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Thread: news on 3.0.6 patch

  1. Registered TeamPlayer
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    #11

    Re: news on 3.0.6 patch

    More good news on the upcoming AA3 3.0.6 patch is here including the detailed patch notes reprinted below.
    As promised, here's your first look at what's in store for the AA3.0.6 update:

    AA3.0.6 Release Notes

    Training
    • Corrected error that sometimes resulted in hangs when starting
      training missions
    • Fixes single player sprint/dive failing to bring back weapon after
      grenade toss
    • Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it
      easier to understand when the player is doing it correctly
    • Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it
      disappears sooner so the reappearance of it on a second hit is more obvious
    • Addressed issue where firing rounds in AIT SDM early would prevent
      the player from completing AIT SDM
    • Fixes incorrect colors on correct/incorrect text on the CLS AAR
    • Fix for close menu and double menus in training levels
    • CLS AAR now shows the CLS achievement if earned
    • SDM AAR now correctly displays the hit location on the targets

    Gameplay
    • TS3 voice rules now work correctly after map rotation
    • Corrected issue where mission success wasn't reporting properly if
      you weren't alive at the end of the round
    • Restored incapacitated ROE handling so shooting incapacitated
      players again will give you ROE violations
    • Grenadier role fixed so the M83 smoke grenades will appear in the
      role selection screen
    • Medic treatments will work when victim is within a vault mantle
      volume without triggering the vault mantle action
    • Client will now cleanup old stat cache files on start up
    • Removes "player didn't play in round" server logging message
    • All grenades will now properly display for all class types
      appropriately
    • Fixes weapon vanishing when player crouch/slides after a grenade is
      thrown
    • Fix for going prone weapon vanishing after grenade toss
    • Setting "Brightness" now saves properly
    • Added numerous Server Browser enhancements for performance
    • Activates primary weapon after sprinting if player no longer has a
      weapon
    • Weapon is now unzoomed/lowered when changing weapons
    • Fixes touching M714 smoke round so it no longer gives impact damage
      if it has no velocity
    • Interrupted reloads now return to the previous weapon fire mode
    • Fixes issues related to loadout at spawn
    • Fixes leaning players not being able to be hit in the head
    • Fix for grenades incorrectly triggering overpressure effects
    • Rounds are now locked to 6 rounds plus an optional OT round. Final
      round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
    • Fixes issue in some AARs that were displaying the incorrect rank
    • Fix for being stuck in ACOG 4x zoom when using breath control
    • Fix for battle planner Area of Operations losing functionality in
      lower areas of map
    • M249 reload should be corrected for soft bag ammo
    • Fixed CLS treatment menu so it should always appear (when
      appropriate)
    • Players will no longer be kicked for an "Early ROE Kick" when
      killing an enemy player in the "early roe kick" period at the start of the round
    • Adds logging of PB kick messages to AA3Launch.log on the client and
      modifies message box to reference log file
    • Potential fix for SL's (or VIP) not properly spawning when the
      Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
    • Fix for enemy secured count not being included with enemy confirmed
      in Mission AAR
    • Fix in settings -> interface -> chat box for players choosing a
      message type that is already used in another area so now they switch locations
    • Multiple fixes to interrupting weapon reloads. Interrupted reloads
      should no longer allow you to fire while reloading or meleeing
    • Fixed graphical glitches where the reload animation would continue
      to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
    • Fixed killing self with grenade so it no longer sends you to
      Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)
    • Corrected first deployment cinematic
    • Fixes for enemy neutralized per round counter(and other round
      counters) not resetting every round
    • Kill/Death Ratio UI display now rounded to the nearest tenth
    • Fix for quick weapon swap inconsistency
    • Soldiers incapacitated with raised sights now lower their sights
      prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
    • Preplanner objective buttons should no longer be off the edge and
      not be able to be clicked
    • Melee and M320 incapacitations should now count correctly
    • Radial menus should no longer interrupt firing until they fade in
    • Fix for VIP being incapacitated with no live teammates not awarding
      objective points as well as mission ending
    • Fix for melee working through walls if enemy soldier up against
      opposite side of wall
    • Modified appearance of CTT background
    • Fix for players being pushed to wrong walk speed state after
      transitioning between raised sights up and sprinting. Now restores previous state correctly
    • You can now use the middle mouse button for reloads and mouse
      button input is cleared when the radial menu appears
    • Fix for VIP who is incapacitated and then later secured or
      confirmed not triggering the VIP victory
    • Fixes door sounds to work in multiplayer
    • Fix for end of round AAR not always showing the correct winning
      action player
    • Fix for TAH briefing not having correct text
    • Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
    • Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
    • Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
    • Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)

