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Thread: Sacking Order

  1. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    PSN ID: Mr_Blonde_OPS Steam ID: 76561197997819398 Mr_Blonde_OPS's Originid: Mr_Blonde_OPS
    #1

    Sacking Order

    For those who still play L4D2:

    I'm sure many of you have heard the phrase "2-2", "sack spitter last", or "sack boomer last". Do you still not understand why the team caller wants you to do this or why the team doesn't want a "2-2"? I'll explain. Let's first look at all the variations of Special Infected hits a team can have.

    Charger, Smoker, Jockey, Boomer
    Charger, Smoker, Jockey, Spitter

    Charger, Hunter, Jockey, Boomer
    Charger, Hunter, Jockey, Spitter

    Charger, Smoker Hunter, Boomer
    Charger, Smoker, Hunter, Spitter

    Smoker, Jockey, Hunter, Boomer
    Smoker, Jockey, Hunter, Spitter

    Charger, Smoker, Boomer, Spitter
    Charger, Jockey, Boomer, Spitter
    Charger, Hunter, Boomer, Spitter
    Smoker, Jockey, Boomer, Spitter
    Smoker, Hunter, Boomer, Spitter
    Jockey, Hunter, Boomer, Spitter
    (I might have missed some, but that's most of them)

    The gold pairings are "2-2s". Two special infected that are meant for attacking and two special infected that are support classes. "2-2s" are typically not a very effective hit. This is because the support classes(Spitter & Boomer) are not able to actually stop the survivors from clearing another survivor. (Charger pins you, Hunter pins you, Jockey grabs you, Smoker pulls you) You are unable to shoot your weapon while hit by an attackable Special Infected. So common sense tells us that a 3-1 hit is better than a 2-2 because you have the possibility of 3 survivors unable to shoot, compared to 2. That may not seem like a big difference, but it is.



    So now we come to the "sacking order". Why do teams get "2-2s"? Isn't it just random? Yes, it is random what class of SI the team gets, but the pairings can absolutely be controlled. The only thing you need to understand is that, during a hit, whichever SI is killed last will not be put into the next pairings.

    Example: The SI teams has this pairing; Charger, Hunter, Jockey, Spitter. They set up to hit at a choke point and go in as a team. The last SI to die is the Jockey. Now the team has the 10-20 second spawn timers until their next hit is up. BUT, because the jockey died last, the SI team will not get a jockey for this upcoming hit. So in essence the team now has a higher probability of getting a "2-2" because they are not going to get a jockey pairing.

    Smoker, Hunter, Boomer, Spitter
    Charger, Hunter, Boomer, Spitter
    Charger, Smoker, Boomer, Spitter
    Charger, Smoker Hunter, Boomer
    Charger, Smoker, Hunter, Spitter

    3 out of 5 chance that you will get a "2-2".

    If the Spitter or Boomer dies last...you essentially can't get a "2-2" the next hit.

    This is why you always want your boomer or spitter to die last if possible and what is called "sacking order". Of course there are many times when we want the boomer to go in first, which usually means one of the 3 attackable SIs have to die last, but this is mainly for understanding. If you do have a "2-2" hit, make sure the boomer or spitter die last so you don't get another "2-2".


    If anyone else has some more knowledge on the subject or can correct any mistakes I've made, please do so. I think that you are still able to get the SI that died last in the next SI rotation, but 99% of the time you don't. Maybe Dawkins or Blitz can't help me out.
    Last edited by Mr_Blonde_OPS; 09-12-12 at 11:08 PM.

  2. Registered TeamPlayer B-@-n-@-n-@'s Avatar
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    #2

    Sacking Order

    I had no idea the last so to die doesn't come up in the next spawn... Informative!


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  3. Registered TeamPlayer ~BigTymer~'s Avatar
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    #3

    Re: Sacking Order

    Many times when you played it right like spitter dies last you don't get your charger WTF
    Son calls Dad a fag.
    Dad says dude I bust a nut in yo mother 4 times a week

  4. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #4

    Re: Sacking Order

    Quote Originally Posted by ~BigTymer~ View Post
    Many times when you played it right like spitter dies last you don't get your charger WTF
    If you want the best odds of getting Charger next rotation, you need it to die first.

  5. Registered TeamPlayer rush2049's Avatar
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    #5

    Re: Sacking Order

    I knew this from playing confogl, but very nice write up for those not in the know....
    -- Intentionally Left Blank --

  6. Registered TeamPlayer nihilanth311's Avatar
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    #6

    Re: Sacking Order

    Very informative. Had a blast playing my first time on dead air last night after a 6+ month hiatus.

    Sent from my SCH-I535 using Tapatalk 2

  7. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #7

    Re: Sacking Order

    Quote Originally Posted by nihilanth311 View Post
    Very informative. Had a blast playing my first time on dead air last night after a 6+ month hiatus.

    Sent from my SCH-I535 using Tapatalk 2
    Nihi we had a great time with you last night. Hope you stick around for awhile.

    Nih

  8. Registered TeamPlayer B-@-n-@-n-@'s Avatar
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    #8

    Sacking Order

    Quote Originally Posted by nihilanth311 View Post
    Very informative. Had a blast playing my first time on dead air last night after a 6+ month hiatus.

    Sent from my SCH-I535 using Tapatalk 2
    Wtf your back to I need to get in a game...


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  9. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #9

    Re: Sacking Order

    Quote Originally Posted by B-@-n-@-n-@ View Post
    Wtf your back to I need to get in a game...


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    I invited you yesterday!

  10. Registered TeamPlayer MRBUCKET's Avatar
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    #10

    Re: Sacking Order

    Didnt know that Nih played l4d2!

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