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Thread: Same EXACT mouse sensitivity for all games and windows environment. Is it possible?
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01-22-12, 01:38 AM #1
Same EXACT mouse sensitivity for all games and windows environment. Is it possible?
There is nothing I hate more than going from one game to the next, and having my aim be all messed up because the mouse sensitivity varies from game to game and windows itself. I am hoping that somebody knows if there is a mouse software or any way to standardize a prefered mouse sensitivity accross the board for all games and windows. I really think that doing this could only help to make a better gamer, since consistency is key in reproducing the same results (ex 180 degree wheeling hs's in CSS Lately after playing skyrim for 2 hrs straight, when I go into CSS my 180 deg hs's turn into 240 deg WTF's! It would be awesome to be able to have the same feel in every game. I use a logitech g500 and have only assigned keystrokes to generic buttons ( i really don't know what it is capable of). Any knowledge on the subject would be appreciated.
Last edited by MeBad; 01-22-12 at 01:45 AM.
Did I say that or was I just thinking it?
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01-22-12, 01:58 AM #2I don't know about Logitech, but you could almost work something like that out with a Razer mouse. With Razer software you can make profiles and include sensitivity. Then you can link those to the game's executable. It would take some work though to get the feel right for each game. Because it's not automagic, it may take a lot of trial and error to get it right for any new game you get.
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01-22-12, 06:35 PM #3
Re: Same EXACT mouse sensitivity for all games and windows environment. Is it possib
Yeah, most games have their own internal tracking/mouse sensitivity. You'd have to play around with that and whatever mouse software you use. You'd probably get it close but exact, no. And it'd take a hell of a lot of time.
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01-23-12, 03:37 AM #5
Re: Same EXACT mouse sensitivity for all games and windows environment. Is it possib
Warning this reply may make your head explode.
First off thanks for the info guys. I managed to kill the mouse acceleration in windows, and found some .ini commands in skyrim to do the same in game. After tinkering around a bit, it is pretty darn close but not the same.
So I began to wonder if there is any way to do this mathematically, by figuring out the different ratios between games/windows, in relationship to their respective sensitivity setting, and then applying that to console, config, or .ini settings for each individual game and or windows.
For example: counter-strike sensitivity is set from .1-6 with ten adjustment bars on the slider, while skyrim is set from .01-.05 (in the .ini) with 20 adjustment bars on the slider. I will assume 20 adjustment bars for CSS as well since the sensitivity is not linked to each slider step like skyrim's is.
I use 3.25 sensitivity in CSS (the standard by which I want all of my games to be set). This equates to 10.8333 adjustments out of 20 (.3 per adjustment bar). So in order to quantify this value for skyrim which is .0025 per slider adjustment, I multiply .0025x10.8333=.027083 to be a theoretical match to CSS. The problem with this is that it assumes both games are using the same min/max sensitivity scale (which I am sure they are not).
So this leaves me with this question. How does one find out which min/max scale each game uses or can that even be quantified? If I knew how each games sensitivity was scaled I could then set them equal to each other via ratios to achieve a accurate match. Each min/max sensitivity would have to be benched/standardized somehow, but I don't know of any software that does such a thing.Last edited by MeBad; 01-23-12 at 03:40 AM.
Did I say that or was I just thinking it?
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01-29-12, 11:57 PM #7
Re: Same EXACT mouse sensitivity for all games and windows environment. Is it possib
You can do this by brute force (by hand).... but you would probably be the first one to do it.....
The implementation of each mouse's hardware, each mouse's software, windows integration, games integration with windows or a games non-integration with windows, a games interface, and even gameplay elements will affect you.
aka, solution is really not really feasible for what you want to do.
----also just so you know, in all source games I use a value of 9 on mouse sensitivity.... breaking your understanding of the 'scale'.....
I will close with: If you do set your mouse 'sensitivity' a certain amount. Your mouse moves 1 pixel for each perceived mouse movement And the game changes resolution, what then? Or even what happens if 1 pixel in one game changes from patch to patch? In fps games mouse sensitivity is relative to the user, because you are changing degrees with 2d movement....-- Intentionally Left Blank --
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01-30-12, 08:02 AM #8
Re: Same EXACT mouse sensitivity for all games and windows environment. Is it possib
"----also just so you know, in all source games I use a value of 9 on mouse sensitivity.... breaking your understanding of the 'scale'....."-rush
I assumed that all source games had the same sensitivity scale, so like you, I would force the same value for CSS and L4d2 via config or console. Problem is I noticed that L4d2 always seemed to feel much slower than CSS . So I tested the min/max values in console for both games and discovered they both scale differently. L4d2=1-20, CSS=.1-6. This is what got me thinking about this in the first place.Last edited by MeBad; 01-30-12 at 08:16 AM.
Did I say that or was I just thinking it?
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01-30-12, 08:08 PM #9
Re: Same EXACT mouse sensitivity for all games and windows environment. Is it possib
yea, also there are multiple implementations of the source engine. (versions one could say)
Basically, I wouldn't want to be the person to have to do all the testing to find the scales.... not to mention if some game implements acceleration... oh boy....-- Intentionally Left Blank --
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01-31-12, 01:09 AM #10
Re: Same EXACT mouse sensitivity for all games and windows environment. Is it possib
mouse tracking for games is based on an internal algorithm, that for all purposes is going to be unique to all games (as mouse tracking is open to interpretation).
For example, some may take a polling approach (though if anyone wants to argue, one could say a polling approach is unavoidable), some may interpolate, some may smoothen, some may just use raw points, some may force acceleration, etc
The only absolute constant is the data going in (provided you do not have any sort of profiling going on), but how that data is interpreted is open to the given application and where is getting the raw mouse input from.
Your best bet is doing it by hand and measuring the distance you move the mouse and the distance rotated on the screen. However, if an application (or your mouse depending on application) forces acceleration, even this distance will seemingly differ and result in inconstant measurements.
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