase them with no need for conversion. The price of character transfers will be £17 or 2 PLEX.
    Payment methods

    As always, we strive to provide you with the most flexibility, supporting several popular secure payment systems in our billing system. Currently our UK players can choose from the following payment methods:

    • Credit card
    • Debit card
    • PLEX
    • PayPal
    • WebMoney
    • PaySafeCard

    We are regularly looking into additional payment systems, so that list may grow over time.
    What happens to current subs?

    “What about my recurring subscription, will it automatically change to GBP?”
    In short, no.
    When you enter a recurring subscription you enter a legally binding contract with us allowing us to charge your card a specific amount in a set currency. We cannot decide unilaterally to change that amount or currency. To change a recurring subscription to GBP, you will need to manually enter Account Management, cancel your current subscription, and select a new subscription and payment method. Don’t worry, canceling a subscription does not mean you’re canceling your account; it just means that you don’t want us to continue charging your card as previously agreed upon. All game time, characters and “your stuff” will remain right were you left it.
    What this also means is that after the change UK players cannot use euros to purchase game time, PLEX or services through Account Management. So if you’re not on a recurring subscription your next purchase will be in GBP regardless.
    In regards to the price of character transfers, it will be £17 or 2 PLEX
    I am easily satisfied with the very best

    Making a fundamental change like this within an established service can be extremely difficult and we need to be careful when implementing it. But bearing in mind that “a pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty” I see a great opportunity for CCP to make Internet Spaceships more affordable to one of our oldest, most loyal and most established player bases, and I’m sure you’ll prove me right.
    Fly Safe.
    CCP Garlakadl
    PS. I'd like to draw your attention to a player gathering at Loose Cannon, 13-16 Allhallows Lane, The City, London, EC4R 3UL on April 27th at 19:00 (UK time). Nearest tube stations are Monument, Mansion House or Cannon Street. The gathering will be attended by CCP Unifex, CCP Soundwave and CCP Guard who will be talking about spaceships, the future of EVE and sharing pints.

    New to EVE? Start your 14-day free trial today.
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    #525

    Ewareness for DeBuff-alo Soldiers

    Hi everyone,
    I wrote my first devblog a few weeks ago and you were all so nice that I figured I should write another one... plus I actually have stuff to tell you about.
    I think we have all been webified or ewared in one way or another. To be honest, the whole thing is very confusing for a noob like me. I have lost a few ships because I had no idea that I was being warp scrambled and when I finally realized it and tried to find the attacker in the overview, it was too late. I'm sure some of you more experienced players have also had problems finding who the heck was ewaring you.

    This is pretty important information and it shouldn't only be available in the overview (that is if you are lucky enough to have your attacker in the overview) and therefore we are bringing you the first implementation of the Effects Bar in the upcoming Escalation release.
    This bar is right above your ship controls (or below them if you have them aligned to top) and it puts all the ewar information in one place. It consists of the 8 different icons you know and love from the overview but each icon is only visible when the particular ewar effect it represents is being applied to you.

    When you mouse over an icon, you will get information on who is attacking you with that effect, with how many modules and what kind of ships they are flying. If you happen to have more than 6 people using the same ewar effect on you, the hint displays 6 of them and tells you how many more there are.

    And if you want to attack them back, just right click the icon, find the dude you hate the most in the list and target him or her back!

    If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)
    We hope you like this new feature, and please let us know what you think. Here is how it works:

    That’s it for me for now. Fly safe!

