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Thread: Sacrifizzle fixed!
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01-18-11, 09:00 PM #11
Just when I thought the tank would forever be slow in fire. Guess Vooodu actually did sneak into Valve for that.
Parlock: I'm sorry, I'm an idiot who can't read XD.Teenracer6: I hate salt, it's too salty.Parlock: Taking in TP's sweet, sweet buttsweat didn't make me gag
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01-19-11, 09:38 AM #13
lol.. i wish i did. But i would make a huge change.
You know my take on tanks...
Tanks would be as fast as campaign tanks and FIRE would only last as long as the orginal fire set lasted..On all SI.
Although its cool that they finally fixed the pre-spawned tanks and gave SI the ablity to spawn where they want on the finale.
THey should have fixed crab walking too. Im sick of watching people crab walking like its some sort of elite club.
They should have also nerfed the auto shottie a bit, reduced ammo for it, reduced spawn timers, removed all the stupid HK spawns, give VS a diffculty level selection, removed the abilty to see GT when boomered on and removed the DA3 door. But i guess thats too much to ask..lol.!!!WiCkEd VOooOdooooO TerRrroRR!!!
http://www.youtube.com/watch?v=DHwvpGX-JBU
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01-19-11, 10:43 AM #17!!!WiCkEd VOooOdooooO TerRrroRR!!!
http://www.youtube.com/watch?v=DHwvpGX-JBU
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01-19-11, 10:59 AM #18
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01-19-11, 11:10 AM #19Parlock: I'm sorry, I'm an idiot who can't read XD.Teenracer6: I hate salt, it's too salty.Parlock: Taking in TP's sweet, sweet buttsweat didn't make me gag
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