Results 1 to 10 of 16
Thread: Tank Music
-
03-07-09, 05:52 PM #1
Tank Music
Hello,
im not sure if this is the right place to ask...
I wonder if there is way to make tank music longer.
example:
I putted custom music for tank (2:50 long) but when I play... the music repeats before it finished because the original music (0:52 long) so the music repeats after 52 seconds.
is there way to make music repeats after 2 mins & 50 seconds?
sorry for my horrible english, it's not my first language
-
-
03-07-09, 08:26 PM #3
Hldj ?
EDIT: i found it but it's not HL2 or CSS, its L4D...
I dont want to listen to Tank music and he's not here
-
03-08-09, 08:42 AM #4
Im no music expert but i dont think its possible to loop random music. i.e music that starts and finishes different and different inbetween. You just have to play the whole thing to the end then play it again the second it ends
I think you can only loop repeated music such as a melody that is the same all the way through the song and you never notice it ending or restarting
-
03-08-09, 07:15 PM #5
it must be somewhere in script, I found this script in game_sounds_music.txt
Code:"Event.Tank" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/tank/Tank.wav" GameData { "MusicTrack" "tank" "MusicPriority" "CRITICAL" } }
-
-
03-09-09, 07:19 PM #7
so HLDJ will use the music I want when tank comes auto? or I have to turn it on by myself?
because HLDJ seems like a Playlist but in the game
-
03-09-09, 07:30 PM #8
Have you ever played CSS with some of those annoying folks who insist on playing music through the mic? That's exactly the program they use to do it, and not what you're looking for.
If I'm understanding correctly, you simply want your own music to replace the default Tank music and behave in the same manner, but your issue is loop-time?
-
03-09-09, 11:18 PM #9
Yes, it's about loop-time
I tried with - "loopStart" "170" -
Code:"Event.Tank" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/tank/Tank.wav" GameData { "MusicTrack" "tank" "MusicPriority" "CRITICAL" "loopStart" "170" } }
-
03-10-09, 02:21 AM #10
OK, I appreciate that the art of DJing is choosing the appropriate moment, but can you honestly tell me, after 100s of runs thru the same 4 campaigns, that the right sounds at the right time can't entertain or amuse?
I get the odd whinge, but most show some form of appreciation....
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks