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Thread: Anandtech News

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    #2771

    Anandtech: Capsule Review: Logitech's G100s, G500s, and G700s Gaming Mice

    The dirty secret of gaming peripherals is that if they're good quality products in general, they're often going to be head and shoulders above hardware marketed toward the regular consumer. For whatever reason, high rent keyboards and mice just aren't marketed to consumers who'll often settle on an inexpensive wireless mouse and keyboard combination. This was strangely evident in Logitech's pre-G-branding era, and while the G branding is ultimately a good thing, some users are liable to miss out on some fantastic quality kit.


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    #2772

    Anandtech: A Comment on PC Gaming Battery Life

    During the process of writing the Razer Edge review, I spent a lot of my time gaming on battery. The Edge is marketed as being a mobile PC gaming console, and is pretty well suited in that role with one caveat - battery life. Razer quotes 1-2 hours of gaming battery life on the internal 41.44Wh battery, with those figures doubling when the extended battery is inserted in the gamepad controller. The range makes sense; playing Angry Birds would be understandably less strenuous than, say, Skyrim or Crysis.
    In real-world testing that holds up - I saw just over two hours of Dirt 3 playing time, and around 3.5 hours when playing the decade-old Quake III: Arena. But something I missed was that Jarred had actually developed and done some repeatable, instrumented gaming battery life testing in his preview of the ASUS N56VM, one of the first systems we tested with the mobile Ivy Bridge platform. I can’t honestly remember why we didn’t put more systems through this test, but such is life.
    The test itself is pretty simple: looping the four 3DMark06 gaming tests at 1366x768 in the balanced power profile and the display set to 100nits, with the GPU specifically set in the balanced performance setting (usually by default on battery it’s set to maximum battery saving except in the High Performance profile). Jarred ran the test on the N56VM twice, once with the HD 4000 and once with the Fermi-based 40nm GT 630M that our international-spec N56VM test unit had, as well as the Sandy Bridge-based ASUS K53E (i5-2520M and HD3000) and the Compal-built AMD Llano reference platform that we looked at way back in June 2011.
    Naturally, my first inclination was to run it on my Edge evaluation unit - so I did. Twice, in fact, both with and without the extended battery. I also had a Sony VAIO T13 ultrabook on hand, a pretty run of the mill entry-level ultrabook from summer 2012, so I ran that too. The spec rundown: i5-3317U, HD 4000, 4GB of memory, 500GB 5400RPM hard drive, 32GB SSD cache, 45Wh battery, a mostly terrible 1366x768 13.3” TN display, and Windows 7. Advance apologies for not having a more recent AMD-based system in this comparison, ideally I’d have a Trinity system to compare against but I’m on the road and had to go with what I had near me.


    The Edge checks in at 1:12 on the internal 41.44Wh battery and 2:20 with the extended battery (82.88Wh combined capacity), roughly where I expected given the real-world testing done previously. That works out to efficiency in the 1.75-1.8 minutes per watt-hour range. The ultrabook platform is a good deal more efficient than the Edge, which makes sense given the power consumption delta between GT 640M LE and HD 4000, but at the cost of substantially reduced performance. The Edge would likely hit the close to the 2.5 minutes per watt hour number as the ultrabook if the discrete graphics were disabled and the test run on the HD 4000.
    The point of comparison that I'm really interested in is actually the AMD platform. I wish I had a Trinity system nearby to run this on, but Llano does pretty well from an efficiency standpoint, and a system based around the more powerful Trinity could be a very viable alternative. It's a platform that seems pretty well suited to the demands of mobile gaming, with a good balance between power consumption and graphics performance. I know that Razer has pretty close ties with both Intel and especially Nvidia, so I never expected them to go the Trinity route, but it'd be interesting to see a different company explore it.