    - CCP karkur

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    #526

    UI and I - Our Little Improvements Together V2

    Hi spacefriends,
    I am back to tell you about a few little things my team and I are bringing you in The Escalation to Inferno.
    Some of you might remember my first devblog, UI and I – Our Little Improvements Together, which was published a few weeks ago. The comment thread was very positive and helpful, and I want to thank everyone who participated for the warm welcome! The discussion was constructive and it was fun collaborating with you guys and the overall positive attitude was very motivating. You guys had a lot of great suggestions, and in fact, many of the changes I'm here to tell you about were suggested in that thread.
    There is one thing that almost always comes up when there is any discussion about the market UI: You guys REALLY want to see which orders are yours in the "Details" tab. I would love to be able to tell you that we are adding it in Escalation, so I think I'll just do it: We are adding it in Escalation :)
    This is something we have wanted to do for a long time, but what was stopping us was that we weren't too happy about the extra trips to the server to fetch data. Then finally we decided to bite the bullet and just do it!
    We are adding a new checkbox in the "Settings" tab, and if you check it, your orders will be marked in blue in the "Details" tab. Those orders will also have the "Modify order" option added to their menu. We hope this will make the marketeers' lifes a bit easier.
    Please note that if you have this option enabled, the market orders might load more slowly at times. The reason is that we are using information from the "My orders" list to know which orders are yours and that list needs to be fetched regularly from the server.

    OK, how annoying is it when you show market details on an item, and then you want to take a look at similar items and you have to find the categories/groups yourself in the "Browse" list? The correct answer is "very". Wouldn't it be wonderful if you could, say, have a right click option on the trace text at the top of the "Details" tab that made the "Browse" list magically open on the correct group? I thought so, so I made it so :P

    There is one thing that has bothered my boss, CCP Explorer, to no end, and that thing is the redundant tooltips in scrolls all over the place. Since a few of you were also complaining about this, we decided to finally do something about it. 2 lines of code removed and the result is that if no tooltip has been set on an entry in a scroll, there will be no tooltip. This replaces the previous default behavior of setting the tooltip text to be the same as the text in the entry. We hope this will reduce the tooltip noise a little bit.
    In Crucible 1.5 I made some Quickbar improvements. One of them was to allow you to create a blueprint "shopping list" in the Quickbar by SHIFT adding types to it. You guys asked for the quantity to be listed there too, and since you asked nicely I wanted to add that for you automagically. When I looked better into it I realized, however, that it wasn’t actually a good idea. First of all, there are a lot of complex calculations that need to be done and secondly the required quantities are not constants, which would be problematic. So I took what I had already implemented and made it so if you feel the need to have some note on the Quickbar item, whether it's the required quantity or some other note, YOU can add it yourself from a right click menu option.

    Have you ever tried to contract you active ship? Well, as Bairfhionn Isupointed out, you can't. So why does it show up in the item list in the contract creation? I don't have an answer that justifies its presence in the list and it's just confusing. Therefore, after Escalation, the active ship will no longer appear in that item list.
    A few of you have asked for the ability to drag characters into special "character" text fields, such as in the mail and the "private" field in the contract creation window. That sounded like a good idea, so that's what you get. This goes for both character names in the chat, as well as all the most common UI elements used to represent players.
    You also wanted to be able to drag inventory items into special "type" text fields, such as in the "item type" in the "Transaction" tabs, and that also just made sense so I added that.
    We tried to find the all the "character" and "type" textfields and enable this on them, but since I'm sure we missed a few, I posted a thread where I asked if you knew of any more of these fields. I'm still not sure we have found them all, so please let me know if you find any that should have that functionality but don't, and I'll fix them :)
    Many chat channels have a useful and/or important message for the member in the Message of the Day (MOTD). Have you ever wanted to refresh your memory and read the message again? Well, one way is to ask an admin to post the message again, for everyone in the channel to see. After Escalation there will be a much better way... you will be able to reload the message for only you to see, so all the other pilots won't even have to know that you have no idea what that message said.
    Another handy thing we are adding is the ability to clear all content in the chat channel. This of course only clears your content.
    Both of these options can be accessed in the right click menu of the chat channels.

