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Thread: Social issues in gaming

  1. Registered TeamPlayer
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    #11

    Re: Social issues in gaming

    yes great article
    i agree with the fact that game developers dont want to be sued or taken to court
    or just get stuck on one side of an issue
    paparazza will be flooding them and they dont want that.
    they just want to chill have fun and play games
    im sure in the coming years ppl will get the idea of using a game as a medium to
    discuss an issue or push an idea and how great is that
    ppl play games for hours on end. if u can put an issue in an fps with great plot
    ppl will easily be able to see a side of an issue
    but for now we and the game developers r too lazy to do such things lol

  2. Registered TeamPlayer Panic's Avatar
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    Social issues in gaming
    #12

    Re: Social issues in gaming

    sounds like something for the radio...

  3. Registered TeamPlayer
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    #13

    Re: Social issues in gaming

    One of the struggles that game developers face is the heavy hand of corporations that provide financing. When corporations provide money to develop a game the contracts generally give the corporation a say in the storyline and/or capabilites of equipment in the game.

    When major corporations license models of thier products to game developers the corporations generally demand that their products perform better in the game than any other competitive products. That is the sort of brainwashing that corporations play on kids every day. Politicians do the same with adults.

    For a game to truly address social issues they would have to be developed by a well-funded start-up corporation or otherwise independent of big-corporation money. Publicly traded corporations are contantly worried about their stock prices and are leery of their names being a cast in a controversial light. This controversial light could be in the form of taking a position on a controversial issue or even presenting a controversial issue. For example, what if a game presented the issues of bombing abortion clinics and Olympic stadiums? Would a publicly-traded corporation fund that? Probably not.

  4. Registered TeamPlayer
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    #14

    Re: Social issues in gaming

    One more thing worth mentioning would be the half life series. It literally casts the person playing as the main character... Always first person, never says anything... You do become emotionally attached.

  5. Registered TeamPlayer CivilWars's Avatar
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    #15

    Re: Social issues in gaming

    I see one issue as single player vs. multi player. I think it is somewhat harder to develop a plot or storyline in a multi player environment. While in single player I totally agree. Why is it acceptable to use a nuke on Hiroshima, but not to discuss current political and sociological issues. The great PC, not the computer, world we live in.


  6. Registered TeamPlayer
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    #16

    Re: Social issues in gaming

    The thing is the film industry is largely dominated by large corporations too, yet there are films out there that address relevant problems and issues. So why not games. That's what I got from the article at least.

  7. Registered TeamPlayer Arreo's Avatar
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    #17

    Re: Social issues in gaming

    Quote Originally Posted by JeLi
    The thing is the film industry is largely dominated by large corporations too, yet there are films out there that address relevant problems and issues. So why not games. That's what I got from the article at least.
    Yeap, pretty much exactly my point in the lengthy car trip discussion that spawned this article. 30 years ago movies were for the most pure fantasy, the characters we less people and more fictional characters that only existed on the screen. But Hollywood has evolved, the protagonists in a lot of modern films are normal people, someone that you or I could relate to. Film has grown up and matured as a media, so why cant video games?

  8. Registered TeamPlayer Walkerxes's Avatar
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    #18

    Re: Social issues in gaming

    I agree with Civil that it's often a single- vs multi-player issue. The most "back story" you get in BF2 is the brief summary on each map's load screen.. and it makes little difference what it says, because the team that loses its tickets first loses.

    Single player games, on the other hand, especially plot driven RPGs like Knights of the Old Republic 1 and 2, have much dealings with social issues; provided one is able to draw parallels between today's world and a world(s) with driods, aliens, Jedi, etc. KOTOR uses similar tactics that Sci-fi books and movies use.

    Assasin's Creed did a similar thing as well, throughout it's plot. It begged the question each time: "Are people we deem evil truly evil?" Each hit you made the more morality questions the main character had.


  9. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #19

    Re: Social issues in gaming

    I'm willing to bet gaming is behind the curve where movies are concerned because many people still regard gaming as a kid's thing, not something adults do - even though the demographic for many games is actually more like 19-25 than 12-18. I believe WoW's primary age group is around 20-30, and this is a game that has millions of people playing it.

    I think that, once gaming is fully accepted into the mainstream, we'll start seeing more movie-like plots and character development. Though, personally, I'd rather have book-like development, since movies often suck
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  10. Registered TeamPlayer
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    #20

    Re: Social issues in gaming

    Quote Originally Posted by Glock
    I'm willing to bet gaming is behind the curve where movies are concerned because many people still regard gaming as a kid's thing, not something adults do - even though the demographic for many games is actually more like 19-25 than 12-18. I believe WoW's primary age group is around 20-30, and this is a game that has millions of people playing it.

    I think that, once gaming is fully accepted into the mainstream, we'll start seeing more movie-like plots and character development. Though, personally, I'd rather have book-like development, since movies often suck
    This is a really excellent point. All too often, especially from my parents' generation, I hear that gaming isn't real, is a kid's thing, when are you going to grow up and doing something serious with your life. And it's made worse by this tendency (at least with my generation and younger, and I speak anecdotally here) to push adulthood further and further back. So you've got these 20 and 30-somethings playing games, and it's taken even more as an effort to delay growing up, to escape from getting a job and getting an an apartment and paying bills... which it's not, god knows we've got enough married-with-kids people on here to prove that. But.

    Fortunately, I think I've finally convinced my family that that's a load of crap, between getting published here and explaining some of the responsibilities Arreo and I have, and the ideals we try to uphold here at TTP. And frankly, I don't think gaming would be such a huge part of his life - and I certainly wouldn't have started to get into it - without someplace like TTP.

    We won't get me started on my opinions of books v. movies. That's a whooooole 'nother topic.

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