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Thread: Tank Music

  1. Hi, my name is...
    Join Date
    12-06-08
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    #1

    Tank Music

    Hello,
    im not sure if this is the right place to ask...
    I wonder if there is way to make tank music longer.
    example:
    I putted custom music for tank (2:50 long) but when I play... the music repeats before it finished because the original music (0:52 long) so the music repeats after 52 seconds.

    is there way to make music repeats after 2 mins & 50 seconds?

    sorry for my horrible english, it's not my first language

  2. Hi, my name is...
    Join Date
    01-01-09
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    #2
    You could try using HLDJ and playing your own music files in-game...

  3. Hi, my name is...
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    #3
    Hldj ?

    EDIT: i found it but it's not HL2 or CSS, its L4D...
    I dont want to listen to Tank music and he's not here

  4. Boomer
    Join Date
    01-26-09
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    #4
    Im no music expert but i dont think its possible to loop random music. i.e music that starts and finishes different and different inbetween. You just have to play the whole thing to the end then play it again the second it ends

    I think you can only loop repeated music such as a melody that is the same all the way through the song and you never notice it ending or restarting

  5. Hi, my name is...
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    #5
    it must be somewhere in script, I found this script in game_sounds_music.txt

    Code:
    "Event.Tank"
    {
    	"channel"		"CHAN_STATIC"
    	"volume"		"1.0"
    	"soundlevel"	"SNDLVL_NONE"
    	"wave"			"@#music/tank/Tank.wav"
    	
    	GameData
    	{
    		"MusicTrack"            "tank"
    		"MusicPriority"			"CRITICAL"
    	}
    }
    If we can pick the music we want, then there is way to change the loop time

  6. Hi, my name is...
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    #6
    Quote Originally Posted by robot View Post
    Hldj ?

    EDIT: i found it but it's not HL2 or CSS, its L4D...
    I dont want to listen to Tank music and he's not here
    It works in L4D - you then need to find the sound file and convert it.....

  7. Hi, my name is...
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    12-06-08
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    #7
    so HLDJ will use the music I want when tank comes auto? or I have to turn it on by myself?

    because HLDJ seems like a Playlist but in the game

  8. Call me Pingwin
    Join Date
    11-13-08
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    #8
    Have you ever played CSS with some of those annoying folks who insist on playing music through the mic? That's exactly the program they use to do it, and not what you're looking for.

    If I'm understanding correctly, you simply want your own music to replace the default Tank music and behave in the same manner, but your issue is loop-time?

  9. Hi, my name is...
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    12-06-08
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    #9
    Yes, it's about loop-time
    I tried with - "loopStart" "170" -

    Code:
    "Event.Tank"
    {
    	"channel"		"CHAN_STATIC"
    	"volume"		"1.0"
    	"soundlevel"	"SNDLVL_NONE"
    	"wave"			"@#music/tank/Tank.wav"
    	
    	GameData
    	{
    		"MusicTrack"            "tank"
    		"MusicPriority"			"CRITICAL"
                    "loopStart"     "170"
    	}
    }
    to make it start the music again after 170 seconds (2:50) but didnt work :/

  10. Hi, my name is...
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    01-01-09
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    #10
    Quote Originally Posted by Metall_pingwin View Post
    Have you ever played CSS with some of those annoying folks who insist on playing music through the mic? That's exactly the program they use to do it, and not what you're looking for.

    OK, I appreciate that the art of DJing is choosing the appropriate moment, but can you honestly tell me, after 100s of runs thru the same 4 campaigns, that the right sounds at the right time can't entertain or amuse?

    I get the odd whinge, but most show some form of appreciation....

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