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Thread: Custom Campaign: Tour of Terror

  1. Junior Member
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    #1

    Custom Campaign: Tour of Terror

    Hi all -

    Tour of Terror is a 5 level campaign based in modern day Eastern Europe. I am doing all of the level design/mapping by myself although a few people contributed some custom textures (I'll post full credits once done). In the future I will get a team together to speed things up, but thankfully it is getting very close to complete. Before working on this I made 3 Counter-Strike: Source maps which you can see on my website, along with older pictures for this campaign that show the early blocking stages.

    The plan is to release for L4D2 only but I will adjust for L4D1 later if there is interest. Ignore the old characters in the poster mock-up below

    Below are some screenshots and I will get video together in the near future. No images should be considered "final".

    Thank you for looking. I can't wait to see it finished.

  2. Junior Member
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    #2
    Quote Originally Posted by Kagato View Post
    Looks insane! I want to try this tonight. I like the tag line. haha Will give you my impressions after I play it.
    heh thank you. The credit for that tag line goes to my buddy who also helped assemble the poster image. I really need to get new art for the L4D2 characters in there though

  3. Junior Member
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    #3
    Hi again -
    Lots of work has gone in since last posting
    - more details
    - lighting improvements
    - environment audio placed
    - fixed multiple bugs
    - created 2 of 3 events and put the ground work in for the 3rd
    - etc. etc. etc.

    I'll get some more pictures up soon but it's almost at the point where I need to get some videos running as well

    What's next?
    - pathmaps
    - complete final events
    - make 1 more 3D skybox that the last 2 levels need
    - finish weapon layout

    I mentioned I would post credits...here they are:
    - me (novalin): design, mapping, textures, etc.
    - a few buddies supplied additional textures - Bolton, Teriyaki Style, and DarthWanka

    Once again more images, including early blocking, are here:
    DaNgEr FoRcE!!!

    I'll let you all know when the Beta is out, shouldn't be much longer

    - novalin

  4. Junior Member
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    #4
    A buddy and I are looking into posing survivors and undead in Gary's Mod in order to create a more dynamic poster image. Here is the mockup he tossed together:


  5. Junior Member
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    #5

  6. Junior Member
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    #6
    Quote Originally Posted by Kagato View Post
    Wow...really well done on the poster!
    Thank you.

    The poster credit goes to my friend Matt Waggle. His website is here:
    Matt Waggle - Game Art

  7. Junior Member
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    #7
    Latest work:
    - weapons and items placed in level 1-2, working on 3-5 this week
    - made some 3d sky boxes
    - added in more details in all levels

    more to come

  8. Junior Member
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    #8
    Latest work:
    - majority of the item/weapon/upgrade placement is done now
    - added intro camera to game start (hurray!)
    - more optimization
    - more VFX, details, etc.

  9. Junior Member
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    #9
    Can't wait to see it! What is the finale going to be like?
    "Hey I found a candy bar! No wait, false alarm." -Ellis

  10. Junior Member
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    #10
    The final event takes place in a train yard that is situated in a valley. This means the horde will spill in from the sides of the canyon edges as well as from various other angles like fences, behind trains, off of 2 opposite bridges, etc. This finale event is the only one I don't have hooked up yet (next on my list) but the idea is you wait for the train, run back on top of a bridge you came in on, then jump into the top of a train cart for rescue

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