    Two and a half hours of real gaming isn't great, but to be honest, considering the power draw and sheer amount of battery capacity on board with the extended battery, I’m not sure that anything else can top that number right now. There just isn't another system that can hit 1.8 minutes per watt-hour while gaming with a battery in the 85Wh range. The cut-down version of HD 4000 in the ultrabook platform is more power efficient, but the performance tradeoffs are simply too significant to consider it adequate for gaming unless the titles you are playing are quite old. And even then, there aren't any ultrabooks with more battery capacity than the Edge offers.
    What needs to be kept in mind here is that gaming essentially represents the worst-case real world usage scenario for battery life. Doesn’t matter what type of device, you’ll blow through the battery pretty quickly if you’re gaming on it, even if it’s just Fruit Ninja. My Galaxy Nexus has a Gameboy emulator runtime of roughly 4.5 hours, which is pretty awful considering that Pokemon Silver is one of the least graphically-intensive games out there. Our GLBenchmark-based 3D battery life test for phones and tablets sheds some light on just how quickly it can drain - less than 6 hours for both generations of Retina iPad, a bit under 4 hours for the Nexus 7, 3 hours and 9 minutes for the iPhone 5, just over two hours for both versions of HTC One X (Tegra 3 and Snapdragon). For a quick comparison versus a dedicated handheld gaming device, Sony quotes the PS Vita gaming battery life in the 3-5 hour range, and real world reports commonly place it around 3.5-4 hours.

    So while two hours may seem short, for a device running full PC games on real PC hardware at respectable (read: playable) framerates, that’s actually about as good as it gets in today’s world. That should improve going forward - Haswell’s idle power improvements won’t have an impact, but as GPUs become more efficient, attaining this level of performance will require less power. But as GPU performance becomes “cheaper” from a power envelope standpoint, an increase in display resolution starts to make sense, and then we arrive back at the battery life conversation. I expect a lot of the current tablet PC issues to be fixed by Haswell (idle power consumption, Thunderbolt, etc), but the shrink to 14nm in Broadwell and Skylake will probably be what gets us the best of both worlds from a performance and power draw perspective. For now, it’s hard to knock the Edge for battery life - it simply faces limitations from power and thermal standpoints that apply to every PC on the market right now, and makes some pretty logical compromises based on the technology available.



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    #2773

    Anandtech: A Comment on PC Gaming Battery Life

    During the process of writing the Razer Edge review, I spent a lot of my time gaming on battery. The Edge is marketed as being a mobile PC gaming console, and is pretty well suited in that role with one caveat - battery life. Razer quotes 1-2 hours of gaming battery life on the internal 41.44Wh battery, with those figures doubling when the extended battery is inserted in the gamepad controller. The range makes sense; playing Angry Birds would be understandably less strenuous than, say, Skyrim or Crysis.
    In real-world testing that holds up - I saw just over two hours of Dirt 3 playing time, and around 3.5 hours when playing the decade-old Quake III: Arena. But something I missed was that Jarred had actually developed and done some repeatable, instrumented gaming battery life testing in his preview of the ASUS N56VM, one of the first systems we tested with the mobile Ivy Bridge platform. I can’t honestly remember why we didn’t put more systems through this test, but such is life.
    The test itself is pretty simple: looping the four 3DMark06 gaming tests at 1366x768 in the balanced power profile and the display set to 100nits, with the GPU specifically set in the balanced performance setting (usually by default on battery it’s set to maximum battery saving except in the High Performance profile). Jarred ran the test on the N56VM twice, once with the HD 4000 and once with the Fermi-based 40nm GT 630M that our international-spec N56VM test unit had, as well as the Sandy Bridge-based ASUS K53E (i5-2520M and HD3000) and the Compal-built AMD Llano reference platform that we looked at way back in June 2011.
    Naturally, my first inclination was to run it on my Edge evaluation unit - so I did. Twice, in fact, both with and without the extended battery. I also had a Sony VAIO T13 ultrabook on hand, a pretty run of the mill entry-level ultrabook from summer 2012, so I ran that too. The spec rundown: i5-3317U, HD 4000, 4GB of memory, 500GB 5400RPM hard drive, 32GB SSD cache, 45Wh battery, a mostly terrible 1366x768 13.3” TN display, and Windows 7. Advance apologies for not having a more recent AMD-based system in this comparison, ideally I’d have a Trinity system to compare against but I’m on the road and had to go with what I had near me.


