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Thread: Why must there be Melee Fatigue in Campaign/SP?

  1. Junior Member
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    #11
    It will seperate the men from the boys... good luck ladies and gentlemen

  2. Hi, my name is...
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    #12
    Well, let's cut the bullshit: melee in L4D was always overpowered. For months after the release you could quick-switch elbow shit to death, it wasn't fair for anything you happen to melee (especially Hunters, which were rendered particularly useless).

    Even after they patched that glitch, people just started holding right click and standing in corners (they still do this, because of L4D's level design). Melee fatigue attempted to prevent survivors from created an unbreakable wall of melee, and lower the survival chances of dumbasses who try to sprint through levels without stopping.

    So, in order for all difficulties to be adequetely challenging in L4D2, they're just tacking melee fatigure onto SP. Besides, SP is supposed to train you somewhat for versus play. Plus, it adds a small sense of realism to an unrealistically powerful swing (in real life you would not be able to throw hordes of people 10 feet backwards simply by rifle-butting them).

    It just makes sense. :\

    - Sinn

  3. Junior Senior Member
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    #13
    Quote Originally Posted by Sinn View Post
    Well, let's cut the bullshit: melee in L4D was always overpowered. For months after the release you could quick-switch elbow shit to death, it wasn't fair for anything you happen to melee (especially Hunters, which were rendered particularly useless).

    Even after they patched that glitch, people just started holding right click and standing in corners (they still do this, because of L4D's level design). Melee fatigue attempted to prevent survivors from created an unbreakable wall of melee, and lower the survival chances of dumbasses who try to sprint through levels without stopping.

    So, in order for all difficulties to be adequetely challenging in L4D2, they're just tacking melee fatigure onto SP. Besides, SP is supposed to train you somewhat for versus play. Plus, it adds a small sense of realism to an unrealistically powerful swing (in real life you would not be able to throw hordes of people 10 feet backwards simply by rifle-butting them).

    It just makes sense. :\

    - Sinn
    I understand what you're coming from but SP and Versus shouldn't be compared. There's some people that don't give a crap about Versus and like to play campaign with their friends. MF should always be in versus, Survival Mode or whatever,, but makes no sense in SP. Expert is bad enough, and it is going to be a lot worse in L4D2 with the addition of the new Special Infected and now MF.

  4. Rob Zombie
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    #14
    Quote Originally Posted by RebornPanda View Post
    I understand what you're coming from but SP and Versus shouldn't be compared. There's some people that don't give a crap about Versus and like to play campaign with their friends. MF should always be in versus, Survival Mode or whatever,, but makes no sense in SP. Expert is bad enough, and it is going to be a lot worse in L4D2 with the addition of the new Special Infected and now MF.
    I think Danomeon is right, it will encourage you to do more and different things, make co-op (it isn't really single player) a richer experience.

    Also, now I have played L4D loads Normal difficulty feels like easy, because you really can melee through a lot of it, and expert is still hard but most people use melee spam a lot in that to make it easier, hopefully MF in campaign will put Normal back to 'Proper difficulty' like it used to be for me and bump expert up to being almost impossible like I think it should be.
    "This is why we have guns!"

  5. Hi, my name is...
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    #15
    I would like this.
    As said, I think it would balance it out, and on expert stop people sitting in corners constantly melee-ing away until the safe room door opens on the Church part.
    Would add some strategy into the game, instead of people just grabbing Machine guns and sprinting around..
    Would be nice if they did something about CI grabbing you all the time though D:

  6. Rob Zombie
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    #16
    For singleplayer, I don't think there is really a need, but I don't mind that much.

  7. Rob Zombie
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    #17
    Quote Originally Posted by nath2008uk View Post
    Would be nice if they did something about CI grabbing you all the time though D:
    Adrenaline duuuuuuuude!

    I am going to fight people for that stuff.
    "This is why we have guns!"

  8. Hi, my name is...
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    #18
    Haha,
    ADREEEEEEEEANAALINEEE HEREEREAER!!!!

  9. Zombie Dog
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    #19
    Sweet, I cannot wait for l4d2. And I'm always up for a challenge!! MF in SP Expert... BRING IT ON!!!!!
    Let them hate me, so long as they fear me...

  10. Drebin. Police Squad.
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    #20
    Quote Originally Posted by Sinn View Post
    Well, let's cut the bullshit: melee in L4D was always overpowered. For months after the release you could quick-switch elbow shit to death, it wasn't fair for anything you happen to melee (especially Hunters, which were rendered particularly useless).

    Even after they patched that glitch, people just started holding right click and standing in corners (they still do this, because of L4D's level design). Melee fatigue attempted to prevent survivors from created an unbreakable wall of melee, and lower the survival chances of dumbasses who try to sprint through levels without stopping.

    So, in order for all difficulties to be adequetely challenging in L4D2, they're just tacking melee fatigure onto SP. Besides, SP is supposed to train you somewhat for versus play. Plus, it adds a small sense of realism to an unrealistically powerful swing (in real life you would not be able to throw hordes of people 10 feet backwards simply by rifle-butting them).

    It just makes sense. :\

    - Sinn
    Facking good post, that. Rep++

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