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Thread: Left 4 Dead news/update

  1. Registered TeamPlayer Ficet99's Avatar
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    #21

    Re: Left 4 Dead news/update

    Quote Originally Posted by tr_enf
    Quote Originally Posted by Glock
    November 2008's so far away, though

    How would TTP be handling this? Since it sounds as though there's a maximum of 8 players per server, I'd imagine we'd need at least two servers. And then we've got the issues of Co-Op versus Deathmatch and the difficulty levels (I'd say Hard, since having the Witch around sounds like fun)... at least it'll be a good way of convincing people to shell out for a reserved slot

    And why isn't this an article?
    I wouldnt think the cost and power of this type of server wouldnt be the same as a 64 man BF2 server... Maybe there will be a waiting room where you can join up with a few friends and then head to a server (kind of like PS3 GTA:IV multi-player).
    So your saying a server with multiple games going on at once with a waiting room that drops people into each game? That would be nice. And how would we do difficulty? Maybe there could be a vote option? Or just keep it on Normal at all times to not isolate the new guys too much?

  2. Registered TeamPlayer Graverunner's Avatar
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    #22

    Re: Left 4 Dead news/update

    Quote Originally Posted by tr_enf
    Quote Originally Posted by Glock
    November 2008's so far away, though

    How would TTP be handling this? Since it sounds as though there's a maximum of 8 players per server, I'd imagine we'd need at least two servers. And then we've got the issues of Co-Op versus Deathmatch and the difficulty levels (I'd say Hard, since having the Witch around sounds like fun)... at least it'll be a good way of convincing people to shell out for a reserved slot

    And why isn't this an article?
    I wouldnt think the cost and power of this type of server wouldnt be the same as a 64 man BF2 server... Maybe there will be a waiting room where you can join up with a few friends and then head to a server (kind of like PS3 GTA:IV multi-player).
    Or maybe like the "instances" in AoC. There would be like 3-4 games going on in one server.
    Quote Originally Posted by Howlin Mad Murphy View Post
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    #23

    Re: Left 4 Dead news/update

    Reminds me a lot of the first AvP bug hunts. Most of the levels were very dark and as a marine you would be surrounded all the time by things jumping at you and crawling down the walls. That used to be played off of mplayer were players would create a chat type room to which others would join and when they had enough they would launch the game. Hopefully they can figure something out to allow enough people to play since it does look like its limited to 8.

  4. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #24

    Re: Left 4 Dead news/update

    Some things I want to see after they get around to adding new goodies (six months or more after release?):

    Flamethrowers. Better yet, flamethrowers that can set almost anything on fire - doors, cabinets, desks, anything normally flammable in real life - and things that, once set aflame, will set other things on fire. Imagine laying waste to an entire zombie horde with a flamethrower. Probably put only one of these in an entire campaign and with very little or no extra ammunition for it. Make it take up the primary weapon slot, so you carry it around and use only pistols to save it for a big time or use it up all at once. Would have to be careful using it in a confined space, or else risk setting your team on fire too.

    Rocket launchers. Same concept as the flamethrowers. Single-shot, takes up your primary weapon slot. Kills all the boss zombies except the Tank in one shot (including the Witch?), obviously kills normal zombies in one shot. Have to "deploy" to fire (think Rocket in DoD.)

    Remote/proximity mines. Instead of toss-and-forget grenades or molotovs, how about mines we can use to set up traps? Maybe have some timer-detonated C4 attached to a door, wall, or car, and then you could have a Tank take said door/wall/car and throw it back at the players? Probably want to allow boss zombies to see planted explosives (maybe visible from just outside of detonation range?) or else they'd get really old, really fast.

    Emplaced heavy guns. Automatic grenade launchers, high-caliber miniguns (let's get us a .50!) Limited field of fire (think deployed MG in DoD), which leaves your back and sides (figure about a 90-degree field of fire, leaving you vulnerable at the other 270 degrees) vulnerable, requiring teammates (teamwork!) to cover your flanks while you lay waste to anything in your field of fire. Could allow Boomers to blast people out of it, Smokers to hook people out with their tongue, Hunters could knock people out with lunge or pounce moves, and Tanks could just toss a car at it, destroying it completely.

    Resident Evil-style zombies. Yeah, they're living humans infected with a virus, but I call them zombies anyway. How about some slower, tougher, stronger zombies mixed in with the weak, fast ones? Like classic zombies - they're tough to kill and move slow, but the whole point is to box you in until you can't escape. Could even add a little plot thingie about how the virus has begun to mutate more, causing some of the existing infected to lose agility in favor of raw power. Personally, I feel a slow, inexorable tide of nearly impervious zombies is more scary than a pack of speedy weaklings.

    Non-American maps. How about duking it out through London or Berlin, or trying to escape zombies in an African savannah? Hell, how about we end up in a pyramid somehow? Maybe we find ourselves in a secret research compound inside an Amazonian rain forest, Rainbow Six-style? How about a fight through Paris to reach an escape helicopter hovering at the top of the Eiffel Tower?

    Game/movie-themed maps. You know we're gonna have to find ourselves fighting through Raccoon City and/or the Resident Evil mansion(s) (there's two, one from the original and another from Resident Evil 0), and probably Silent Hill, too. But why stop there? Personally, I'd love to be running from zombie hordes and watching my teammates get torn limb from limb by intelligently played zombies amid cartoony surroundings like a Super Mario World map or something torn from The Wind Waker.
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  5. Registered TeamPlayer Graverunner's Avatar
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    #25

    Re: Left 4 Dead news/update

    Most of those weapons look like overkill, it isn't supposed to be easy.
    Quote Originally Posted by Howlin Mad Murphy View Post
    im already making a "im with graverunner" t-shirt. so dont let me down man

  6. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #26

    Re: Left 4 Dead news/update

    A single-shot rocket launcher that you have to more or less stand still to shoot that takes up the slot you'd normally carry your shotgun/SMG/rifle in is overkill? It's a tradeoff. It's more or less a way to make an escape route if you find yourselves boxed in, but after you've fired it, you're left with just your pistols until you can find a new gun. Maybe it'd be overpowered if guns are everywhere, but I'd imagine you'd only find them at checkpoints and instead just find some ammo between checkpoints.

    The flamethrower... meh. I just like torching stuff. I do like the idea of mines, though
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  7. Registered TeamPlayer Ficet99's Avatar
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    #27

    Re: Left 4 Dead news/update

    The weapons are based around things you would find in a normal town or city Thats means weapons that are going to be of abbundance in guns stores and Bass pro shop, not stuff you'd find in a military bunker that happens to be lying there on the couch in your safe house :P

  8. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #28

    Re: Left 4 Dead news/update

    Apparently you've never faced off against big-city rats. You think a rifle is gonna take care of those mean little fuckers? Shit no, you need a rocket launcher son.
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  10. Registered TeamPlayer enf's Avatar
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    #30

    Re: Left 4 Dead news/update

    Great find on the videos. I did want to see the different enemies in action. It was just really damn dark. Meaning the video settings not the actual game :-P
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

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