Page 11 of 14 FirstFirst ... 67891011121314 LastLast
Results 101 to 110 of 135

Thread: What weapons would you like to include in a mod?

  1. Just getting started
    Join Date
    01-29-09
    Posts
    1
    Post Thanks / Like
    #101

    Needed

    Here's an idea. Give each character his own unique melee weapon like Resident Evil did. Give Bill a combat knife, Zoey a taser, Francis a baseball bat, and Louis some brass knuckles or something along those lines. Something to make everyone unique but still fun to use. This of course would require major change in gameplay considering melee attacks would now be a reliable way to kill zombies unstead of just knocking them away. Maybe two melee attacks? One to push and one to kill with perhaps. I'm a die hard RE fan so I'd like to see limited ammo to make this a true survival horror experience.

    -More Important: Larger choice of weapons.
    Sawed Off Shotgun.
    Desert Eagle.
    Beretta M92.
    AK47.
    Grenade Launcher
    RPG-7
    MP5 submachine gun
    C4
    Taurus Raging Bull
    M249 SAW
    Glock 17
    Mark 23

    -Less Important: Melee weapons, more rifles, and extras.
    Tasers
    G36C.
    Steyr Aug
    SG552
    SA80 British Bullpup
    A knife, sword, baseball bat, crowbar, or/and chainsaw.
    Weapon upgrades like:
    -Suppressors/Silencers
    -Muzzle breaks
    -Extended Magazines
    -Scopes
    -Hollow point and tracer rounds
    -Bayonet
    -Laser sights
    -Different length gun barrels
    *If possible make upgrades apply as soon as they are picked up, this way there is no reason to pause the game to customize and waste time. Upgrades should only apply to the weapon you were holding when picked up.

    RANT TO STEAM: Remove the stupid 50 round clip on the M16 and put the original 30 back on. Last I checked you were aiming at realism, I would think you know how many bullets most guns hold after the Counter-Strike games. The fifty round clips are not nearly as common, and I doubt you would find one of them if we were in this situation.

  2. Just getting started
    Join Date
    02-01-09
    Posts
    1
    Post Thanks / Like
    #102
    Oh this is easy.
    For the secondary weapon, a .457 Wildey Magnum that was made famous from Charles Bronson's Death Wish 3 movie, man that gun blows chunks...literally.

  3. Just getting started
    Join Date
    02-07-09
    Posts
    1
    Post Thanks / Like
    #103
    Hmm like to see some more modern guns

    Desert Eagle - Pistol
    Flame thrower

    And some other guns that everyone knows of there are only a few small amount of guns in the game so new ones would be better.

  4. Just getting started
    Join Date
    02-19-09
    Posts
    1
    Post Thanks / Like
    #104
    A toy gun that does buzzer sounds and flickers a red light to attract all the zombies to you. Kinda like a pipe bomb without the bombs and it runs on batteries so you could only use it a few times

  5. Boomer
    Join Date
    01-31-09
    Posts
    716
    Post Thanks / Like
    #105
    Grenade Launcher

  6. Junior Member
    Join Date
    01-12-09
    Posts
    28
    Post Thanks / Like
    #106
    Quote Originally Posted by hunterman52 View Post
    Flame thrower
    Woo! Me too! I would love to see a flame thrower. I like setting things on fire...*twitch*

    Different types melee weapons would be cool. Sword, mace, baseball bat, golf club, knife, axe, etc.

  7. On the way to greater things
    Join Date
    06-12-09
    Posts
    16
    Post Thanks / Like
    #107
    There should be a home depo full of nail guns and chainsaws and all that other zombie killing beuty.

    heres my ideas for weapons and other useful items

    Ak-47 definitely

    Ak-103

    Extended (and oversized) 50 round clips for pistols (as seen in Mr. & Mrs. Smith ending)

    Smoke bomb (disorientates zombies and survivors (if survivors caught in it), increases smoker attack power)