    Many of you do planning and calculations in spreadsheets, and I think I have something that might make some of you Excel geeks... no I mean Excel enthusiasts, happy. People always joke about EVE being Spreadsheets in Space, and let's face it, there is a lot of spreadsheet-like tables in it. So it would be nice to be able to copy some of those tables, and paste them into Excel (or anywhere else) to do further calculations on them, right?
    Well, we liked the idea, so when Escalation comes out, you can use the standard "copy" key combination, CTRL+C, to copy stuff from tables. If the scroll has focus, and you have an entry in it selected, only that entry will be copied. However, if the scroll has focus, but no entry is selected, CTRL+C will copy all the content of the scroll.
    When we implemented this, our main focus was to allow you guys to copy data from table-like scrolls, but then we figured we might as well add it to more scroll where we thought it made sense, like in the attributes and materials tabs in the "Show info" windows. So if you guys want to make sure your favorite scroll can be copied, jump over to the Singularity test server and check it out, and if it cannot be copied, let me know and we can see what we can do. I should add that I will not be adding this to the overview right now, since it's very special-cased for performance reasons.

    Other small changes you guys have asked for:

    • Color coded security status has been added to the "Related Solarsystems" and "Adjacent Solarsystems" tabs in the "Show Info" windows for constellations and solarsystems respectively.
    • All market groups can now be collapsed in the "Browse" tab in the market. Before the "leaf" groups could not be collapsed, but now they behave like any other group.
    • An extra column, Jumps, has been added to the "Select Station" window when creating remote orders. Right click menu has also been added to the stations on the list.
    • It's now possible to drop items on the Quickbar tab itself in the market, and that item is added to the Quickbar.
    • It's now possible to add items to the Quickbar by dragging items from Asset window onto the bar.
    • It's now possible to multiselect items in the Quickbar, and move them or delete them all together.
    • It's now possible to copy items in the Quickbar into another Quickbar folder by CTRL dragging them over the new folder.
    • A "Select All" button has been added to contract creation as suggested by Bairfhionn Isu as well as a "Deselect All" button.
    • A "Client" submenu has been added to transaction log in the journal as suggested by Seloena.

    I hope you guys will enjoy all these small changes, and I hope we can continue our productive and positive collaboration to improve your experience little by little.
    That's all I have to say for now. Fly safe and keep smiling :)
    - CCP karkur


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    #527

    What is going on with mineral prices?

    Afternoon all profit seeking pod pilots,
    We have noticed in the past few weeks increased discussion on our forums with regards to what is going on in the EVE economy these days. The fact is that a whole lot is going on – and it is about to become a even more interesting when the changes described in this DevBlog earlier in April will take place.
    Crucible turned out to be a really successful expansion from the standpoint of the EVE economy. Figure 1 shows the monthly Gross User Product (GUP) in EVE from October 2010 until March 2012.

    Figure 1: This figure shows the total value created by players in EVE Online (Gross User Product - GUP). Total GUP, in nominal terms, is shown on the left axis and GUP per capita is shown on the right axis. The GUP takes a jump with the launch of Crucible at the end of November 2011.
    Per capita GUP jumped by 28% between November and December 2011 and has just continued to increase since then. This is attributed to increased production (Tier 3 battlecruiser anyone?) but also simply from increased activity in general due to both older players returning to the game and new players joining the pack. Now as any economist knows, good times and good partying always comes at a cost ;-) and in this case it is increased inflation in EVE due to increased aggregate demand. Of course there is also the issue of balancing ISK sinks and faucets which you can learn more about here, so we will not dwell on that part in this short devblog.
    The impact of Crucible and the announced changes that are upcoming in Escalation has been somewhat different than we have seen in the past. In 2010 and 2011 inflation has been driven by price changes in more advanced items in-game, such as Tech 3 ships, Tech 2 items and moon material. With Crucible things turned around and we saw the largest price increases in basic minerals and Tech 1 items.
    It started with changes in Mexallon due to increased demand for the production of the new Tier 3 battlecruisers. Figure 2 shows clearly the jump in Mexallon between November and December in 2011.

