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Thread: Custom Campaign: Tour of Terror
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10-03-11, 01:50 AM #41
Version 5.2 has been release. Here are the changes:
*****FIXES/UPDATES*****
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+Poster+
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- Order of survivor names now match placement in poster
++CAMPAIGN++
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Level 1
- added details: lights, crosswalks, sparks, smoke, fire, clutter, cable lines, flies
- added light to sewer to help guide players
- removed broken shot from bar
- radios should now stop playing music when broken
Level 2
- added details: flies, stains, steam, wires, bodies, ivy, lamps, flags, sparks, bushes, trash
- nav improvements
- gate event: removed a molly
- gate event: added more gate SFX
- weapons: added a 3rd weapon template for more randomness
- weapons: placed some guns on top of grates for visibility
- weapons: hunting rifle will now sometimes be a military sniper rifle
- weapons: made 1 chainsaw harder to find
Level 3
- added details: ivy, crosswalk, rubble, crates, wood, plants
- removed explosive barrel
- fixed newspaper prop that wasn't appearing
- fixed a versus wrongway prop
Level 4
- added details: smoke, steam, sparks, bodies, paintings, cars, lamps, trees
- nav upgraded for better zombie flow (more zombies)
- lift event: more zombies
- lift event: hint no longer triggers early
Level 5
- added details: roaches, lamps, trees
- added plane fly by
- undead no longer get stuck behind gate
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11-05-11, 05:14 PM #43
New video trailer I put together, enjoy:
http://www.youtube.com/watch?v=UlXGk...feature=colike
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12-22-11, 01:24 PM #44
Hi guys -- I forgot to mention that a newer version was released, very likely the last version for this campaign. It includes the new poster, some bug fixes, and minor clean up.
As usual, it can be downloaded here:
Tour of Terror (L4D2) - L4Dmaps.com
Here are the full build notes:
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11/25/11
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note: version 5.3 and 5.4 were skipped (local test builds)
- Poster: added new widescreen poster
- Level 1 - put pills inside of glass statue case
- Level 1 - added some cubemaps to park area
- Level 1 - minor detail tweaks
- Level 2 - minor detail tweaks
- Level 3 - cleaned up nav at boxes
- Level 4 - swapped out armored truck to fix dynamic bug
- Level 4 - added light at airplane to guide players
- Level 4 - Removed 2D buildings from 3D skybox
- Level 5 - Removed 2D buildings from 3D skybox
- Level 5 - radio hint should now turn off properly
- Level 5 - cubemap improvements to office building
- Level 5 - fixed broken ladder
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