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Thread: Left 4 Dead SDK Documentation
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03-29-09, 10:03 AM #22
Just so you know the zip contains HTML files...
So i uploaded them to my website...
Means you dont have to wait and download it?
Have fun here. > http://omgglikeitspsyk.info/l4d[SIGPIC][/SIGPIC]
Jailbait, because sometimes doing your mates sister is worth losing a friendship over.
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04-09-09, 12:56 PM #23
So when in April is the SDK coming out?
It's the first game I made http://www.yoyogames.com/game/show/39213 And the second one http://www.yoyogames.com/games/show/52854
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04-22-09, 03:41 AM #27
So there we were, having survived waves and waves of hordes, and a cornocopia of Tanks, Witches, Smokers, Hunters, and Boomers, along came a UFO and abducted us....we thought we were safe, we thought we had earned our rest and peace and quiet, and as the earth shrank in the window we peered out of, the unmistakable sound of a hunter could be heard out in the corridor. Of our alien saviours, nothing could be seen or heard....
Suddenly, the craft began to lurch wildly. As we gripped hold of the sparse contents of the room that accounted for furniture, we saw the earth through the window begin to loom larger and larger. We were on a impact course with the horde-infested planet....there seemed no escape from the hell that was once our beautiful blue planet.
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04-23-09, 12:54 PM #28
What I would like to know please is how the SDK will relate to the creation of weapon modifications?
Besides having to create the weapon models themselves, sound, and first person animations I presume, will the SDK have features that will effect what I will be able to create in terms weapon features or effects?
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