    The Edge checks in at 1:12 on the internal 41.44Wh battery and 2:20 with the extended battery (82.88Wh combined capacity), roughly where I expected given the real-world testing done previously. That works out to efficiency in the 1.75-1.8 minutes per watt-hour range. The ultrabook platform is a good deal more efficient than the Edge, which makes sense given the power consumption delta between GT 640M LE and HD 4000, but at the cost of substantially reduced performance. The Edge would likely hit the close to the 2.5 minutes per watt hour number as the ultrabook if the discrete graphics were disabled and the test run on the HD 4000.
    The point of comparison that I'm really interested in is actually the AMD platform. I wish I had a Trinity system nearby to run this on, but Llano does pretty well from an efficiency standpoint, and a system based around the more powerful Trinity could be a very viable alternative. It's a platform that seems pretty well suited to the demands of mobile gaming, with a good balance between power consumption and graphics performance. I know that Razer has pretty close ties with both Intel and especially Nvidia, so I never expected them to go the Trinity route, but it'd be interesting to see a different company explore it.

    Two and a half hours of real gaming isn't great, but to be honest, considering the power draw and sheer amount of battery capacity on board with the extended battery, I’m not sure that anything else can top that number right now. There just isn't another system that can hit 1.8 minutes per watt-hour while gaming with a battery larger than 80Wh. The cut-down version of HD 4000 in the ultrabook platform is more power efficient, but the performance tradeoffs are simply too significant to consider it adequate for gaming unless the titles you are playing are quite old. And even then, there aren't any ultrabooks with more battery capacity than the Edge offers.
    What needs to be kept in mind here is that gaming essentially represents the worst-case real world usage scenario for battery life. Doesn’t matter what type of device, you’ll blow through the battery pretty quickly if you’re gaming on it, even if it’s just Fruit Ninja. My Galaxy Nexus has a Gameboy emulator runtime of roughly 4.5 hours, which is pretty awful considering that Pokemon Silver is one of the least graphically-intensive games out there. Our GLBenchmark-based 3D battery life test for phones and tablets sheds some light on just how quickly it can drain - less than 6 hours for both generations of Retina iPad, a bit under 4 hours for the Nexus 7, 3 hours and 9 minutes for the iPhone 5, just over two hours for both versions of HTC One X (Tegra 3 and Snapdragon). For a quick comparison versus a dedicated handheld gaming device, Sony quotes the PS Vita gaming battery life in the 3-5 hour range, and real world reports commonly place it around 3.5-4 hours.

    So while two hours may seem short, for a device running full PC games on real PC hardware at respectable (read: playable) framerates, that’s actually about as good as it gets in today’s world. That should improve going forward - Haswell’s idle power improvements won’t have an impact, but as GPUs become more efficient, attaining this level of performance will require less power. But as GPU performance becomes “cheaper” from a power envelope standpoint, an increase in display resolution starts to make sense, and then we arrive back at the battery life conversation. I expect a lot of the current tablet PC issues to be fixed by Haswell (idle power consumption, Thunderbolt, etc), but the shrink to 14nm in Broadwell and Skylake will probably be what gets us the best of both worlds from a performance and power draw perspective. For now, it’s hard to knock the Edge for battery life - it simply faces limitations from power and thermal standpoints that apply to every PC on the market right now, and makes some pretty logical compromises based on the technology available.



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    #2774

    Anandtech: A Comment on PC Gaming Battery Life

    During the process of writing the Razer Edge review, I spent a lot of my time gaming on battery. The Edge is marketed as being a mobile PC gaming console, and is pretty well suited in that role with one caveat - battery life. Razer quotes 1-2 hours of gaming battery life on the internal 41.44Wh battery, with those figures doubling when the extended battery is inserted in the gamepad controller. The range makes sense; playing Angry Birds would be understandably less strenuous than, say, Skyrim or Crysis.
    In real-world testing that holds up - I saw just over two hours of Dirt 3 playing time, and around 3.5 hours when playing the decade-old Quake III: Arena. But something I missed was that Jarred had actually developed and done some repeatable, instrumented gaming battery life testing in his preview of the ASUS N56VM, one of the first systems we tested with the mobile Ivy Bridge platform. I can’t honestly remember why we didn’t put more systems through this test, but such is life.
    The test itself is pretty simple: looping the four 3DMark06 gaming tests at 1366x768 in the balanced power profile and the display set to 100nits, with the GPU specifically set in the balanced performance setting (usually by default on battery it’s set to maximum battery saving except in the High Performance profile). Jarred ran the test on the N56VM twice, once with the HD 4000 and once with the Fermi-based 40nm GT 630M that our international-spec N56VM test unit had, as well as the Sandy Bridge-based ASUS K53E (i5-2520M and HD3000) and the Compal-built AMD Llano reference platform that we looked at way back in June 2011.
    Naturally, my first inclination was to run it on my Edge evaluation unit - so I did. Twice, in fact, both with and without the extended battery. I also had a Sony VAIO T13 ultrabook on hand, a pretty run of the mill entry-level ultrabook from summer 2012, so I ran that too. The spec rundown: i5-3317U, HD 4000, 4GB of memory, 500GB 5400RPM hard drive, 32GB SSD cache, 45Wh battery, a mostly terrible 1366x768 13.3” TN display, and Windows 7. Advance apologies for not having a more recent AMD-based system in this comparison, ideally I’d have a Trinity system to compare against but I’m on the road and had to go with what I had near me.