    Stats & UI
    • Rank display corrected
    • Fixes advanced rifleman related achievements so SL's and FTL's are
      considered advanced rifleman and can earn the achievements
    • Fixes maximum length of player or soldier name issues
    • Adjusted the soldier overview statistics
    • Fixes exploit relating to disabling fog by disabling
      FloatingPointRenderTargets in the INI
    • Stick to the plan achievement fixed
    • Soldier achievements should never overflow the maximum actions
      required to earn an achievement in the Achievements UI
    • Several achievement rules corrected
    • Corrects Advancement Points not being awarded properly for
      completing training missions
    • Adds messaging when achievements are earned on server without
      enough players
    • V for Victory scoring rules corrected
    • Account linking should now work
    • Account settings page now has very brief instructions on using the
      "unit information" (clan) tag field
    • Account settings should no longer show old information if player
      logs out and then creates a new account or logs in with a different account
    • Login button should once again be highlighted
    • Video Settings resolution selection should work better now
      (drop-down controls were replaced with better controls)
    • Map vote functionality restored
    • Vote kick UI now has room for all player names
    • Fixes for when vote kick target leaves server - - the vote kick option
      now fades out
    • Settings UI: Modified the way the Accept and Cancel buttons
      highlight and change state to avoid player confusion
    • Settings UI: Resolution adjustment for 4:3 ratios now work properly
    • Fixed several menu issues that could result in locking movement
      (or not locking movement)
    • Vanishing angled brackets (greater than/less than symbols) no
      longer hide the players name
    • Support for joining a server from the aa3game.exe command line (use
      format "+connect <IP Address>" and optional "+password <password>"). You will still need to log into the game but immediately after logging in you will join the specified server
    • UI corrections to several Army information pages
    • Fixes several Mission Completed scoring rules which will now allow
      the various distinguished role achievements to function properly
    • Fix for group handling logic so players in multiple groups have
      their groups prioritized
    • Added message sent to all players if 3 or fewer players are on
      teams so they know scoring won't count
    • Fix for account settings profile update data saving/updating so
      that you can navigate away from and back to the menu and see your changes without having to login again

    Missions
    • VIP standard loadout on Impact now has the correct number of
      magazines
    • TAH volume on Impact can no longer be taken from below the building
    • Impact now has a moving Firescout
    • Fixed Impact level exploit where players could prone/crouch their way out of world
    • Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn

    Admin & Misc
    • In game IRC now sends the game version in the link
    • Several support and community page links corrected
    • New Authentication SDK with several fixes
    • New MBS SDK with several fixes and performance improvements
    • Fix for the PB kick when the player has PB intentionally disabled
      corrupting the player count on the server
    • Updated the OpenAL DLL's included with the game to the latest from
      Creative
    • Fix for Alt-Tab crash when using Vista (or DX9 in general)
    • Fix for performing radial menu action leaving left mouse button in
      pressed state
    • Admin communications console commands should now work correctly
    • Server admins can no longer pick a team and no longer appear in the
      team select list
    • Administrators no longer need to enter the GamePassword on locked
      servers if they use the correct AdminPW
    • AdminRemovePlayerAdmin response message corrected
    Also to fix the shoddy hit detection see this post
    Yes, yes, we all know how horrible the hit detection is in this game and I think I may have stumbled upon the answer and a fix....it MUST be done on the SERVER side though. Here is what you do. Ensure that you server provider allows you to customize/edit the .ini files. If you don't have that ability then you can't do this!
    • 1.)Navigate to
    Code:
    %ProgramFiles%\USArmy\America's Army 3\AA3Game\Config
    or
    Code:
    %ProgramFiles%\Steam\Steamapps\Common\Engine\Config
    or its equivalent in your server's directory and find DefaultGame.ini and AA3Game.ini

