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Thread: Extreme Difficulty(l4d1)

  1. Just getting started
    Join Date
    01-16-10
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    #1

    Extreme Difficulty(l4d1)

    This Mod is for the people that can beat expert really well that want a challange but not one that is way to hard.
    --------------------------------------------------------------------------
    sv_cheats 1
    z_pounce_damage 6.7
    tongue_choke_damage_amount 13.4
    survivor_burn_factor_expert 1.1
    z_vomit_interval 25
    z_mob_population_density 0.0080
    z_common_limit 40
    z_non_head_damage_factor_expert 0.25
    z_health 60
    z_tank_health 5000
    tank_burn_duration_expert 50
    z_mob_spawn_max_size 35
    z_mob_spawn_min_size 20
    z_mega_mob_size 55
    z_mega_mob_spawn_max_interval 700
    z_mega_mob_spawn_min_interval 300
    z_tank_throw_force 850
    director_tank_max_interval 400
    director_tank_min_interval 250
    director_special_initial_spawn_delay_max_extra 20
    director_special_initial_spawn_delay_min 10
    director_special_respawn_interval 10
    z_mob_spawn_max_interval_expert 150
    z_mob_spawn_min_interval_expert 75
    tongue_drag_damage_amount 4
    z_minion_limit 4
    z_hunter_limit 2
    z_witch_flashlight_range 600
    z_witch_relax_rate 0.03
    z_witch_anger_rate 0.3
    z_cough_cloud_expire 20
    z_cough_cloud_radius 250
    tongue_victim_max_speed 190
    z_acquire_far_range 4000
    z_acquire_near_range 500
    z_hear_gunfire_range 1200
    z_wandering_density .06
    z_max_blood_scale 10
    --------------------------------------------------------------------------

  2. Just getting started
    Join Date
    01-23-10
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    #2
    chances are, if your seeing uber difficult by adressing whole numer values, that the game defines difficulty by a radiant value. Try using a number structure from +1 to -1.

    or .o1 being the smallest and 1.0 being the highest. Extra digets would be truncated, and you might end up with what seems like a random result.

    Hope this helps, it's a common way to use numebrs to add detail or complexity. I could be way the hell off topic., but sounds about right for your issue.

  3. Just getting started
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    01-16-10
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    #3
    1. this mod makes hunters do 20 dmg per claw and smoekr 40 dmg per claw and more zombies just makes me take more dmg. the zombies have more health and less head shot dmg tank is stronger and specials spawn fast. this is meant to make it feel harder.

    2. what do u mean by +1 and -1

  4. Just getting started
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    04-18-10
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    #4
    My console doesn't work. Do you have to put in sv_cheats 1 at the menu or something? No matter what I do, nothing changes. (And yes, I do have the console enabled)

  5. Just getting started
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    01-16-10
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    #5
    Quote Originally Posted by EDSLocklear View Post
    My console doesn't work. Do you have to put in sv_cheats 1 at the menu or something? No matter what I do, nothing changes. (And yes, I do have the console enabled)
    as your new to using console coded, yes you need sv_cheats 1, sry I will add that to my post. or if you have sourcemod put it in a cfg and add sm_cvar b4 every code.

  6. Just getting started
    Join Date
    02-27-11
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    #6
    Hi there, I hope some people are still here and can help me with a "problem"

    My friends and I want to play L4D vs. with increased mobsizes to raise the fun

    The commands are:

    z_common_limit 200
    z_mob_spawn_max_limit 100
    z_mob_spawn_min_limit 80

    The problem is, that we have to use sv_cheats 1 and a local server to change those. We desire to set up an dedicated without having "sv_cheats 1" to set the game public.

    With "sv_cheats 1" some dumbasses just use it to ruin the gamesession

    Any ideas? Tanks

    Greetings from Germany

  7. Just getting started
    Join Date
    02-27-11
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    #7
    I found a solution. You have to intall metamod and sourcemod
    After this the values can be set with

    sm_cvar z_common_limit 100

    without haven "sv_cheats 1"
    You can preset these settings in the sourcemod.cfg and they will be executed after each mapchange

    enjoy

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