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Thread: your team is either too aggressive or not aggressive enough.
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11-27-07, 01:24 PM #1
your team is either too aggressive or not aggressive enough.
Im sure this is true in most games, but Im coming from TF2.
If the cap point is 20 feet in front of you and covered by a sentry, stickies, and many enemies don't be greedy and try to take the point to only die within 1 second of approaching it! Sit back with a medic and try to take down the sentry, shoot the sticky grenades off the point, or make a few kills before you approach.
Conversely, when the point is completely open don't be such a fucking pussy to not go capture it because "you never know if somebody will come".
It all comes with game experience I guess.
In fact this same problem arises in CSS with bomb planting and defusing, feel my pain?
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11-27-07, 01:26 PM #3
Re: your team is either too aggressive or not aggressive enough.
Yes, the most common misconception with dying in an online game is most people believe they will actually die in RL. :5
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11-27-07, 02:09 PM #4
Re: your team is either too aggressive or not aggressive enough.
Originally Posted by agentazn303
Also, in most games "death" is equated to "your a loser". Whereas in games like TF2, taking one for the team in order to win the point / game is a good thing
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11-27-07, 02:17 PM #5
Re: your team is either too aggressive or not aggressive enough.
Hell, it's a good thing in CS as well. I've died many times at the front of a rush that succeeded. Basically people need to stop obsessing over Ks and stats. Just keep encouraging and promoting teamplay by example, and make people understand that sometimes that requires sacrifice. Gotta jump on a grenade every now and then..
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11-27-07, 02:18 PM #6
Re: your team is either too aggressive or not aggressive enough.
Originally Posted by Ewok
Much?
At all?
Maybe?
No?
Ok.
Touche'.
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11-27-07, 05:31 PM #8
Re: your team is either too aggressive or not aggressive enough.
Jello, See part 1 of my complaint : Team is too aggressive and dies unnecessarily. Spaz is just a smart player and knows when to push and when to retreat.
Edit: Also. It's 'practice what you preach'. And once again, someone complains about spaz who has hardly any time on the server. Everyone who plays with spaz knows that he is so effective at leading a team because he leads by example.
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11-27-07, 05:47 PM #9
Re: your team is either too aggressive or not aggressive enough.
Originally Posted by Mr.Jello
Since you brought it up I'll be glad to address it though. My longest life for each class is fairly long. It's not because I'm hiding somewhere in a corner worrying over my K ratio. It's because I'm working with my team and relying on them for support. My play is very aggressive yet patient when I need to be.
There is no sense in running to your death alone every single time you spawn. I've really tried to hit this one home with people on the server. Capturing points is a constant tug of war. Two or three guys will go in and capture and then when they die the other team does the same. This process continues until one team gets smart and mobilizes their entire offense at the same time. If you have 9 guys on offense why send 3 guys in at a time?
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11-28-07, 05:34 PM #10
Re: your team is either too aggressive or not aggressive enough.
Originally Posted by a weakling spaz
Kills don't really matter. Bombs matter. Hostages matter. Capture points matter. The intel matters. If you aren't worrying about the things that matter, you're doing it wrong.
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