    Aerosol can with attatched lighter

    flashlights with limited battery life

    torches (in conjunction with new flashlights)

    mild tranqualizer (knocks out infected, could be used for sneaking by the witch)

    energy drinks (temporarily increases speed)

    kevlar vests (increases resistance to infected, but automaticly breaks when hit by special infected)

    knives (only works when as close as possible, causes instant death in common infected and severe damage to special infected, save the tank. the knife could be used to cr0wn the witch by slitting her throat)

    crutch (given to injured survivors to increase speed, but survivors can only use pistol while using crutch; can also be used to bludgeon infected)

    fireworks (bright lights and loud noise to attract infected)

    ballpeen hammer

    spray-on bleach (temporarily masks scent and allows survivors to be undetected by hunters, smokers and boomers range. increases detection by common infected except during horde attacks.)

    blood bags (only found in mercy hospital, shooting thrown bloodbags would attract nearby infected to feast on fresh blood, sort of like a pipebomb.)

    bars (can be placed across the door handles to more securely hold doors together and increase door life by 1/3)

    exploding bullets (to help take down the tank, anyone carying a sniper rifle can hold two clips of these rounds in addition to the normal rifle rounds, each clip holding 10 sploders. exploding bullets would (obviously) explode after entering flesh and cause horrible internal injuries.)

    more use pain pills (no one should eat a whole bottle of pills at once, no matter what the pain. pain pills can be used ten times, at intervals of 4 minutes.)

    and a special idea my friends say is pretty good,

    trauma kit (would be a second medkit spawned 1 time per level and doesnt spawn in easy mode. it would cure a survivor of the bluish-black vision of a double knockdown and give full temporary health, meaning the survivors knockdowns till death are reset to prolong their life. The trauma kit would be red with black stripes and a heart in place of a red cross, and can only be used when a player has less than 10 health or has suffered two knockdowns.)

  8. Just getting started
    Join Date
    11-12-09
    Posts
    1
    Post Thanks / Like
    #108
    i would love to see a heavy bolter from warhammer 40k in l4d, and maybe a zweihander.

  9. Hi, my name is...
    Join Date
    11-14-09
    Posts
    60
    Post Thanks / Like
    #109
    How about a nuclear gun,when u click the trigger VOOM!!!....ALL WILL DIE,Including you

  10. Feet under the table
    Join Date
    11-14-09
    Posts
    160
    Post Thanks / Like
    #110
    Quote Originally Posted by colemczy View Post
    Here's an idea. Give each character his own unique melee weapon like Resident Evil did. Give Bill a combat knife, Zoey a taser, Francis a baseball bat, and Louis some brass knuckles or something along those lines. Something to make everyone unique but still fun to use. This of course would require major change in gameplay considering melee attacks would now be a reliable way to kill zombies unstead of just knocking them away. Maybe two melee attacks? One to push and one to kill with perhaps. I'm a die hard RE fan so I'd like to see limited ammo to make this a true survival horror experience.

    -More Important: Larger choice of weapons.
    Sawed Off Shotgun.
    Desert Eagle.
    Beretta M92.
    AK47.
    Grenade Launcher
    RPG-7
    MP5 submachine gun
    C4
    Taurus Raging Bull
    M249 SAW
    Glock 17
    Mark 23

    -Less Important: Melee weapons, more rifles, and extras.
    Tasers
    G36C.
    Steyr Aug
    SG552
    SA80 British Bullpup
    A knife, sword, baseball bat, crowbar, or/and chainsaw.
    Weapon upgrades like:
    -Suppressors/Silencers
    -Muzzle breaks
    -Extended Magazines
    -Scopes
    -Hollow point and tracer rounds
    -Bayonet
    -Laser sights
    -Different length gun barrels
    *If possible make upgrades apply as soon as they are picked up, this way there is no reason to pause the game to customize and waste time. Upgrades should only apply to the weapon you were holding when picked up.
    Like the idea of unique melee weapons, but REALLY like the idea of upgrading your gun! *has been playing a lot of army of two*

    I'd like to see more variety in all aspects of the game; more health items, more weapons, more bombs, more special infected.

    And as for melee weapons...

    A lightsaber. Don't look at me like that.

    The engie's wrench.

    I honestly thought I had more to say, but it seems to have been covered!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title