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Thread: Differences between L4D1 and L4D2

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    Differences between L4D1 and L4D2 Differences between L4D1 and L4D2 Differences between L4D1 and L4D2 Differences between L4D1 and L4D2 Differences between L4D1 and L4D2 Differences between L4D1 and L4D2
    #11

    Re: Differences between L4D1 and L4D2

    The concrete chunks are easy to get away from too... just run one direction as he's picking it up and right before he throws it run the opposite direction. He'll miss every time.

    Krakkens and shit. stop tempting them.
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    Differences between L4D1 and L4D2
    #12

    Re: Differences between L4D1 and L4D2

    Quote Originally Posted by PizzaSHARK!
    Homing chunks of concrete aside, tanks are actually pretty easy, even in L4D2. Honestly, the real danger in L4D2 are the damned CIs - the new AI really is that good.
    Booms just became so much more valuable because of that.

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    #13

    Re: Differences between L4D1 and L4D2

    Funny... Krom was just stating last night that he thought the hordes were significantly weaker than in the first game. I ain't so sure, but I'm thinking there's possibly LESS CI in a horde than before.

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    #14

    Re: Differences between L4D1 and L4D2

    Less CI, but they spawn in from behind now too. I caught the directer spawning a couple out of thin air behind us one time. Those are the killer ones because they limit your movement and just chip away at your health all game.

    And yes, Boomer just went from low SI on the totem pole to an effective combo starter.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

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    #15

    Re: Differences between L4D1 and L4D2

    He was always a combo starter, but it was hit and miss depending on exactly what exactly the CI decided to do.

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    #16

    Re: Differences between L4D1 and L4D2

    I guess I mean more of an effective combo starter. Before you would get a boom off and the Survivors would find a corner and just melee spam and shoot. Now with the new SI, thats not possible one bit and people tend to freak a bit more.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

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    #17

    Re: Differences between L4D1 and L4D2

    -Hunter pounce stun time has definitely been increased, which makes them much more effective than in 1, IMO, as you can usually get in at least 3 slashes before the survivors hit you off.
    -Tank has been nerfed, unless all four RED survivors were on adrenaline during that fight in Swamp Fever (Frag might remember it). I hit someone once and someone else twice (downing that one) but the rest of the time I was FUCKING CHASING THEM. AND THEY WERE FUCKING RED.
    -Infected AI is DEFINITELY better, not only due to the tank AI upgrade but I also noticed them working together. A Jockey once steered me into a Spitter acid pool while a boomer hit the bots. It infuriated me since it was my SP run-through on Normal.

    IMO the Charger is very difficult to use at first, especially in open campaigns like SF. Therefore, he is often wasted by inexperienced players or simply bad maps.

    I've played part of DC, and all of SF and TP in Versus. SF so far is the worst campaign for Versus being the hardest for the Infected team, due to the huge open areas and lack of real cover for the SI to spawn behind. My prediction is that HR will be the toughest in VS by times a million.
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    #18

    Re: Differences between L4D1 and L4D2

    Yeah, we played a VS on HR the other night. One Survivor group saw the safehouse one time, the other never saw one. granted, for most of us it was the first time any had played it.


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    #19

    Re: Differences between L4D1 and L4D2

    Quote Originally Posted by Walkerxes
    Yeah, we played a VS on HR the other night. One Survivor group saw the safehouse one time, the other never saw one. granted, for most of us it was the first time any had played it.
    That was a fun night. utter chaos everywhere.


    Ewok: "Hey guys I'm going to die soon if you don't get the hunter off of me"
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    #20

    Re: Differences between L4D1 and L4D2

    And yes, Boomer just went from low SI on the totem pole to an effective combo starter.
    Boomer's always been the most important SI. He's able to do more than slow down the enemy team or disrupt them now.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

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