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Thread: L4D2: Meet the Jockey

  1. Registered TeamPlayer Wraith's Avatar
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    #11

    Re: L4D2: Meet the Jockey

    Ah, okay. I thought it was basically like the huner, too: no resistance whatsoever.

    Worse news: I smell Rule 34 all over this from eighteen miles away.
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  2. Registered TeamPlayer Arreo's Avatar
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    #12

    Re: L4D2: Meet the Jockey

    Quote Originally Posted by Wraith
    Worse news: I smell Rule 34 all over this from eighteen miles away.
    Considering it "rode Rochelle away from allies, thwacking her with a free hand as it went."... yeah... rule 34. But can it be worse then that horrible L4D porn video with the vacuum cleaner smoker?

  3. Registered TeamPlayer Arreo's Avatar
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    #13

    Re: L4D2: Meet the Jockey

    And there have already been many, many off color jokes about how since there is now a "Spitter" there also needs to be a "Swallower" that devours survivors whole...

  4. Registered TeamPlayer DJ Ms. White's Avatar
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    #14

    Re: L4D2: Meet the Jockey

    Makes me think of that episode of Bones involving a roleplaying fetish as jockies and horses...
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
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  5. Registered TeamPlayer shoi's Avatar
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    #15

    Re: L4D2: Meet the Jockey

    Quote Originally Posted by Arreo
    And there have already been many, many off color jokes about how since there is now a "Spitter" there also needs to be a "Swallower" that devours survivors whole...
    how about the "pitcher" and the "catcher"

    a fearsome duo indeed
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=4673&dateline=1274462  984

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    #16

    Re: L4D2: Meet the Jockey

    Wow, what happened to this thread? ;p

  7. Registered TeamPlayer IRON MAN 2142's Avatar
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    #17

    Re: L4D2: Meet the Jockey

    Quote Originally Posted by AxisofLint
    Wow, what happened to this thread? ;p
    It got derailed. TTP style.

  8. Registered TeamPlayer Cheshire Cat's Avatar
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    L4D2: Meet the Jockey
    #18

    Re: L4D2: Meet the Jockey

    *attempts to un-derail*

    I think that's rather amusing really. And there's no longer the ability to stand still while you're in a crescendo event. You can't camp the corner on No Mercy, or the Back in Death Toll 4.

    They'll probably nerf the damage the smoker and hunter do in Versus, because of all the new infected and various other traps that you can set up.

    And, Charger is going to be the new mini-tank. 2000 HP, probably.

  9. Registered TeamPlayer Adretheon's Avatar
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    #19

    Re: L4D2: Meet the Jockey

    So there's gunna be 8 different special infected?

    Hmmm, I wonder if Vs spawn time will go down, to compensate for the lack. Cause you know in survival mode they'll be 4-5 special infected at once sometimes.

    And also, had this idea last night, they need to release a different mode where two teams of infected battle it out to see who does more damage to the survivors(NPCs, or humans if you've got enough players). That would get pretty interesting.

  10. Registered TeamPlayer FragRaptor's Avatar
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    #20

    Re: L4D2: Meet the Jockey

    You can still camp and do other strats but you just have to be on the lookout for those SI. It won't be 8 SIs at one time... Still only 4 vs. players.

    The thing about L4D2 is AI Director 2.0 which will analyze your play style and toss in SI where deemed nessisary. No change in spawn times or anything else, just better AI.

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