View Poll Results: what mode should we run killhouse on?
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Thread: Killhouse
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- 08-27-07
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06-18-08, 05:41 PM #37Re: Killhouse
Revoted, I don't like this map PERIOD. When you have any more than 4 players per team, someone will bring out an RPG and screw your entire team, then everyone breaks out an RPG and starts randomly throwing nades, and it just turns into an explosives fest. I, personally, detest explosives not used exclusively for team purposes (example, cooking a nade to go on the objective in HQ when the enemy en masse is on it, usually resulting in half their team dying, and thus the rest of our team to get on it)
Like what Spaz and Hero have done on Convoy (or Ambush), where all you have to do is fire a tube in the general direction of the enemy spawn (in this maps case, have your entire team spam nades in the opposing teams direction) and instantly kill 3/4 the team unless a good spread gets going quick.
The map's too small for Sabotage. You can literally get from one end of the warehouse to the other in the time that it takes for an enemy you killed at your start point to respawn. All you have to do is kill him again and plant.
HQ, see above in my first paragraph.
Dom probably worse.
Agreeably, we can vote on it if we ever want to play it."In matters of style, swim with the currents... in matters of principle, stand like a rock."
-Thomas Jefferson
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