    The Edge checks in at 1:12 on the internal 41.44Wh battery and 2:20 with the extended battery (82.88Wh combined capacity), roughly where I expected given the real-world testing done previously. That works out to efficiency in the 1.75-1.8 minutes per watt-hour range. The ultrabook platform is a good deal more efficient than the Edge, which makes sense given the power consumption delta between GT 640M LE and HD 4000, but at the cost of substantially reduced performance. The Edge would likely hit the close to the 2.5 minutes per watt hour number as the ultrabook if the discrete graphics were disabled and the test run on the HD 4000.
    The point of comparison that I'm really interested in is actually the AMD platform. I wish I had a Trinity system nearby to run this on, but Llano does pretty well from an efficiency standpoint, and a system based around the more powerful Trinity could be a very viable alternative. It's a platform that seems pretty well suited to the demands of mobile gaming, with a good balance between power consumption and graphics performance. I know that Razer has pretty close ties with both Intel and especially Nvidia, so I never expected them to go the Trinity route, but it'd be interesting to see a different company explore it.
    Update: Jarred also ran the same test on the AMD Trinity prototype. Turns out Trinity actually does worse in this test than Llano, likely thanks to the higher performance GPU. That of course was a prototype system, so performance and battery life with a retail Trinity platform might prove to be better.

    Two and a half hours of real gaming isn't great, but to be honest, considering the power draw and sheer amount of battery capacity on board with the extended battery, I’m not sure that anything else can top that number right now. There just isn't another system that can hit 1.8 minutes per watt-hour while gaming with a battery larger than 80Wh. The cut-down version of HD 4000 in the ultrabook platform is more power efficient, but the performance tradeoffs are simply too significant to consider it adequate for gaming unless the titles you are playing are quite old. And even then, there aren't any ultrabooks with more battery capacity than the Edge offers.
    What needs to be kept in mind here is that gaming essentially represents the worst-case real world usage scenario for battery life. Doesn’t matter what type of device, you’ll blow through the battery pretty quickly if you’re gaming on it, even if it’s just Fruit Ninja. My Galaxy Nexus has a Gameboy emulator runtime of roughly 4.5 hours, which is pretty awful considering that Pokemon Silver is one of the least graphically-intensive games out there. Our GLBenchmark-based 3D battery life test for phones and tablets sheds some light on just how quickly it can drain - less than 6 hours for both generations of Retina iPad, a bit under 4 hours for the Nexus 7, 3 hours and 9 minutes for the iPhone 5, just over two hours for both versions of HTC One X (Tegra 3 and Snapdragon). For a quick comparison versus a dedicated handheld gaming device, Sony quotes the PS Vita gaming battery life in the 3-5 hour range, and real world reports commonly place it around 3.5-4 hours.

    So while two hours may seem short, for a device running full PC games on real PC hardware at respectable (read: playable) framerates, that’s actually about as good as it gets in today’s world. That should improve going forward - Haswell’s idle power improvements won’t have an impact, but as GPUs become more efficient, attaining this level of performance will require less power. But as GPU performance becomes “cheaper” from a power envelope standpoint, an increase in display resolution starts to make sense, and then we arrive back at the battery life conversation. I expect a lot of the current tablet PC issues to be fixed by Haswell (idle power consumption, Thunderbolt, etc), but the shrink to 14nm in Broadwell and Skylake will probably be what gets us the best of both worlds from a performance and power draw perspective. For now, it’s hard to knock the Edge for battery life - it simply faces limitations from power and thermal standpoints that apply to every PC on the market right now, and makes some pretty logical compromises based on the technology available.