    2.) Start with DefaultGame.ini, but these changes will need to be made to both files in order for them to work. Open DefaultGame.ini using Notepad (or your favorite text editor) making sure to CHECK "always open with notepad" if your computer doesn't already know to open .ini's in notepad. Press Control+F to bring up the find box and search for "Hotbox". You should see something similar to the following bit of code
    [AA3Game.AGP_PlayerController]
    bFireteamVoicePriority=True
    EnableVOIP=True
    InteractDistance=512.000000
    bEnableHotbox=FALSE
    HBAimBounds=(Yaw=5000,Pitch=3000)
    HBScreenBounds=(X=0.05,Y=0.05)
    HBHightReadyRandRange=(Pitch=20,Yaw=45)
    HBCameraFollowRatio=0.7
    HBBoundsShapeType=HBT_Ellipse
    bHotBoxActive=FALSE
    HBTetherDecayRate=5
    HBTetherTolerance=7
    bShowCenterCrossHair=true
    bAutoCenterHBOnWeaponRaise=FALSE
    bEnableTTS=false
    Pay attention to the lines that I have bolded here.

    3.) Now we need to change all of the bolded FALSE lines to be TRUE. The end result should look something like this
    [AA3Game.AGP_PlayerController]
    bFireteamVoicePriority=True
    EnableVOIP=True
    InteractDistance=512.000000
    bEnableHotbox=true
    HBAimBounds=(Yaw=5000,Pitch=3000)
    HBScreenBounds=(X=0.05,Y=0.05)
    HBHightReadyRandRange=(Pitch=20,Yaw=45)
    HBCameraFollowRatio=0.7
    HBBoundsShapeType=HBT_Ellipse
    bHotBoxActive=true
    HBTetherDecayRate=5
    HBTetherTolerance=7
    bShowCenterCrossHair=true
    bAutoCenterHBOnWeaponRaise=true
    bEnableTTS=false

    4.) Make sure that you save the changes and repeat this for AA3Game.ini, then upload to your server and restart it so that the new files can take effect. Enjoy the fruits of your properly registering, accurately aimed fire at last.[/list]

    What is a HotBox you might ask? The HotBox is the invisible field that is drawn on every character that is responsible for proper, finely tuned, modern FPS hit registration. Since it is disabled in AA3 by default, many many people can blaze away at a person in game and not hit them. Hopefully this will be fixed next patch Many thanks to c3.paulv2k4 for this discovery.

    [EDIT: UPDATE FOR PLAYERS TOO]
    Just after I made the original post I found a nice little bit of code that I had overlooked. The original fix can and should be done client-side in addition to this next fix.[list]1.) Searching (Cntrl+F again) for "Hotbox" in AA3Game.ini players can and should be able to find this piece near the very bottom of the file.
    Code:
    [AA3Game.AGP_TrainingPlayerController]
    HBBoundsShapeType=HBT_Ellipse
    bEnableHotbox=True
    bAutoCenterHBOnWeaponRaise=True
    bShowCenterCrossHair=True
    bFireteamVoicePriority=True
    EnableVOIP=True
    HBScreenBounds=(X=0.050000,Y=0.050000)
    HBHightReadyRandRange=(Pitch=20,Yaw=45,Roll=0)
    HBTetherDecayRate=5.000000
    HBTetherTolerance=7.000000
    HBCameraFollowRatio=0.700000
    LoadoutPrefs=(KeyName="SQUAD LEADERAA_BulletWeapon_M16A4",loadoutPref=1,topRailPref=1)
    LoadoutPrefs=(KeyName="SQUAD LEADERAA_BulletWeapon_M4A1",loadoutPref=1,topRailPref=1)
    LoadoutPrefs=(KeyName="FIRETEAM LEADERAA_BulletWeapon_M16A4",loadoutPref=1,topRailPref=1)
    LoadoutPrefs=(KeyName="FIRETEAM LEADERAA_BulletWeapon_M4A1",loadoutPref=1,topRailPref=1)
    LoadoutPrefs=(KeyName="RIFLEMANAA_BulletWeapon_M16A4",loadoutPref=1,topRailPref=0)
    LoadoutPrefs=(KeyName="RIFLEMANAA_BulletWeapon_M4A1",loadoutPref=1,topRailPref=0)
    LoadoutPrefs=(KeyName="AUTOMATIC RIFLEMANAA_BulletWeapon_M249_HardBoxAmmo",loadoutPref=1,topRailPref=0)
    LoadoutPrefs=(KeyName="AUTOMATIC RIFLEMANAA_BulletWeapon_M249_SoftBagAmmo",loadoutPref=1,topRailPref=0)
    LoadoutPrefs=(KeyName="GRENADIERM16A4_M320",loadoutPref=1,topRailPref=0)
    LoadoutPrefs=(KeyName="SQUAD DESIGNATED MARKSMANAA_BulletWeapon_M16DMR",loadoutPref=1,topRailPref=2)
    LoadoutPrefs=(KeyName="VIPAA_BulletWeapon_ObranKNP",loadoutPref=1,topRailPref=0)
    WeaponPrefs=(KeyName="SQUAD LEADERWeapPref",weaponIndex=1)
    WeaponPrefs=(KeyName="FIRETEAM LEADERWeapPref",weaponIndex=1)
    WeaponPrefs=(KeyName="RIFLEMANWeapPref",weaponIndex=0)
    WeaponPrefs=(KeyName="AUTOMATIC RIFLEMANWeapPref",weaponIndex=0)
    WeaponPrefs=(KeyName="GRENADIERWeapPref",weaponIndex=0)
    WeaponPrefs=(KeyName="SQUAD DESIGNATED MARKSMANWeapPref",weaponIndex=0)
    WeaponPrefs=(KeyName="VIPWeapPref",weaponIndex=0)
    ForceFeedbackManagerClassName=
    InteractDistance=512.000000
    The part that we are interested in is only the lines in the beginning of this code block
    [AA3Game.AGP_TrainingPlayerController]
    HBBoundsShapeType=HBT_Ellipse
    bEnableHotbox=FALSE
    bAutoCenterHBOnWeaponRaise=FALSE

