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Thread: Left 4 Dead SDK Documentation

  1. Senior-Senior Member
    Join Date
    01-31-09
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    #21
    I can't wait for DLC because I don't have PC
    "The harder the problem, the greater the triumph."

    ~Thomas Paine

  2. ~r00t // U53R
    Join Date
    11-16-08
    Posts
    611
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    #22
    Just so you know the zip contains HTML files...
    So i uploaded them to my website...
    Means you dont have to wait and download it?

    Have fun here. > http://omgglikeitspsyk.info/l4d
    [SIGPIC][/SIGPIC]
    Jailbait, because sometimes doing your mates sister is worth losing a friendship over.


  3. Junior Member
    Join Date
    01-27-09
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    #23
    So when in April is the SDK coming out?


  4. Join Date
    12-09-08
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    #24
    I'm a modder not a mapper, dissapointment D=. now my romero mod is broken and I can't figure out how in hell to replace running animations with walking ones D=
    times like this you just wanna die

  5. Junior Senior Member
    Join Date
    12-12-08
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    #25
    Cookies for the first map to have the survivors rescued by a giant bottle of pills.
    [SIGPIC][/SIGPIC]

  6. Chicago Ted
    Join Date
    11-23-08
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    #26
    Quote Originally Posted by super-rabies View Post
    I'm a modder not a mapper, dissapointment D=. now my romero mod is broken and I can't figure out how in hell to replace running animations with walking ones D=
    can you make sound mods?
    [SIGPIC][/SIGPIC]

  7. Junior Member
    Join Date
    11-13-08
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    #27
    So there we were, having survived waves and waves of hordes, and a cornocopia of Tanks, Witches, Smokers, Hunters, and Boomers, along came a UFO and abducted us....we thought we were safe, we thought we had earned our rest and peace and quiet, and as the earth shrank in the window we peered out of, the unmistakable sound of a hunter could be heard out in the corridor. Of our alien saviours, nothing could be seen or heard....

    Suddenly, the craft began to lurch wildly. As we gripped hold of the sparse contents of the room that accounted for furniture, we saw the earth through the window begin to loom larger and larger. We were on a impact course with the horde-infested planet....there seemed no escape from the hell that was once our beautiful blue planet.

  8. Junior Member
    Join Date
    01-20-09
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    #28
    What I would like to know please is how the SDK will relate to the creation of weapon modifications?
    Besides having to create the weapon models themselves, sound, and first person animations I presume, will the SDK have features that will effect what I will be able to create in terms weapon features or effects?

  9. Shadowکnake
    Join Date
    01-27-09
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    #29
    Quote Originally Posted by Aristillus View Post
    So there we were, having survived waves and waves of hordes, and a cornocopia of Tanks, Witches, Smokers, Hunters, and Boomers, along came a UFO and abducted us....we thought we were safe, we thought we had earned our rest and peace and quiet, and as the earth shrank in the window we peered out of, the unmistakable sound of a hunter could be heard out in the corridor. Of our alien saviours, nothing could be seen or heard....

    Suddenly, the craft began to lurch wildly. As we gripped hold of the sparse contents of the room that accounted for furniture, we saw the earth through the window begin to loom larger and larger. We were on a impact course with the horde-infested planet....there seemed no escape from the hell that was once our beautiful blue planet.

    That was... Random.

    The Writing... Not so great.
    [SIGPIC][/SIGPIC]

  10. Just getting started
    Join Date
    05-04-09
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    2
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    #30
    I think Falkor, from never ending story, sweeing down to rescue everyone one would be funny.

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