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    #2775

    Anandtech: The Great Equalizer: Apple, Android & Windows Tablet GPUs Compared using G

    For the past few years we have been lamenting the state of benchmarks for mobile platforms. The constant refrain from those who had been around long enough to remember when all PC benchmarks were terrible was to wait for the release of Windows 8 and RT. The release of those two OSes would bring many of the traditional PC benchmark vendors space into the fray. While we're expecting to see new Android, iOS, Windows RT and Windows 8 benchmarks from Futuremark and Rightware, it's our old friends at Kishonti who are first out of the gate with a cross-OS/API/platform benchmark. GLBenchmark has existed on both Android and iOS for a while now, but we're finally able to share information and performance data using DXBenchmark - GLB's analogue for Windows RT/8.


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    #2776

    Anandtech: NVIDIA’s GeForce 700M Family: Full Details and Specs

    With spring now well under way and the pending launch of Intel’s Haswell chips, OEMs always like to have “new” parts across the board, and so once more we’re getting a new series of chips from NVIDIA, the 700M parts. We’ve already seen a few laptops shipping with the 710M and GT 730M; today NVIDIA is filling out the rest of 700M family. Last year saw NVIDIA’s very successful launch of mobile Kepler; since that time, the number of laptops shipping with NVIDIA dGPUs compared to AMD dGPUs appears to have shifted even more in NVIDIA’s favor. Not surprisingly, with TSMC still on 28nm NVIDIA isn’t launching a new architecture, but they’ll be tweaking Kepler to keep it going through 2013.


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    #2777

    Anandtech: The AnandTech Podcast: Episode 18

    We are back with the first half of our return to podcasting. While Brian finishes up his review of the One, Ryan and I took some time to recap (almost) everything in the world of GPUs for the past couple of weeks. We'll be doing a mobile focused podcast after the One review hits to discuss it, the SGS4 and more.
    The AnandTech Podcast - Episode 18
    featuring Anand Shimpi & Ryan Smith
    iTunes
    RSS - mp3, m4a
    Direct Links - mp3, m4a

    Total Time: 1 hour 5 minutes
    Outline - hh:mm
    The AnandTech Redesign - 00:00
    NVIDIA's GTC 2013 - 00:14
    NVIDIA's Maxwell & Volta (2014/2016 GPU Architectures) - 00:18
    NVIDIA's Kayla - 00:22
    Predicting Logan's GPU Performance - 00:24
    AMD Dev Rel at GDC 2013 - 00:27
    AMD's Radeon Sky & Cloud Gaming - 00:35
    AMD's Radeon HD 7790 - 00:41
    NVIDIA GeForce GTX 650 Ti Boost - 00:43
    The Sweet Spot between $100 - $200 00:47
    FCAT - 00:51
    As always, comments are welcome and appreciated.



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    #2778

    Anandtech: 3DMark for Android: Performance Preview

    As I mentioned in our coverage of GL/DXBenchmark 2.7, with the arrival of Windows RT/8 we'd finally see our first truly cross-platform benchmarks. Kishonti was first out of the gate, although Futuremark was first to announce its cross platform benchmark simply called 3DMark.
    Currently available for x86 Windows 8 machines, Futuremark has Android, iOS and Windows RT versions of 3DMark nearing release. Today the embargo lifts on the Android version of 3DMark, with iOS and Windows RT to follow shortly.


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    #2779

    Anandtech: 3DMark for Android: Performance Preview

    As I mentioned in our coverage of GL/DXBenchmark 2.7, with the arrival of Windows RT/8 we'd finally see our first truly cross-platform benchmarks. Kishonti was first out of the gate, although Futuremark was first to announce its cross platform benchmark simply called 3DMark.
    Currently available for x86 Windows 8 machines, Futuremark has Android, iOS and Windows RT versions of 3DMark nearing release. Today the embargo lifts on the Android version of 3DMark, with iOS and Windows RT to follow shortly.


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    #2780

    Anandtech: The Great Equalizer Part 2: Surface Pro vs. Android Devices in 3DMark

    While we're still waiting for Windows RT and iOS versions of the latest 3DMark, there is one cross-platform comparison we can make: Ivy Bridge/Clover Trail to the Android devices we just tested in 3DMark.


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