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Thread: L4D & Reserve slots
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11-11-08, 01:13 PM #21
Re: L4D & Reserve slots
I simultaneously agree with Bunni & QuickLightning. I want to be able to get on whenever I want and don't want to exclude new blood.
Hence my original suggestion.
But, as STJ said, TTP will make sure in the long run we can accommodate the regs and the pubbers.
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- Join Date
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11-11-08, 02:07 PM #25
Re: L4D & Reserve slots
Originally Posted by JBMCW2010
so that would give us 32-44 player slots... Reasonable...
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11-11-08, 02:21 PM #26
Re: L4D & Reserve slots
Originally Posted by JBMCW2010
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11-11-08, 02:50 PM #27
Re: L4D & Reserve slots
Originally Posted by Bunni
So our pub servers will most likely just be Versus. For people that want Coop, we can use match servers for that. It also allows us to get more people playing with less resources.
For instance in your scenario it took 7 public instances to get to 32 people. In my scenario it just takes 4 instances. Server hosting logistics are on the side of the pub servers being Versus.
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11-11-08, 02:55 PM #28
Re: L4D & Reserve slots
I am also imagining that co-op will get a little old when we all get uber good at the game. The ai will struggle to keep up. Versus will change drastically from game to game depending on who is controlling the ai....
Versus is also a form of co-op, you and 3 buddies, vs 4 other people......
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11-11-08, 02:58 PM #30
Re: L4D & Reserve slots
Originally Posted by Ewok
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