View Poll Results: what mode should we run killhouse on?

Voters
38. You may not vote on this poll
  • Headquarters

    9 23.68%
  • Domination

    3 7.89%
  • Sabotage

    2 5.26%
  • Search & Destroy

    6 15.79%
  • This map is not suited for teamplay

    18 47.37%
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Thread: Killhouse

  1. Registered TeamPlayer Graverunner's Avatar
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    #31

    Re: Killhouse

    Quote Originally Posted by Braddoc
    i vtd hq. really, it's not suitable for teamplay. but it's too fun of a map to kick from the rotation. it's great if there is a low number of players on, but last night, it was crazy with around 20 people.
    probably turn out like shipment, where we vote it on every once and a while when there's like 3 people on.
    Quote Originally Posted by Howlin Mad Murphy View Post
    im already making a "im with graverunner" t-shirt. so dont let me down man

  2. Registered TeamPlayer IronStomach's Avatar
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    #32

    Re: Killhouse

    Voted.

  3. Registered TeamPlayer CivilWars's Avatar
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    Steam ID: CivilWars CivilWars's Originid: CivilWars
    #33

    Re: Killhouse

    It's not teamplay, but this map was made for FFA. With FFA not being TTP I voted to kick it out of the rotation.


  4. Registered TeamPlayer BiscuitBoy's Avatar
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    Steam ID: biscuitboy1980 BiscuitBoy's Originid: BiscuitBoy1980
    #34

    Re: Killhouse

    Remember peeps just cuz it is out of the rotation it doesn't mean that it can't be voted on.

  5. Registered TeamPlayer Braddoc's Avatar
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    #35

    Re: Killhouse

    Quote Originally Posted by Gr4verunner
    probably turn out like shipment, where we vote it on every once and a while when there's like 3 people on.
    that wouldn't be so bad. i'll revote.

    Quote Originally Posted by CivilWars
    It's not teamplay, but this map was made for FFA.
    i can see that.

  6. Registered TeamPlayer Braddoc's Avatar
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    #36

    Re: Killhouse

    revtd.

  7. Registered TeamPlayer Allane's Avatar
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    #37

    Re: Killhouse

    Revoted, I don't like this map PERIOD. When you have any more than 4 players per team, someone will bring out an RPG and screw your entire team, then everyone breaks out an RPG and starts randomly throwing nades, and it just turns into an explosives fest. I, personally, detest explosives not used exclusively for team purposes (example, cooking a nade to go on the objective in HQ when the enemy en masse is on it, usually resulting in half their team dying, and thus the rest of our team to get on it)

    Like what Spaz and Hero have done on Convoy (or Ambush), where all you have to do is fire a tube in the general direction of the enemy spawn (in this maps case, have your entire team spam nades in the opposing teams direction) and instantly kill 3/4 the team unless a good spread gets going quick.

    The map's too small for Sabotage. You can literally get from one end of the warehouse to the other in the time that it takes for an enemy you killed at your start point to respawn. All you have to do is kill him again and plant.

    HQ, see above in my first paragraph.

    Dom probably worse.

    Agreeably, we can vote on it if we ever want to play it.
    "In matters of style, swim with the currents... in matters of principle, stand like a rock."
    -Thomas Jefferson

  8. Registered TeamPlayer
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    #38

    Re: Killhouse

    Quote Originally Posted by Allane
    Revoted, I don't like this map PERIOD.
    same

  9. Registered TeamPlayer Anti-Squeaker's Avatar
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    #39

    Re: Killhouse

    Quote Originally Posted by Razorback_DEAN
    Quote Originally Posted by Allane
    Revoted, I don't like this map PERIOD.
    same
    ^

  10. Exiled
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    #40

    Re: Killhouse

    Voted for HQ.

    If we run SnD a round is going to be over in less than 30 seconds.

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