    Figure 2: Price index for all base minerals in EVE. March 2011 set at 100. Mexallon starts to increase in December due to the new Tier 3 battlecruisers which need mexallon in large quantities. Tritanium starts to increase between December and January due to increased overall demand in the EVE economy and all minerals show an increase in price in March due to speculations on the upcoming changes in Escalation.
    Another interesting change at that time is the increase in price of Tritanium, which has since continued. This is attributed both to increased demand for production of Tech 1 items and due to speculations with hoarding ongoing in some areas of the universe. Speculations seems to become the primary factor in March when we see a jump in Zydrine and Morphite prices. It seems like the announced changes to the Drone regions as well as the removal of Tech 1 loot is doing exactly what we expected, creating some market uncertainities which will be interesting to see how the free market in EVE will adjust to. Some might call it a market mayhem – a true Escalation to the Inferno!

    Figure 3: Monthly price changes in Tech 1 ships from January 2010 to March 2012. Current price increases are similar to the Incursion price increase in early 2011. The upcoming changes in Escalation will impact the mineral market significantly and those price changes will impact the price of Tech 1 ships since they are directly correlated.
    Figure 3 shows the changes in prices for Tech 1 ships. As the figure clearly shows then price started to increase quite significantly at the end of 2011 and have simply continuned to increase since then. The price increase is simililar to price increases we saw around the Incursion expansion
    These changes are sharp but they are well understood and basically as expected due to the changes that are happening in EVE. We do not know the future, but we do know that there are some interesting times ahead for anyone willing to risk it and try to outsmart the market.
    Good (market) hunting!
    Dr. EyjoG


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    #528

    What is going on with mineral prices?

    Afternoon all profit seeking pod pilots,
    We have noticed in the past few weeks increased discussion on our forums with regards to what is going on in the EVE economy these days. The fact is that a whole lot is going on – and it is about to become a even more interesting when the changes described in this DevBlog earlier in April will take place.
    Crucible turned out to be a really successful expansion from the standpoint of the EVE economy. Figure 1 shows the monthly Gross User Product (GUP) in EVE from October 2010 until March 2012.

    Figure 1: This figure shows the total value created by players in EVE Online (Gross User Product - GUP). Total GUP, in nominal terms, is shown on the left axis and GUP per capita is shown on the right axis. The GUP takes a jump with the launch of Crucible at the end of November 2011.
    Per capita GUP jumped by 28% between November and December 2011 and has just continued to increase since then. This is attributed to increased production (Tier 3 battlecruiser anyone?) but also simply from increased activity in general due to both older players returning to the game and new players joining the pack. Now as any economist knows, good times and good partying always comes at a cost ;-) and in this case it is increased inflation in EVE due to increased aggregate demand. Of course there is also the issue of balancing ISK sinks and faucets which you can learn more about here, so we will not dwell on that part in this short devblog.
    The impact of Crucible and the announced changes that are upcoming in Escalation has been somewhat different than we have seen in the past. In 2010 and 2011 inflation has been driven by price changes in more advanced items in-game, such as Tech 3 ships, Tech 2 items and moon material. With Crucible things turned around and we saw the largest price increases in basic minerals and Tech 1 items.
    It started with changes in Mexallon due to increased demand for the production of the new Tier 3 battlecruisers. Figure 2 shows clearly the jump in Mexallon between November and December in 2011.

    Figure 2: Price index for all base minerals in EVE. March 2011 set at 100. Mexallon starts to increase in December due to the new Tier 3 battlecruisers which need mexallon in large quantities. Tritanium starts to increase between December and January due to increased overall demand in the EVE economy and all minerals show an increase in price in March due to speculations on the upcoming changes in Escalation.
    Another interesting change at that time is the increase in price of Tritanium, which has since continued. This is attributed both to increased demand for production of Tech 1 items and due to speculations with hoarding ongoing in some areas of the universe. Speculations seems to become the primary factor in March when we see a jump in Zydrine and Morphite prices. It seems like the announced changes to the Drone regions as well as the removal of Tech 1 loot is doing exactly what we expected, creating some market uncertainities which will be interesting to see how the free market in EVE will adjust to. Some might call it a market mayhem – a true Escalation to the Inferno!

