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Thread: Sacrifizzle fixed!


  1. Join Date
    09-30-09
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    #1

    Thumbs up Sacrifizzle fixed!

    Sacrifizzle is now obtainable on Left 4 Dead 1 if you activate Local Servers. Go get it. Now. I demand it.

  2. Chicago Ted
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    #2

  3. Banned
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    #3
    1500/1500! YES! Something I thought would never ever happen to me :rofl:
    [s]L4D - PC & Xbox 360[/s]
    ~no aim... no goal... no guiding light that can take control~

  4. Registered TeamPlayer
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    #4
    Here is the article:

    Left 4 Dead Blog

    It looks like they fixed pre-lighting, and the tank being slowed down when on fire. Only took them 2+ years...
    Quote Originally Posted by Target Practice View Post
    Guys, I think there's an important lesson to be learned here:

    THE INTERNET IS ALWAYS ALWAYS ALWAYS VERY SERIOUS BUSINESS.

  5. Chicago Ted
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    #5
    No more Pre-Lighting?

    Geebs are screwed, lmao.

  6. Registered TeamPlayer
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    #6
    Quote Originally Posted by L4D Blog
    Last night a few updates were applied to the Xbox 360 version of Left 4 Dead.

    Foremost is the ability to recover achievement progress that was lost after The Sacrifice release. Recovered progress will be added to any new progress made since the release. In a few cases it may not be possible to recover the data for every achievement, but the majority of players should see their progress restored.

    The update also includes the following:

    • In Versus mode Tanks will spawn in stasis until a human player takes over. Tanks in stasis are invisible and invulnerable, and won't move or attack.
    • Tank speed is no longer reduced when on fire.
    • Allow players on the Infected team to manually spawn during finales.
    • Added a vote option to toggle All-Talk.
    • Special Infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.
    • Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
    • In Versus mode car alarms will now trigger anytime a Special Infected pulls or stumbles a Survivor into an alarm car.
    • Survivor Bots no longer try to melee exploding barrels out of their way.
    • Fixed the Sacrifizzle achievement.
    No more god awful autospawn on finales. Thank you VALVe. It's basically a bunch of stuff carrying over from L4D2, but still. Next time someone here plays a versus game, could you confirm some of this stuff? Especially the tanks spawning in stasis.
    Quote Originally Posted by Target Practice View Post
    Guys, I think there's an important lesson to be learned here:

    THE INTERNET IS ALWAYS ALWAYS ALWAYS VERY SERIOUS BUSINESS.


  7. Join Date
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    #7
    Quote Originally Posted by mincegamer View Post
    No more god awful autospawn on finales. Thank you VALVe. It's basically a bunch of stuff carrying over from L4D2, but still. Next time someone here plays a versus game, could you confirm some of this stuff? Especially the tanks spawning in stasis.
    No more autospawn is amazing. I couldnt find a tank to light it in stasis.

  8. Chicago Ted
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    #8
    Wasn't auto spawn prone to spawn glitching?

  9. Registered TeamPlayer
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    #9
    Quote Originally Posted by H2O DragonHeart View Post
    Wasn't auto spawn prone to spawn glitching?
    Sometimes. All I know is that I always hated getting the Boomer on DA5, and being forced to move between crates and planes so I wouldn't get shot at. I'm a zombie, they are supposed to be scared of me, not the other way around.

    If they would just give the Uzi 650 reserve ammo like it has in L4D2, I would definitely start playing L4D1 more often.
    Quote Originally Posted by Target Practice View Post
    Guys, I think there's an important lesson to be learned here:

    THE INTERNET IS ALWAYS ALWAYS ALWAYS VERY SERIOUS BUSINESS.


  10. Join Date
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    #10
    Someone spawned right in front of me, so I meleed him to death for his insulance.

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