    bShowCenterCrossHair=True
    bFireteamVoicePriority=True
    EnableVOIP=True
    HBScreenBounds=(X=0.050000,Y=0.050000)
    HBHightReadyRandRange=(Pitch=20,Yaw=45,Roll=0)
    HBTetherDecayRate=5.000000
    HBTetherTolerance=7.000000
    HBCameraFollowRatio=0.700000
    2.) Again change the bolded items to TRUE instead of FALSE and save and exit. Make sure you also have done the changes I posted at the beginning before you save and start your game.

  2. Registered TeamPlayer FragRaptor's Avatar
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    #12

    Re: news on 3.0.6 patch

    The question is whether the player base will still be there.

  3. Registered TeamPlayer bust331's Avatar
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    #13

    Re: news on 3.0.6 patch

    •TS3 voice rules now work correctly after map rotation
    Wow, 2 weeks after TTP killed it and one of the major issues is fixed...
    -Golden Rule of Teamplay-
    No Communication = No Win

  4. Registered TeamPlayer bust331's Avatar
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    #14

    Re: news on 3.0.6 patch

    •Server admins can no longer pick a team and no longer appear in the
    team select list
    what? lame
    -Golden Rule of Teamplay-
    No Communication = No Win

  5. Registered TeamPlayer
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    #15

    Re: news on 3.0.6 patch

    Quote Originally Posted by bust331
    •Server admins can no longer pick a team and no longer appear in the
    team select list
    what? lame
    Meaning they can't play?

  6. Registered TeamPlayer bust331's Avatar
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    #16

    Re: news on 3.0.6 patch

    Correct
    -Golden Rule of Teamplay-
    No Communication = No Win

  7. Registered TeamPlayer Red_Lizard2's Avatar
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    #17

    Re: news on 3.0.6 patch

    [me=Red_Lizard2]believes the new dev has found a way to both fix and fuck up the game at the same time.[/me]

    [me=Red_Lizard2]also now agrees with kyle in that this feature is fucking awesome[/me]

  8. Registered TeamPlayer SpecOpsScott's Avatar
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    #18

    Re: news on 3.0.6 patch

    I should have read this BEFORE posting in Kill AA3?.

    Wow, what a laundry list of changes/fixes/tweaks.

    Voip really works now?


    Now what?

  9. Registered TeamPlayer Walkerxes's Avatar
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    #19

    New Patch

    A new AA3 patch is out... anyone paying attention enough to know if it's anything useful?

    Woops... nevermind.. merged.


  10. Administrator ...bigdog...'s Avatar
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    #20

    Re: news on 3.0.6 patch

    Quote Originally Posted by bust331
    •TS3 voice rules now work correctly after map rotation
    Wow, 2 weeks after TTP killed it and one of the major issues is fixed...
    validate it is fixed.
    Quote Originally Posted by ...bigdog... View Post
    If turd fergusons want to troll their lives away, that's the world's problem. Go read the CNN.com comments section, or any comments section, anywhere. All of the big threads are going to be the crazy people saying stupid shit.

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