    Figure 3: Monthly price changes in Tech 1 ships from January 2010 to March 2012. Current price increases are similar to the Incursion price increase in early 2011. The upcoming changes in Escalation will impact the mineral market significantly and those price changes will impact the price of Tech 1 ships since they are directly correlated.
    Figure 3 shows the changes in prices for Tech 1 ships. As the figure clearly shows then price started to increase quite significantly at the end of 2011 and have simply continuned to increase since then. The price increase is simililar to price increases we saw around the Incursion expansion
    These changes are sharp but they are well understood and basically as expected due to the changes that are happening in EVE. We do not know the future, but we do know that there are some interesting times ahead for anyone willing to risk it and try to outsmart the market.
    Good (market) hunting!
    Dr. EyjoG


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    #529

    U and I - Our Little Improvements Together V2

    Hi spacefriends,
    I am back to tell you about a few little things my team and I are bringing you in The Escalation to Inferno.
    Some of you might remember my first devblog, U and I – Our Little Improvements Together, which was published a few weeks ago. The comment thread was very positive and helpful, and I want to thank everyone who participated for the warm welcome! The discussion was constructive and it was fun collaborating with you guys and the overall positive attitude was very motivating. You guys had a lot of great suggestions, and in fact, many of the changes I'm here to tell you about were suggested in that thread.
    There is one thing that almost always comes up when there is any discussion about the market UI: You guys REALLY want to see which orders are yours in the "Details" tab. I would love to be able to tell you that we are adding it in Escalation, so I think I'll just do it: We are adding it in Escalation :)
    This is something we have wanted to do for a long time, but what was stopping us was that we weren't too happy about the extra trips to the server to fetch data. Then finally we decided to bite the bullet and just do it!
    We are adding a new checkbox in the "Settings" tab, and if you check it, your orders will be marked in blue in the "Details" tab. Those orders will also have the "Modify order" option added to their menu. We hope this will make the marketeers' lifes a bit easier.
    Please note that if you have this option enabled, the market orders might load more slowly at times. The reason is that we are using information from the "My orders" list to know which orders are yours and that list needs to be fetched regularly from the server.

    OK, how annoying is it when you show market details on an item, and then you want to take a look at similar items and you have to find the categories/groups yourself in the "Browse" list? The correct answer is "very". Wouldn't it be wonderful if you could, say, have a right click option on the trace text at the top of the "Details" tab that made the "Browse" list magically open on the correct group? I thought so, so I made it so :P

    There is one thing that has bothered my boss, CCP Explorer, to no end, and that thing is the redundant tooltips in scrolls all over the place. Since a few of you were also complaining about this, we decided to finally do something about it. 2 lines of code removed and the result is that if no tooltip has been set on an entry in a scroll, there will be no tooltip. This replaces the previous default behavior of setting the tooltip text to be the same as the text in the entry. We hope this will reduce the tooltip noise a little bit.
    In Crucible 1.5 I made some Quickbar improvements. One of them was to allow you to create a blueprint "shopping list" in the Quickbar by SHIFT adding types to it. You guys asked for the quantity to be listed there too, and since you asked nicely I wanted to add that for you automagically. When I looked better into it I realized, however, that it wasn’t actually a good idea. First of all, there are a lot of complex calculations that need to be done and secondly the required quantities are not constants, which would be problematic. So I took what I had already implemented and made it so if you feel the need to have some note on the Quickbar item, whether it's the required quantity or some other note, YOU can add it yourself from a right click menu option.

    Have you ever tried to contract you active ship? Well, as Bairfhionn Isupointed out, you can't. So why does it show up in the item list in the contract creation? I don't have an answer that justifies its presence in the list and it's just confusing. Therefore, after Escalation, the active ship will no longer appear in that item list.
    A few of you have asked for the ability to drag characters into special "character" text fields, such as in the mail and the "private" field in the contract creation window. That sounded like a good idea, so that's what you get. This goes for both character names in the chat, as well as all the most common UI elements used to represent players.
    You also wanted to be able to drag inventory items into special "type" text fields, such as in the "item type" in the "Transaction" tabs, and that also just made sense so I added that.
    We tried to find the all the "character" and "type" textfields and enable this on them, but since I'm sure we missed a few, I posted a thread where I asked if you knew of any more of these fields. I'm still not sure we have found them all, so please let me know if you find any that should have that functionality but don't, and I'll fix them :)
    Many chat channels have a useful and/or important message for the member in the Message of the Day (MOTD). Have you ever wanted to refresh your memory and read the message again? Well, one way is to ask an admin to post the message again, for everyone in the channel to see. After Escalation there will be a much better way... you will be able to reload the message for only you to see, so all the other pilots won't even have to know that you have no idea what that message said.
    Another handy thing we are adding is the ability to clear all content in the chat channel. This of course only clears your content.
    Both of these options can be accessed in the right click menu of the chat channels.

    Many of you do planning and calculations in spreadsheets, and I think I have something that might make some of you Excel geeks... no I mean Excel enthusiasts, happy. People always joke about EVE being Spreadsheets in Space, and let's face it, there is a lot of spreadsheet-like tables in it. So it would be nice to be able to copy some of those tables, and paste them into Excel (or anywhere else) to do further calculations on them, right?
    Well, we liked the idea, so when Escalation comes out, you can use the standard "copy" key combination, CTRL+C, to copy stuff from tables. If the scroll has focus, and you have an entry in it selected, only that entry will be copied. However, if the scroll has focus, but no entry is selected, CTRL+C will copy all the content of the scroll.
    When we implemented this, our main focus was to allow you guys to copy data from table-like scrolls, but then we figured we might as well add it to more scroll where we thought it made sense, like in the attributes and materials tabs in the "Show info" windows. So if you guys want to make sure your favorite scroll can be copied, jump over to the Singularity test server and check it out, and if it cannot be copied, let me know and we can see what we can do. I should add that I will not be adding this to the overview right now, since it's very special-cased for performance reasons.

    Other small changes you guys have asked for:

    • Color coded security status has been added to the "Related Solarsystems" and "Adjacent Solarsystems" tabs in the "Show Info" windows for constellations and solarsystems respectively.
    • All market groups can now be collapsed in the "Browse" tab in the market. Before the "leaf" groups could not be collapsed, but now they behave like any other group.
    • An extra column, Jumps, has been added to the "Select Station" window when creating remote orders. Right click menu has also been added to the stations on the list.
    • It's now possible to drop items on the Quickbar tab itself in the market, and that item is added to the Quickbar.
    • It's now possible to add items to the Quickbar by dragging items from Asset window onto the bar.
    • It's now possible to multiselect items in the Quickbar, and move them or delete them all together.
    • It's now possible to copy items in the Quickbar into another Quickbar folder by CTRL dragging them over the new folder.
    • A "Select All" button has been added to contract creation as suggested by Bairfhionn Isu as well as a "Deselect All" button.
    • A "Client" submenu has been added to transaction log in the journal as suggested by Seloena.

    I hope you guys will enjoy all these small changes, and I hope we can continue our productive and positive collaboration to improve your experience little by little.
    That's all I have to say for now. Fly safe and keep smiling :)
    - CCP karkur


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    #530

    Alliance Tournament X final roll call

    Applications for commentators close on Sunday, April 29 at 23:59. Anyone looking to become a commentator needs to get this application submitted as soon as possible. Check out this blog for all necessary information and don’t miss out on one of the greatest opportunities an eve player has to mingle with CCP, spend two weeks in Iceland and become an internet spaceship celebrity!

    Players can now submit adverts for the alliance tournament, there is no charge to submit a video and it will be seen by hundreds of thousands of unique viewers. Check this thread for all the rules and process.
    The tournament rules are scheduled to be published on Wednesday, May 2 so stay tuned for a dev blog and update to the alliance tournament site. We will be making some very interesting changes to the rules to ensure a vibrant and exciting tournament.
    Team signups will commence on Monday, May 7 and details on the process will be included in the rules dev blog.

    New to EVE? Start your 14-day free trial today.
    Returning pilot? Visit Account Management for the latest offers and promotions.


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